Deadoon, on 05 December 2012 - 05:19 PM, said:
I noticed that my atlas with 2 ac/2 was completely heat neutral, something that I thought should be impossible. This was especially weird, considering it was on caustic. No matter how fast I fired, my heat didn't rise from the ac/2 alone.
I think they halved the rate of fire.
I'm guessing you have your AC/2's set to chain fire, change it and try it then, the ROF will remain the same, but suddenly you'll see your heat spiking much higher much quicker
The problem is something server-side, I usually play with around a 250ms ping so irregular ROF on the ac/2 has been with me since CB, there isn't any 'stealth ROF nerf' or 'boat ROF nerf', it's an issue with how the projectiles are handled server side since the server has to complete a number of checks before it 'allows' you to fire, it seems like the server simply can't complete all the checks required faster than 500ms (which would explain why the weapon sometimes appears to double fire, where the server is 'catching up' to the requests). Try chain firing 2 ac/2's and you'll see them fire every half second if you hold your finger down on the trigger, instead of every 0.25s as they would if the server was handling the requests properly.
Also lag issues are neither better nor worse than CB, so assertions to this degree are certainly incorrect.This should be something that will be addressed with the continuing netcode improvement (and hopefully when they bring on the new network engineer it will get even better, quicker).