Ppc And Er Ppc Rate Of Fire Too High? (A Question Of Fluff/flavour, Not Balance)
#1
Posted 05 December 2012 - 08:32 AM
The PPC and ER PPC have a cooldown of 3 seconds, that means you can (barring heat issues) fire them every 3 seconds.
By comparison, a Gauss Rifle and a AC/20 can fire every 4 seconds, an AC/10 every 3 seconds, an AC/2 every 0.5 seconds, a Small Laser every 3 seconds, a medium laser every 4 and a large laser every 4.25 seconds.
Generally, lower damage weapons seem to fire faster than higher damage weapons. The PPCs are instead surprisingly fast firing.
Is that how it should be? Does it feel "correct"?
I personally fire my "sniper"-like weapons to fire more slowly - you need to spend alot of time aiming anyway, so a bit more cooldown doesn't hurt much. But on the other hand, maybe a fast firing PPC gives it a more distinct feeling from other weapons.
What do you think?
#2
Posted 05 December 2012 - 08:34 AM
Edited by Voridan Atreides, 05 December 2012 - 08:34 AM.
#3
Posted 05 December 2012 - 08:38 AM
it's comparable to an AC/10 which actually fires on a 2.5s cooldown by the way, so if anything an AC/10 is better albeit heavier
I've always thought of a PPC as being an energy AC/10 with no ammo but heat instead
I guess the ER PPC is a bit more a sniper weapon in that it requires you to fire less by having lots of heat - which is less critical for a sniper as they are at longer range anyway (though in balance terms the ER PPC has tooo much heat in MWO)
Edited by Apoc1138, 05 December 2012 - 08:42 AM.
#4
Posted 05 December 2012 - 08:45 AM
#5
Posted 05 December 2012 - 09:04 AM
#6
Posted 13 December 2012 - 02:08 AM
#7
Posted 13 December 2012 - 04:25 AM
Atlas Freedom, on 13 December 2012 - 02:08 AM, said:
I agree, but this thread is more about the feel of them, not their game balance itself.
For example, I'd prefer them at a rate of fire of 1 shot per 4 seconds, I think. Same as Gauss, basically, both acting as "Sniper" weapons for their class of weapon (ballistic respectively energy). This might require upping their damage to about 13 to 14 damage per shot to balance the lower rate of fire out, but that's a seperate thing.
#8
Posted 13 December 2012 - 04:58 AM
#9
Posted 13 December 2012 - 05:04 AM
Recycle rate 3 seconds
Heat Dissipation rate 4 seconds (instead of 10 seconds)
This would make the PPCs solid weapons to use once again. Anything else is missing the mark.
A turn is/was 10 seconds on TT. So fire and dissipation both happened in a 10 second span!
#10
Posted 13 December 2012 - 05:09 AM
Edited by JudgeDeathCZ, 13 December 2012 - 05:11 AM.
#11
Posted 13 December 2012 - 05:59 AM
I want it to look like one big long bolt of lightning for 600 meters as i fire into the cockpit of every damn enemy mech on the map!
just kidding other than the fact that they run a little hot they are ok, i think the cooldown time is fine.
They are not really sniper weapons the hit detection and slow projectile speed make them more useful at mid brawl ranges IMO(100-400 meters)
#12
Posted 13 December 2012 - 06:05 AM
Changing PPC/ERPPC stats to 11 damage, 4.0 cooldown, and adding the EMP hud disruption effect would be good for starters. They should also change the PPC's minimum range penalty so that it just does a flat 50% damage when fired within minimum range. Additionally, the ER PPC needs its heat reduced from 13 to 11. PPCs still wouldn't be the greatest weapons, but they would be useable then.
Edited by Khobai, 13 December 2012 - 06:08 AM.
#13
Posted 13 December 2012 - 06:17 AM
Edited by Armorpiercer M82, 13 December 2012 - 06:19 AM.
#14
Posted 13 December 2012 - 06:22 AM
Quote
Thats completely unreasonable.
#15
Posted 13 December 2012 - 06:44 AM
Later on I discovered the 3" recycle time. I guess that the 6" or 8" recycle from MW4 times was still in my mind lol
Back in topic, I believe that actually they are good, but if Devs are going to lower heat and raise damage (something I think should be done), I'd also consider to increase the recycle time, otherwise they may become too easy to spam.
#16
Posted 13 December 2012 - 06:44 AM
#17
Posted 13 December 2012 - 06:50 AM
However, as far as ROF, it feels about right. Mind you, this is in perspective of how quickly every other weapon fires. They could make it fire every 6 seconds and double the damage.
You can't really talk about changing RoF without talking about balancing. If the PPC fired once every 8 seconds without a damage increase, it would be dead as a weapon. No one would take it since you can deliver that damage in a 10-second period for 1/3rd the heat with an AC2 - and have all the damage in (relatively) one spot. So this post confuses me a bit.
#18
Posted 13 December 2012 - 06:55 AM
Lanessar, on 13 December 2012 - 06:50 AM, said:
Just assume that the ROF change would bring some other advantage to the weapon to not make it weaker. obviously you can't change ROF without affecting the weapon's performance.
#19
Posted 13 December 2012 - 07:42 AM
Joseph Mallan, on 13 December 2012 - 05:04 AM, said:
Recycle rate 3 seconds
Heat Dissipation rate 4 seconds (instead of 10 seconds)
This would make the PPCs solid weapons to use once again. Anything else is missing the mark.
A turn is/was 10 seconds on TT. So fire and dissipation both happened in a 10 second span!
Pretty sure you can't change a weapons Heat dissipation rate as they don't have one. They generate, HS's dissipate. (or did you mean the whole Heat Scale to (.4 vs .1)
In TT, iirc, Heat was all generated and stored until the end of the Turn. Then the base dissipation values were subtracted, and the remaining Heat overage, was put against the Heat Chart for possible next turn deficits (if any).
Damage increase should not happen either. That just infringes on other weapons and does nothing positive in the long run.
I would wait now for the Projectile Speed increase and see how that helps. Obviously, landing more shots consistently will benefit the weapons over-all damage output by proxy.
Edited by MaddMaxx, 13 December 2012 - 07:43 AM.
#20
Posted 13 December 2012 - 07:53 AM
MustrumRidcully, on 13 December 2012 - 06:55 AM, said:
Wish my brain would let me do that. However, the devs haven't been good with math on this subject to date, so you'll forgive my suspicious nature.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users