3Xtr3m3, on 13 May 2012 - 08:02 PM, said:
Who says that as a Merc, I can take a company of 12 Mechs to a battle, have them all destroyed, and make enough from the contract to cover losses, repairs, ammo, etc.? If you have seen that stated by the Devs. please post a link to that page, because I have not seen it.
Actually, contracts are simply the extension of obtaining Loyalty Points with factions, they have little impact on other rewards, afaik (stated here). But the Devs have explicitly stated that you will ALWAYS earn just enough to get your 'mech to a functional state (Can't seem to find where. I know it's out there though).
3Xtr3m3, on 13 May 2012 - 08:02 PM, said:
As I originally posted, I think the longstanding teams who have worked together on other games have an almost unsurmountable advantage over 12 strangers who never met or chatted before.
The Stop/Loss Clause could be an in game logical CANONICAL way to balance first time teammates against extablished teams.
Imagine you're playing with your 12 best buds as a Merc Corp. You've decimated the enemy team, who happen to be Cappies. All they've got left is 1 Jenner, with all his weapon systems blown off, and one more solid hit to would blow him away. Your team has taken minimal casualties. The only problem is, the sneaky Jenner pilot has managed to escape you. You're hunting around when suddenly, a massive thud craters your 'mech and.... "GAME OVER". The match ends and Cappies have won. Why? That Jenner managed to DFA you, bringing your total losses up to 30%. Doesn't matter that he would have gotten blown away by your buddy in the Atlas right next to you, because a gimped, almost destroyed Jenner, the last surviving Cappy on the planet, managed to DFA ONE 'mech, forcing your allies to instantly withdraw.
SENSE PLEASE?!?!?!