wwiiogre, on 14 May 2012 - 10:48 AM, said:
As far as I know there is no salvage at this time, there may be later, the devs have said that better rep mercs will get better contracts, not what that means tho. The devs have also said if you don't complete a match you get less, meaning no xp for pilot if you run away and possibly no or limited cbills. Thanks but no thanks, I want to be able to decide when and where I fight to the death. Going in with my friends in the merc corps I am part of that allows me to choose who to fight with and who to go to the wall for if I choose to. Not some I need a win button low self esteem player that needs their participation ribbon for just showing up.
Please, this game is supposed to be about skill, pilot skill. It is also about roles, and teamwork. But you want to punish players that learn how to do that by giving players that don't have those skills and EASY button. Sorry, bad idea. Play Mech Assault if you want an EASY button with no heat, unlimited ammo, magic repair boxes, don't hurt me I am a noob.
Our Merc corps takes new players, and we spend time teaching them, training them to be better players, I hope the Houses will do the same thing. Lone Wolf players are for those that just want to get in the game and shoot stuff. I suggest Drop ship mode, which is a non meta game mode that allows players to drop, learn, shoot and have fun. But expect the Meta Game players that are fighting for territory to play at a higher level. Why nerf the serious players when there is already a planned play ground for new players?
chris
I completely agree with this. Merc corps spend a lot of time training their members, because they'll be putting money and reputation on them to win. There understandably isn't as much of an incentive for a house player, other than the "Big V" and a planet territory. That doesn't mean the house shouldn't train their members as well, but there shouldn't be a penalty because the MERC GROUPS TRAIN like any military unit should be doing.
There's a place for newer players, and a place for experienced players. If there was an easy handicap like that, then merc units would have an incredibly hard time winning a match. The battle would be a house-player rush to find the merc unit and lemming until they take out 30% of the BV.
Being a merc is a risky business, and if you want to talk canonically about it, there are thousands of failed/obliterated mercenary groups littering the Battletech history. Nerfing the game, so that when Johnny Smoe start his Purple Pony Protectorates and takes a job too tough for his group he doesn't risk anything, isn't the making of a good game.
I can see having an option for a merc unit to retreat from a battlefield before the game is over as viable, but not a damage limit clause.
Edited by Guido, 14 May 2012 - 11:46 AM.