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Where Are The Mediums?


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Poll: 8v8 Medium's? (184 member(s) have cast votes)

What do you think of mediums in 8v8?

  1. Mediums rule! (116 votes [63.04%])

    Percentage of vote: 63.04%

  2. Mediums suck! (68 votes [36.96%])

    Percentage of vote: 36.96%

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#101 Khobai

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Posted 05 December 2012 - 02:54 PM

Quote

And this will only work if, in turn, lights can be made faster than 140kph. Or else we replace "where did the mediums go?" with "where did the lights go?"


um no. The way it should be as a general rule of thumb is like this:

Lights go 110-140kph
Mediums go 90-120kph
Heavies go 70-100kph
Assaults go 50-80kph

see how that works? lights still go faster than mediums but mediums go faster than heavies... not the stupid crap we have now where a hunchback can only go 80kph.

Edited by Khobai, 05 December 2012 - 02:56 PM.


#102 Taizan

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Posted 05 December 2012 - 02:55 PM

So tonight my group and I tried out the new MM. We were a mixed bunched 2-2-1-3. Enemies were 1-0-2-5 or 2-0-1-5., 3-1-1-3. Matches were kind of boring for me in my medium, not really knowing what to do bc. enemies were basically clumping in one spot and did not budge and for distraction I am too slow (90) and get torn apart too fast. Currently not enjoying this "mexican stand off kind of gameplay".

#103 Davers

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Posted 05 December 2012 - 02:57 PM

Yeah, after re-reading the Matchmaker article, I am not seeing what you are seeing.

#104 Kobold

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Posted 05 December 2012 - 02:58 PM

A HBK-4G has no place on a battlefield when you can bring a CTF-(anything) which carries more guns, more ammo, more armor, more heat sinks, and moves the same speed.

That being said, the Cicada has a role, as does the CN9-D (though I expect it to be largely supplanted by the Trebuchet, once that is released). They would have MORE of a role if there were weight limits.

Even better would be BV limits, which would give the poor slowbies like the Hunchback a niche again.

#105 Wizard Steve

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Posted 05 December 2012 - 03:02 PM

I'm almost exclusively a Cent pilot. But not in 8s.

#106 Cerebelli

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Posted 05 December 2012 - 03:02 PM

I run Cicada's almost exclusively. Call me crazy, but the 3M is still my favorite mech in the game.

And it can run with ECM. Haven't lost a match with it since I plopped one in instead of a medium laser.

#107 Taizan

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Posted 05 December 2012 - 03:56 PM

View PostKobold, on 05 December 2012 - 02:58 PM, said:

A HBK-4G has no place on a battlefield when you can bring a CTF-(anything) which carries more guns, more ammo, more armor, more heat sinks, and moves the same speed.

If it has no place on the battlefield ... why is it in the game? >.< I prefer a more dynamic gameplay than just 8 people sitting in a hole waiting for who dares to peek out first.

However that was my first impression and maybe some fights will be less boring.

Edit: Wasn't a 4G, but SP. Anyway just stacking heavies/assaults is very .. undynamic.

Edited by Taizan, 05 December 2012 - 04:10 PM.


#108 Voidsinger

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Posted 05 December 2012 - 03:56 PM

View PostKhobai, on 05 December 2012 - 02:54 PM, said:


um no. The way it should be as a general rule of thumb is like this:

Lights go 110-140kph
Mediums go 90-120kph
Heavies go 70-100kph
Assaults go 50-80kph

see how that works? lights still go faster than mediums but mediums go faster than heavies... not the stupid crap we have now where a hunchback can only go 80kph.


One small problem with this. It is plain wrong. Before speed boost, nearly every medium from TT was in the max speed of 65 to 97 kph. The ones that were not were exceptions, lights just in the medium category (Cicada, Assassin), and some medium mechs introduced in the wake of the clan invasion when everything was turned up a notch speedwise. The medium mechs we have are from the slower part of the family though.

View PostKobold, on 05 December 2012 - 02:58 PM, said:

A HBK-4G has no place on a battlefield when you can bring a CTF-(anything) which carries more guns, more ammo, more armor, more heat sinks, and moves the same speed.


It is 3049, economics of battlemech manufacture and deployment still meant a great deal more within the Inner Spere than it did after the Clans invaded. Also a bad choice, since the Hunchback was a more specialised machine. Perhaps better to look at the roles a Centurion fulfills for a better view of what JoAT (Jack of All Trades) mediums can do. The unseens also usually fell into the JoAT category, which is why we have a gaping hole in that area right now.

Bigger is not always better, and perhaps the biggest flaw in MWO right now is promoting the image that anybody should be able to run an assault and still make a profit.

I really cannot wait for drop limits to come in. You're seeing it right now in mini-form. People who never piloted lights before are heading to the Raven-3L and Commando-2D just for ECM. Sadly for the medium range, the light in medium clothing Cicada hasn't seen the same uptake, probably because it is massively expensive to run with a 320XL, and capability and load is far less than a Streak Raven. Right now, there isn't really a medium ECM mech, a place where I believe it is most needed.

#109 Volume

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Posted 05 December 2012 - 04:02 PM

CDA-3M is like, the only medium I would consider running in competitive play, and even then it's a bad choice all things considered.

#110 Mongoose Trueborn

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Posted 05 December 2012 - 04:21 PM

Either make BAP more powerful vs ECM and then restrict it to certain mechs for role warfare or simply make Tag and narc not require an energy/missile slot and make Narc counter ECM like Tag does.

#111 Trystan Thorne

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Posted 05 December 2012 - 04:25 PM

I think some tonnage restrictions per team could to even out things a little.
It would be a pity if it turns out that only a minority of the Mechs would be viable for competitive play.

#112 IQwrassler

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Posted 05 December 2012 - 04:30 PM

Hunchback 4-SP is currently my most used 'mech in the game. I was a game-life-long Catapult pilot and was extremely surprised and impressed when switching to a 2x SRM-6 + Artemis build, with a LLAS + 2MLAS, to round out my range and ammo dependancy (A1 Splat-apult too much of a one-trick pony). The survivability is better than a Cataphract as I can still have a MLAS in my head after both torsos are gone, and have a smaller profile. I can go faster than a CTF (90kph with speed tweak). Also no CTFs have 2x missile, and CPLTs are not ideal for brawling (no arm reflex, huge CT). Atlas are slow, and lights are quite breakable.

Also, the Cicada gives me an extra 5 tons of heatsinks over a Jenner (5x MPLAS woohoo!).

I don't pilot a Centurion, but they intrigue me as having even better survivability than a Hunchback (shield arm + 2CT energy), and a wicked shield arm to fit a unique style of play.

If your team can't win without FOTM builds and min/max cliches, you are not a respectable unit. Go out and have fun, if you are skilled, and a cohesive team, you can win at the same time.

edit: Wrong about CTF having 2 missile!

Edited by IQwrassler, 05 December 2012 - 06:06 PM.


#113 Taizan

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Posted 05 December 2012 - 05:08 PM

View PostIQwrassler, on 05 December 2012 - 04:30 PM, said:

If your team can't win without FOTM builds and min/max cliches, you are not a respectable unit. Go out and have fun, if you are skilled, and a cohesive team, you can win at the same time.

Thanks for the L2P lecture ^^ Anyway was our first time we actually went together in a full group, before this it was only 4-man groups, so we are very aware we need to improve and stack on more heavies etc.

Just expressing my disappointment at the very static battle and that it seems mediums currently have little room to wiggle in. Hit & Run on a turtled armor stacked enemy group seems to be either futile or suicidal.

#114 LordBraxton

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Posted 05 December 2012 - 05:22 PM

View PostIQwrassler, on 05 December 2012 - 04:30 PM, said:

Hunchback 4-SP is currently my most used 'mech in the game. I was a game-life-long Catapult pilot and was extremely surprised and impressed when switching to a 2x SRM-6 + Artemis build, with a LLAS + 2MLAS, to round out my range and ammo dependancy (A1 Splat-apult too much of a one-trick pony). The survivability is better than a Cataphract as I can still have a MLAS in my head after both torsos are gone, and have a smaller profile. I can go faster than a CTF (90kph with speed tweak). Also no CTFs have 2x missile, and CPLTs are not ideal for brawling (no arm reflex, huge CT). Atlas are slow, and lights are quite breakable.

Also, the Cicada gives me an extra 5 tons of heatsinks over a Jenner (5x MPLAS woohoo!).

I don't pilot a Centurion, but they intrigue me as having even better survivability than a Hunchback (shield arm + 2CT energy), and a wicked shield arm to fit a unique style of play.

If your team can't win without FOTM builds and min/max cliches, you are not a respectable unit. Go out and have fun, if you are skilled, and a cohesive team, you can win at the same time.


We were actually in a match earlier today on river city, same team. You in a HBK me in my CN9AL

We carried the team with 2 kills each and ~500 dmg each

I get where you are coming from man, I love mediums. I dont like FOTM builds, Ive never even owned a Cat\Atlas\Jenner

MY issue is that amongst my OWN (just forget about the enemy for a sec) hanger of mechs there is no reason for me to bring anything but my AWS9m to an 8man because its as fast as my CN9AL, carries more SRMs and lasers, and much more armor.

Well except braggin rights

#115 Matroid

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Posted 05 December 2012 - 05:54 PM

View PostIQwrassler, on 05 December 2012 - 04:30 PM, said:

Hunchback 4-SP is currently my most used 'mech in the game. I was a game-life-long Catapult pilot and was extremely surprised and impressed when switching to a 2x SRM-6 + Artemis build, with a LLAS + 2MLAS, to round out my range and ammo dependancy (A1 Splat-apult too much of a one-trick pony). The survivability is better than a Cataphract as I can still have a MLAS in my head after both torsos are gone, and have a smaller profile. I can go faster than a CTF (90kph with speed tweak). Also no CTFs have 2x missile, and CPLTs are not ideal for brawling (no arm reflex, huge CT). Atlas are slow, and lights are quite breakable.



If i remember, the CTF-2X has 2 missile slots in the left arm and 3 laser slots elsewhere. However, i do see a lot of people playing competitively... and hence the Hunchback 4SP is the most common of the hunchies.

What is ths speed tweak you're talking about, is it the elite skill which adds speed? Hunchies right now are limited to the 260 engine which grants 84.2 km/h

#116 jper4

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Posted 06 December 2012 - 05:38 AM

View PostLordBraxton, on 05 December 2012 - 11:51 AM, said:


If you like the hunchback 4SP at all, you should start saving your pennies for an AWS-9M. If thats too much bank grab the one with 3 missle slots\ asymmetrical torso

With a 9m you can make the ultimate laser\srm brawler and go a very respectable 86kph


i forget which version i had in closed beta but i did play an awesome with 4SSRM and 3MLs- for a while it was the only thing i got regular kills with until i started experimenting with LL cats (with an SSRM in each ear for those damn lights :rolleyes: ) i think the awesome i had was still sloth-like in speed though that i had but i haven;t messed around with engines much to this day.

#117 Kill Dozer

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Posted 06 December 2012 - 05:56 AM

I prefer mediums, Hunchbacks and Cents, I don't even own an Assault and only one Phract which I'm planning on selling. I still cause more damage per match in my HBK's than any mech Ive tried, unfortunately without tonnage limits of some kind I'll likely be facing an Atlas.

"Wall of Atlas" is the suk as a game mode, maybe the next patch will bring 2-2-2-2 or something to even things out.

#118 MangoBogadog

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Posted 06 December 2012 - 06:19 AM

Admittedly a medium brings less firepower than a heavy but used right can still be useful... we ran about 15 games yesterday and I was using either a hunchy or an atlas. when i was in the atlas i was the only assault on our team. when i was in the hunchy i paired up with a dragon or another hunchy pilot. generally worked a treat and we lost only a couple of games.

people brought what they wanted and tested stuff out but the majority of our games were a commando, 2 raven, a hunchy, an atlas and the rest heavies mainly people testing cataphracts still.

Came up against a few assault/heavy mech teams but our speed meant we could out maneuver them to get in good positions before the fight started.





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