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Cool Video: The Evolution Of Mechwarrior: 1989:2012


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#21 RogueJello

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Posted 05 December 2012 - 01:13 PM

View PostTruePoindexter, on 05 December 2012 - 12:50 PM, said:

MW1 though... I thin MW1 is best left as a first step... it wasn't a good game.

You know I gotta disagree with this. MW1 was amazing in it's time. IIRC this was the time of 386s, basic VGA (320x200 with 16 colors), and the SYSTEM was running with 1/100th the memory than a cheap discrete card these days. I distinctly remember upgrading my system from 512 KB to 1024 KB. (Yes that's right kilobytes) Game play was decent, and it tried to do some stuff with 3d LONG before the arrival of 3d accelerator cards. Heck there wasn't even 2D accelerator cards. I suspect everything in that day was framebuffer, with the program writing directly to the card.

Looks very poor in comparison, but incredible when you understand the challenges.

Also there really wasn't much of a story, but they did try pretty hard.

Edited by RogueJello, 05 December 2012 - 01:18 PM.


#22 Dagger6T6

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Posted 05 December 2012 - 01:14 PM

i like how they had knockdowns in 1989... maybe soon they can be implemented in 2012-2013

https://www.youtube....w88yQVlVY#t=38s

#23 RogueJello

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Posted 05 December 2012 - 01:18 PM

BTW, anybody else wonder where the startup sequence for MWO came from?

#24 xenoglyph

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Posted 05 December 2012 - 01:28 PM

Cool video, but the first thing I thought of when viewing it is how stupid it looks when mechs start glowing after taking damage in MWO.

#25 xRatas

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Posted 05 December 2012 - 01:35 PM

View PostTruePoindexter, on 05 December 2012 - 12:50 PM, said:

Rose tinted glasses tend to do that. Taken in the context of its time though MW2 is still an amazing feat.

MW1 though... I thin MW1 is best left as a first step... it wasn't a good game.


I think MW1 was actually a great game. Several things that were quite rare back in the day, like 3 lance mates to command, negotiating contracts, buying and selling stuff with profit, passable story, things like that. It really was quite good game if you evaluate it in 1989 standards. Only other game that I recall having similar stuff at that time is M1A1 Tank Platoon.

These were actually the two games that hooked me quite tightly to PC gaming back then (C-64/Amiga stuff just felt over simplfied after that). And what has changed in my last 20 years: Playing MWO and WoT nowdays... Every now and then, I get the feeling my Lance/Platoon/Team mates were more sensible back in the 1990 though... ; )

Edited by xRatas, 05 December 2012 - 01:43 PM.


#26 Murrdox

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Posted 05 December 2012 - 01:36 PM

View Postxenoglyph, on 05 December 2012 - 01:28 PM, said:

Cool video, but the first thing I thought of when viewing it is how stupid it looks when mechs start glowing after taking damage in MWO.


I actually think it looks pretty cool, the effect is just over-done though. It reminds me a bit of Mechwarrior 4, which would put scorch-marks on Mechs as you hit them. By the end of any battle, all the Mechs were all black. It looked awful. I think the glow effect on laser-fire hits is pretty cool, but it needs to be toned down. They've made several adjustments to it already since closed Beta began and I'm sure they'll continue to do that.

#27 Bubba Wilkins

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Posted 05 December 2012 - 01:42 PM

View PostEclipse186, on 05 December 2012 - 12:02 PM, said:

Someone awesome (who is probably an active member of these here forums) made a kick-*** MechWarrior video showcasing it's evolution, just thought some of you might like to see it.

If the author pops in: nice work and thanks!

http://youtu.be/J7w88yQVlVY

*EDIT* Well I can't figure out how to embed it here, so for now just use the external mirror, or athlons link below lol


Nice job, but you failed to include the original Sarna backed Tesla pod footage or the improved Firestorm package still in operation at the remaining pod clusters.

#28 TruePoindexter

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Posted 05 December 2012 - 01:43 PM

View PostRogueJello, on 05 December 2012 - 01:13 PM, said:

You know I gotta disagree with this. MW1 was amazing in it's time. IIRC this was the time of 386s, basic VGA (320x200 with 16 colors), and the SYSTEM was running with 1/100th the memory than a cheap discrete card these days. I distinctly remember upgrading my system from 512 KB to 1024 KB. (Yes that's right kilobytes) Game play was decent, and it tried to do some stuff with 3d LONG before the arrival of 3d accelerator cards. Heck there wasn't even 2D accelerator cards. I suspect everything in that day was framebuffer, with the program writing directly to the card.

View PostxRatas, on 05 December 2012 - 01:35 PM, said:


I think MW1 was actually a great game. Several things that were quite rare back in the day, like 3 lance mates to command, negotiating contracts, buying and selling stuff with profit, passable story, things like that. It really was quite good game if you evaluate it in 1989 standards. Only other game that I recall having similar stuff at that time is M1A1 Tank Platoon.

These were actually the two games that hooked me quite tightly to PC gaming back then (Commodore/Amiga stuff just felt over simplfied after that). And what has changed in my last 20 years: Playing MWO and WoT nowdays... Every now and then, I get the feeling my Lance/Platoon/Team mates were more sensible back in the 1990 though... ; )


The technical aspects were great definitely and it was good first step. As a game though it wasn't particularly great. Controls were iffy at best. Game play was clunky and the sound was grating. Red Baron was a contemporary (1990 vs 1989) and was a dramatically superior game. MW1 was not a game that brought a revolution to gaming, MW2 was.

#29 Pancakeman

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Posted 05 December 2012 - 01:57 PM

Fantastic video! I forgot how fast the Nova could go in MW2.

#30 TruePoindexter

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Posted 05 December 2012 - 01:58 PM

View PostPancakeman, on 05 December 2012 - 01:57 PM, said:

Fantastic video! I forgot how fast the Nova could go in MW2.

It defined pew pew

#31 Pancakeman

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Posted 05 December 2012 - 02:04 PM

View PostTruePoindexter, on 05 December 2012 - 01:58 PM, said:

It defined pew pew


Without a doubt. The thing I miss the most is Betty telling me what time it is on the planet. That never got old.

#32 Jman5

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Posted 05 December 2012 - 02:06 PM

That was very cool and it makes me feel better about the future of MWO.

#33 xRatas

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Posted 05 December 2012 - 02:07 PM

View PostTruePoindexter, on 05 December 2012 - 01:43 PM, said:


The technical aspects were great definitely and it was good first step. As a game though it wasn't particularly great. Controls were iffy at best. Game play was clunky and the sound was grating. Red Baron was a contemporary (1990 vs 1989) and was a dramatically superior game. MW1 was not a game that brought a revolution to gaming, MW2 was.


While I agree Red Baron was exellent game on any scale (and I truly loved the realism in it), and I certainly agree controls were not best part of MW1 (clunky gameplay and bad sounds were the PC standard back in 1989 IIRC), I'd still say it is very good game. I actually play it through every now and then because it is the best way of driving a Warhammer on computer nowdays. (Nothing wrong with MW4 NBT either, but firing up dosbox with MW1 just to stomp things in my whammy is much less hassle.)

Revolution part is absolutely right in general, for me MW1 was a gaming revolution though.

Actually tried to play through MW2:Mercs and MW1 while waiting for Beta invite to MWO, and MW2:Mercs got me bored fast, but MW1 was played through with joy once more. So, like every opinion, people tend to disagree. (Red Baron and M1A1 Tank Platoon have not been much of a success with dosbox for me, can't get them working, sadly.)

Off the topic I wander, none the less, nice video, brings back happy memories and reminds how much good things in MWO there actually is. Sometimes those just get crushed under some nasty bugs.

Edited by xRatas, 05 December 2012 - 02:15 PM.


#34 TruePoindexter

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Posted 05 December 2012 - 02:09 PM

View PostxRatas, on 05 December 2012 - 02:07 PM, said:

Off the topic I wander, none the less, nice video, brings back happy memories and brings back to mind how much good things in MWO there actually is. Sometimes those just get crushed under some nasty bugs.


People just like to dwell on the negative. MWO is awesome and I love every minute of it.

#35 xenoglyph

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Posted 05 December 2012 - 02:11 PM

View PostTruePoindexter, on 05 December 2012 - 01:43 PM, said:

The technical aspects were great definitely and it was good first step. As a game though it wasn't particularly great. Controls were iffy at best. Game play was clunky and the sound was grating. Red Baron was a contemporary (1990 vs 1989) and was a dramatically superior game. MW1 was not a game that brought a revolution to gaming, MW2 was.


Wow, forgot all about Red Baron. That was a badass game back in the day.

#36 OpCentar

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Posted 05 December 2012 - 02:21 PM

PCM SOUND!!! that brings back memories.

And 3Dfx!!! their Glide was way superior to D3D and OpenGl back in the day. Loved those cards.


*continues down memory lane*

#37 TruePoindexter

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Posted 05 December 2012 - 02:26 PM

View PostOpCentar, on 05 December 2012 - 02:21 PM, said:

PCM SOUND!!! that brings back memories.

And 3Dfx!!! their Glide was way superior to D3D and OpenGl back in the day. Loved those cards.

*continues down memory lane*


Glide was superior until they decided that 16bit color was more than anyone needed. Mark that as an "opps" moment. I remember buying a Voodoo 3 just to play MW3.

Edited by TruePoindexter, 05 December 2012 - 02:26 PM.


#38 Ghogiel

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Posted 05 December 2012 - 02:29 PM

View PostPurplefluffybunny, on 05 December 2012 - 12:24 PM, said:

The amateur modding project is still looking the better game IMO.

That's because in the MWO footage all you can see is a black screen and glowing effects because of the borked HDR XD

#39 OpCentar

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Posted 05 December 2012 - 02:40 PM

View PostTruePoindexter, on 05 December 2012 - 02:26 PM, said:


Glide was superior until they decided that 16bit color was more than anyone needed. Mark that as an "opps" moment. I remember buying a Voodoo 3 just to play MW3.


I didn't really care in those days. What impressed me was the amount of processing the actual card would do instead of relying on the CPU.

You just knew any game that can run 3dfx Glide would run in decent framerates, well unless you still had a Socket 7 Pentium :(

#40 Henchman 24

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Posted 05 December 2012 - 02:41 PM

View PostGhogiel, on 05 December 2012 - 02:29 PM, said:

That's because in the MWO footage all you can see is a black screen and glowing effects because of the borked HDR XD
Oh you mean last match/s? lol Seriously though, the number of black frames in the end of the video says it all.

I loved the feel of the mech footfalls in MW2, and with the expansions, gameplay was improved some. It also had some features missing from others I thought were cool back then. MW3 was an ok story, stomping civis got old fast though, and then the gameplay/design issues showed up. MW4 packed a ton of content in, but made it look older than the previous game, and somehow removed the mech 'feel'. Every mech in that game felt weird to pilot. I dig what MWLL has done, but there are some things there that bug me, design choices....and oh yeah, some of the same damn bugs that affect MWO, funny that.

Edited by Henchman 24, 05 December 2012 - 02:42 PM.






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