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Where Are The Mediums?


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Poll: 8v8 Medium's? (184 member(s) have cast votes)

What do you think of mediums in 8v8?

  1. Mediums rule! (116 votes [63.04%])

    Percentage of vote: 63.04%

  2. Mediums suck! (68 votes [36.96%])

    Percentage of vote: 36.96%

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#81 Lefty Lucy

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Posted 05 December 2012 - 11:23 AM

View PostPropagandaWar, on 05 December 2012 - 10:59 AM, said:

I like the phract but seeing a ton of them on the map when were were doing 4man I would keep my meds to keep it from turning into a Streakfest/tcat/gaussapult fest. I have a phract 70 kph 3 meds 2 streaks and an ac20. The others 2x lbx 3 med pulse lasers. The later actually became my prefered mech. The other thing about that fract is its mobility. Man I wish we had dragon with to ballistic or laser arms.

My other main mech is a C9-A love it and the SP. I play both differently but Yep meds still rule.


My favorite right now is 3 ML, 2 ASRM6, AC10. Runs 85 kph with speed tweak, max armor, and 1.2ish heat efficiency. If I try real hard it overheats, but the AC10 runs cool enough that I can just spam it and cool down. I was using the GR, but find the explosion hazard doesn't play nice with an XL engine.

#82 LordBraxton

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Posted 05 December 2012 - 11:27 AM

View PostLefty Lucy, on 05 December 2012 - 11:23 AM, said:


My favorite right now is 3 ML, 2 ASRM6, AC10. Runs 85 kph with speed tweak, max armor, and 1.2ish heat efficiency. If I try real hard it overheats, but the AC10 runs cool enough that I can just spam it and cool down. I was using the GR, but find the explosion hazard doesn't play nice with an XL engine.


I always like your posts when I see them now I know why. I love that phract build!

Sounds crazy but try out this on your 2x (my fav!)

2LL
AC2(or5)
2SRM6

I found that the range of the LLs and lighter AC give me enough of an advantage I can use to really make the most of the phracts modest armor.

I skirmish and harass. So many times ive annoyed people from range with this build, only to have them close with me and be surprised by 2 SRM6s shredding whatever is left.

Tends to shred enemy mediums the quickest so appropriate for this thread.

Edited by LordBraxton, 05 December 2012 - 11:29 AM.


#83 jper4

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Posted 05 December 2012 - 11:38 AM

i still play my hunchies- and don;t have an SP (had one in closed beta so wanted to do something different post reset). die a lot and usually finish in the middle of the group damagewise. i'm too lousy a pilot to play speedy stuff and hunchies are slow enough without trying an assault. maybe i should toss a heavy up just for a change of pace.

#84 John MatriX82

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Posted 05 December 2012 - 11:44 AM

I say wait for the dropship game mutator. There you'll have to save weight and the mediums will come handy in the right hands of a skilled pilot.

Yesterday I've ran my HBK in all the 8vs8 matches I were in, but I admit I was the only one in my team and I've met maybe 1 or 2 other mediums within 10 consecutive matches.

And.. oh well.. I'm switching to my Dragons.. I guess HBKs will patiently wait for the dropship mutator.

#85 Stoicblitzer

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Posted 05 December 2012 - 11:46 AM

besides the cicada, they aren't too useful. However, mediums are also far lower on the priority list than D-DCs. A good team may be able to utilize that to their advantage. I'm not saying take less than 4 D-DCs, but whoever does have a hunchie or centurion needs to hit priority target in the back because more than likely he is not being focused. Just saying.

#86 Bishop Steiner

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Posted 05 December 2012 - 11:47 AM

View PostLefty Lucy, on 05 December 2012 - 10:40 AM, said:


Well, I was dropping in Captain Midnight's team for 8 v 8 last night, piloting a CDA 3M with 4 small lasers, AC2, and ECM. Granted the AC2 has received a *massive* stealth nerf, my CDA was simply not nearly as good for actual combat as CM's Raven. I'm messing around with all-laser builds and doing better, but the 3M has a major weakness in that it has a ballistic hard point, but there's no effective ballistic that can fit in the hard point now that the AC2 is "trash like it was supposed to be".


Fixed that for you.

AC/2s were only ever meant to snipe and harass, not be boated and able to change the tide of battle with ridiculous amounts of rocking (when a 2 pt damage weapon rattles the mech 10x more than a 20 pt damage weapon, you got something wrong).

Admittedly doubling the armor has largely made them laughable against lights (old TT Jagermechs and Blackjacks were hell on lights), but making it so they are PREFERABLE to Gauss and AC/10-20? Having the game mechanics set to cater to boating of paper cut weapons, making most canon versions useless?

Much bigger problem than AC/2s not rocking cockpits anymore (thank god for that... streaks next there, Garth?)

#87 Lefty Lucy

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Posted 05 December 2012 - 11:48 AM

View PostBishop Steiner, on 05 December 2012 - 11:47 AM, said:


Fixed that for you.

AC/2s were only ever meant to snipe and harass, not be boated and able to change the tide of battle with ridiculous amounts of rocking (when a 2 pt damage weapon rattles the mech 10x more than a 20 pt damage weapon, you got something wrong).

Admittedly doubling the armor has largely made them laughable against lights (old TT Jagermechs and Blackjacks were hell on lights), but making it so they are PREFERABLE to Gauss and AC/10-20? Having the game mechanics set to cater to boating of paper cut weapons, making most canon versions useless?

Much bigger problem than AC/2s not rocking cockpits anymore (thank god for that... streaks next there, Garth?)


I'm not referring to the drop in impulse, but they seem to either be bugged and/or stealth nerfed with drastically lower fire rate. I don't think *any* weapon in the game should be usless. They have an opportunity to fix some of the balance mistakes from TT, and useless small-caliber ACs is one of those balance mistakes.

#88 LordBraxton

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Posted 05 December 2012 - 11:51 AM

View PostTanar, on 05 December 2012 - 11:38 AM, said:

i still play my hunchies- and don;t have an SP (had one in closed beta so wanted to do something different post reset). die a lot and usually finish in the middle of the group damagewise. i'm too lousy a pilot to play speedy stuff and hunchies are slow enough without trying an assault. maybe i should toss a heavy up just for a change of pace.


If you like the hunchback 4SP at all, you should start saving your pennies for an AWS-9M. If thats too much bank grab the one with 3 missle slots\ asymmetrical torso

With a 9m you can make the ultimate laser\srm brawler and go a very respectable 86kph

Edited by LordBraxton, 05 December 2012 - 11:52 AM.


#89 Bishop Steiner

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Posted 05 December 2012 - 11:54 AM

View PostLefty Lucy, on 05 December 2012 - 11:23 AM, said:


My favorite right now is 3 ML, 2 ASRM6, AC10. Runs 85 kph with speed tweak, max armor, and 1.2ish heat efficiency. If I try real hard it overheats, but the AC10 runs cool enough that I can just spam it and cool down. I was using the GR, but find the explosion hazard doesn't play nice with an XL engine.

I may play with that build. Right now I run 2 Large lasers, 2 Strk packs and an LB-10X on my 2X. Not the fast insta kill I get with my Wang, but I find it very effective, and the nice part is that weapon spread works equally well on Lights AND Assaults.
I have been toying with the Ilsa a bit, but I actually have gravitated alot back to the old 1X, and adding endo , DHS and swapping for an LB-X, seems to address all the models short comings, and it makes a very solid mech. Both models seem to fill the role of "Universal Soldier" I used my CN9-A in.

But I still find myself running my Wang or Founders Hunchie with bigger smiles, (and my Fatlas for making cash).

#90 Bishop Steiner

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Posted 05 December 2012 - 11:58 AM

View PostLefty Lucy, on 05 December 2012 - 11:48 AM, said:


I'm not referring to the drop in impulse, but they seem to either be bugged and/or stealth nerfed with drastically lower fire rate. I don't think *any* weapon in the game should be usless. They have an opportunity to fix some of the balance mistakes from TT, and useless small-caliber ACs is one of those balance mistakes.

I dunno, I was running my 4/AC 2 4X last night for a match or 2, and seemed like I was running out of ammo/overheating just as fast. And they shouldn't be useless, I agree, but in many case, mass/range (range not really a huge concern in these maps yet) is the reason for their usefulness. Why else would I choose an AC/2 over an AC/5. Or a 10 over a 20? Basically better weight, ammo and range, vs harder, focused damage.

The only thing I think wrong (IMO) with AC/2s currently is they could use a heat fix, maybe cut their heat in half, as their DPS is very misleading considering how fast an AC/2 boat maxes the heatscale, for usually moderate damage.

#91 Phades

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Posted 05 December 2012 - 12:13 PM

View PostTaryys, on 05 December 2012 - 06:42 AM, said:

How about a little bit of both?   :)
Yea, I do agree that ECM does need some adjusting, especially not disabling BAP completely.
BAP still needs to have some effect especially if the BAPper is not within the range of the ECM.
It is "supposed" to have an ECCM mode too...

View PostQuantumButler, on 05 December 2012 - 06:53 AM, said:

Yeah, we in Kong have been seeing a lot of cataphracts and 6 x srm boomstick catapults.
Dat heat!

#92 Murzao

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Posted 05 December 2012 - 01:19 PM

Anyone who says mediums suck is just plain bad, terrible...incompetent.

Yesterday in 8v8s I had a 1002 damage 4 kill match where I held the ice city ridgeline myself vs 2 phracts, an atlas, and a hunch...killed them all.. I had another 884 damage 3 kill match. I had multiple low 800 damage matches. This all in my Centurion

Come to think of it, I didn't see anyone else on either team get over 800 damage in any game other than me.

As far as Awesomes go, they have as much armor as a phract...and those are easy kills too. Mainly because it's all too easy to CT core them (or headshot). A few more weapons (not that you can even use all of them at once without overheating) doesn't mean a thing.

Edited by Murzao, 05 December 2012 - 01:20 PM.


#93 Felicitatem Parco

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Posted 05 December 2012 - 01:45 PM

I'm running a Medium because I know that MW:O won't be in Phase II Matchaking for very long; Community Warfare is going to obsolesce many tactics that people are building over the course of this Beta experience.

#94 Lefty Lucy

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Posted 05 December 2012 - 01:59 PM

View PostBishop Steiner, on 05 December 2012 - 11:58 AM, said:

I dunno, I was running my 4/AC 2 4X last night for a match or 2, and seemed like I was running out of ammo/overheating just as fast. And they shouldn't be useless, I agree, but in many case, mass/range (range not really a huge concern in these maps yet) is the reason for their usefulness. Why else would I choose an AC/2 over an AC/5. Or a 10 over a 20? Basically better weight, ammo and range, vs harder, focused damage.

The only thing I think wrong (IMO) with AC/2s currently is they could use a heat fix, maybe cut their heat in half, as their DPS is very misleading considering how fast an AC/2 boat maxes the heatscale, for usually moderate damage.


Heat's the only thing keeping AC2s in check. They have much better DPS/ton than any other AC, though you need to keep steady fire on the target to take advantage of that. Other people are reporting bugs with ACs as well, so it might vary from user to user.

#95 Khobai

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Posted 05 December 2012 - 02:05 PM

Quote

This is exactly right. You should have to drive a medium to really make money, and an assault should lose you money even in a typical win.


Um no. That would imply assault mechs are better than the other weight classes which is completely false. Penalizing assault mechs when theyre not better than other weight classes is absurd. The reason why the higher tier tanks in world of tanks lose money when you play them is because theyre HIGHER TIER. Assault mechs are not higher tier than light mechs in MWO though.

The problem is not Assault mechs. All of the problems with Medium mechs are directly related to the engine nerf patch. Mediums are just moving way too slow right now with a few notable exceptions like the CN9-D. The max engine caps need to be changed so mediums move faster.

Edited by Khobai, 05 December 2012 - 02:15 PM.


#96 Kraven Kor

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Posted 05 December 2012 - 02:34 PM

View PostKhobai, on 05 December 2012 - 02:05 PM, said:


Um no. That would imply assault mechs are better than the other weight classes which is completely false. Penalizing assault mechs when theyre not better than other weight classes is absurd. The reason why the higher tier tanks in world of tanks lose money when you play them is because theyre HIGHER TIER. Assault mechs are not higher tier than light mechs in MWO though.

The problem is not Assault mechs. All of the problems with Medium mechs are directly related to the engine nerf patch. Mediums are just moving way too slow right now with a few notable exceptions like the CN9-D. The max engine caps need to be changed so mediums move faster.


And this will only work if, in turn, lights can be made faster than 140kph. Or else we replace "where did the mediums go?" with "where did the lights go?"

#97 Davers

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Posted 05 December 2012 - 02:44 PM

View PostProsperity Park, on 05 December 2012 - 01:45 PM, said:

I'm running a Medium because I know that MW:O won't be in Phase II Matchaking for very long; Community Warfare is going to obsolesce many tactics that people are building over the course of this Beta experience.

If you have some inside knowledge, please share with the group! :(

#98 Vlad Ward

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Posted 05 December 2012 - 02:44 PM

View PostDavers, on 05 December 2012 - 02:44 PM, said:

If you have some inside knowledge, please share with the group! :(


^ What he said

#99 Felicitatem Parco

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Posted 05 December 2012 - 02:46 PM

I read Dev Blog 0->6 when they were released, and all of the Command Chair articles, especially the ones on Matchmaking :(

#100 Tasorin

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Posted 05 December 2012 - 02:53 PM

View PostProsperity Park, on 05 December 2012 - 02:46 PM, said:

I read Dev Blog 0->6 when they were released, and all of the Command Chair articles, especially the ones on Matchmaking :(


Come on PP, I know you better then that. Stop smoking the PGI pole.



Phase 3: December TBD


Full implementation of our modified ELO matchmaking solution. Details forthcoming.



Does not count as a deployed plan to deal with the fact that Matchmaking is absolutely horrible right now and has some very simple solutions that as far as we know are not being developed because PGI can't or won't tell us what the plan for a competitive MWO is.

I have at least a dozen and a half gaming friends that refuse to even touch this title until PGI gets some type of matchmaking established.

Want revenue?

Fix Matchmaking, netcode and hit detection.





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