Mr 144, on 05 December 2012 - 06:24 PM, said:
The enemy team was equipped for short range fighting...had a plan...and followed it through to a win.
You team had support mechs, that were not equipped properly to engage at brawling range, yet you failed to locate the enemy to put your strengths into play.
Personally, I agree. I hate fast-cappers, not my prefered style. Puggers have endured this 'strategy' since...well...always. Pugs were always told, this kind of cheese can be easily countered by team play and smart tactics. With 8v8 there is now the opportunity to prove it.
Before Phase 1, there was organized 8-man speed capping
Before ECM, during Phase 1 there were flanking 4-man speed caps.
Now with ECM, there is stealth caps as well.
Different means to the same end...the base strategy has not changed. Scouting (now visually as well) is important. Forcing the enemy to meet you on your terms is important as well. I see nothing in the OP that is not the fault of the losing team. A failed plan....nothing more.
Mr 144
The primary purpose is to strategize mech loadouts based on combat, not capping a base or blatantly avoiding encounters. Hench the name of the game...Mech Warrior Online.