AN ACTUAL PROPOSAL
I am proposing that MW:O establish at least four
Non Player Controlled Mercenary Corporation Factions.
Just because it is the same ones in the MW4 Mercenarys game, in my example, it would be;
The Kell Hounds
Wolf's Dragoons
Northwind Highlanders
and Gray Death Legion
These would have benefis unique to each. Be it tech, Mechs, color schemes, Decals, Wallpapers, etc. etc.
I want
TWO of them chosen by whatever method the devs decide, to be only able to accept Stop/Loss Clause contracts.
The players would decide which contract(s) they want to play.
The details of the contracts I leave to the Dev. But a Stop/Loss Clause is built in.
I am proposing that; at the point that the payment rendered, for even a lost battle, minus damages done to particpating players mechs, and ammo equals nothing, the match is over.
+Payment for battle participation
-Damages
-Ammo Costs
____________
$0 = End of Battle.
This is an actual proposal as opposed to all the so-called proposals, that some seem to insist that I am trying to impose on them.
This is to my mind, the absolute bare minimum.
There should be other instances, where players can decide for themselves, whether or not to take contracts with the Stop/Loss Clause in it.
Can players decide to NEVER, take a Contract like this.
Absolutely. Just don't join the two factions with must take Stop/Loss Clause Contracts.
Can players somehow NEVER GO UP AGAINST A TEAM WITH STOP/LOSS CLAUSES.
I don't know,
Should it be an option on the Contract selection screen?
Should damages to players be recompensed BEFORE anyone gets any C-bills benefits?
This should be true in 95% of the cases. Abuses of this should not be rewarded though.
Someone who backshoots his own teammates and then oveheats and blows up his own mech should face
review.
A Filter for available Contracts?
Shrugging my shoulders here.
If the Devs want to make that an option, then they will.
If they decide, you don't know if the other Team has a Stop/Loss Clause, that is their call.
What about an in the field decision to override the Stop/Loss Clause and carry the battle to a full conclusive end?
That is something I would want, but it is not included in this proposal, because it is above the bare minimum requirements that I want to see in the game for this idea.
Ask questions, add ideas, state your support, anything CONSTRUCTIVE.
Edited by 3Xtr3m3, 18 May 2012 - 02:31 PM.