Jump to content

8 Man Drops, Come On. Fight!


114 replies to this topic

#41 DerSpecht

    Member

  • PipPipPipPipPipPip
  • Survivor
  • 365 posts

Posted 06 December 2012 - 12:40 AM

View PostSerevn, on 05 December 2012 - 11:59 PM, said:

A base rush with no fight gives me around 100-120k c-bill win with boosts, I've gotten 150k c-bill losses with good fights. So honestly i don't get the point. Wining with base capping without a fight will probably give you only 20-25% more income than the losers, possibly less. People scared of repair bills or something?
Usually its the other teams fault for being oblivious to enemy movement, but too move under a bunch of ECMs skirting around the edge of the map goes a little to far, but if your scouts don't see the enemy you should be able to guess what their doing.


OP wants 1 on 1 arena fights and doesnt realise that the game is about tactics. making lotsa cbills and your enemy 8 man premade look dumb is a viable tactic to me...

#42 xMEPHISTOx

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,396 posts

Posted 06 December 2012 - 12:54 AM

well if your not prepared for the possable rush nor able to adjust your tactics/strat on the fly to respond then i dont know what to say. better to be mindful of the possability of cappers from the onset and not be taken from behind by surprise...flexibility and situational awareness are key.

#43 Xandre Blackheart

    Member

  • PipPipPipPipPipPipPip
  • 703 posts
  • LocationIn the "cockpit".

Posted 06 December 2012 - 12:56 AM

8v8 is dead at this point. Stick to 4 man, it's at least somewhat amusing.

#44 QuantumButler

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,534 posts
  • LocationTaiwan, One True China

Posted 06 December 2012 - 01:09 AM

I love the 8 man drops where the enemy team splits up, half their team fights, the other half uses this as a distraction to back cap.

It's so fun.

#45 FerrolupisXIII

    Member

  • PipPipPipPipPipPipPip
  • Caladbolg
  • Caladbolg
  • 502 posts
  • LocationCatapult Cockpit

Posted 06 December 2012 - 05:37 AM

oh everyone that says i don't know how to play... i know just fine, i don't have a problem with loosing or being outplayed. i just felt like expressing my distaste of the current tactics. its not very interesting. i think some people missed the point.

1) I'd rather actually fight someone, not catch them sneaking around. and we did catch them, as i stated.

2) 8man needs some sort of balancing rules. we're back to the old beta where people all just bring big stuff and laugh, or speedy stuff and laugh.

if all 8 mans is going to be is see who caps the enemy base first, i have no intentions of playing many of them. we've had plenty of GOOD matches too, where we got a good fight. or caught teams rushing our base and took them apart. nice to see the usual turn out of lol you suck comments though. thanks guys.

#46 Dukov Nook

    Member

  • PipPipPipPipPipPip
  • 212 posts
  • LocationFlorida

Posted 06 December 2012 - 05:43 AM

An undefended base is an unwanted base, which invites squatters to come in and claim it.

#47 QuantumButler

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,534 posts
  • LocationTaiwan, One True China

Posted 06 December 2012 - 05:44 AM

View PostDukov Nook, on 06 December 2012 - 05:43 AM, said:

An undefended base is an unwanted base, which invites squatters to come in and claim it.


You people are what's wrong with this game.

#48 Dukov Nook

    Member

  • PipPipPipPipPipPip
  • 212 posts
  • LocationFlorida

Posted 06 December 2012 - 05:50 AM

View PostQuantumButler, on 06 December 2012 - 05:44 AM, said:

You people are what's wrong with this game.


'you people'?

If your base can be captured for a win, why on earth would you not defend it? If you get caught with your pants down, don't get all 'you people' about it.

FYI, approx 3/4 of my victorious matches end without any capture points.

#49 Tarl Cabot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Tai-sho
  • Tai-sho
  • 7,831 posts
  • LocationImperial City, Luthien - Draconis Combine

Posted 06 December 2012 - 05:58 AM

iie, what is wrong this part of the game is that whether it is Defend Base or Assault drop, there is no difference between the two except on tie breakers, both can be won outright by either destroying your opponent OR winning the cap. On Assault drops the ability to cap should have been removed completely.

Since it is still there a short company can plan accordingly. Think about how different each of us would play a map if there was an actual distinction.

Devs have posted they will add another mode but if the ability to cap is still there, that alone will defeat the purpose, again.

Edited by Tarl Cabot, 06 December 2012 - 05:59 AM.


#50 Glory in the Highest

    Member

  • PipPipPipPipPipPipPipPip
  • The Clan Cat
  • The Clan Cat
  • 1,482 posts

Posted 06 December 2012 - 06:00 AM

A win is a win is a win is a win is a win is a win is a WIN WIN WIN.

#51 Mr G

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 129 posts

Posted 06 December 2012 - 06:23 AM

I sorta have the exact opposite oppinion. Even with how 'unbalanced' 8 man teams can be I have enjoyed all the drops I have been in. The simple fact that you have no idea what your enemy is running adds a lot of tension and surprise to the game. we've fought just about every combination of loadouts you can think of; even a team of all hunchies for some strange reason.

Sure it can get annoying when the other team slowly rolls over you with 6+ atlases. But that is also your teams fault for deciding to stay and brawl those atlases. Same for those wait 'em out both teams trying to ambush matches and fast cap rushes. Both teams have played the game for at least a month now. they should know the maps and be used to these situations. Any team that can't adapt and find a way to throw a monkey wrench in their opponents works deserves to loose.

Honestly I think the developers have done a decent job of making mech warfare a little more realistic then many of the other games where you just throw hundreds of tons of super valuable hard to replace military hardware into a small area so they can blast each other to death. Of course I want new games modes, but don't sneer at the depth, purposeful or not, that our current game mode has. and the fluid nature of mechwarfare that it provides.

Edited by Mr G, 06 December 2012 - 06:24 AM.


#52 Agent of Change

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,119 posts
  • LocationBetween Now and Oblivion

Posted 06 December 2012 - 06:29 AM

So me and my buddies were having some issues with 8 man drops last night owing mostly to two factors... 1. Oddly increased production rate of atlases and 2. not being able optimize our drop to deal with all the heavies/assaults in a straight brawl (some of us don't even own an assault mech). I mean don't get me wrong there was some enjoyment but then I had an epiphany, I won't exactly what we did but we started to rope-a-dope our opponent and had some of the best fun in 8v8 lost a couple won most mainly by preying on the weakness of heavy slow lances and the temperament of our opponents. (One of the most fun games we had (if not the most enjoyable) was one we lost against a goonswarm team in what ended up being a bit of a chess match that finished with a hell of a brawl on our base.)

But back on topic, after last night and how much fun we had playing cat and mouse, rolling targets and using the whole map and all avenues to victory, I don't think I will setup for a stand up fight unless it's forced on me. I like blowing things up, I like to win, but I like outmaneuvering and out thinking my opponents even more. I realized how intellectual the game has the potential to be, i saw a taste of it. So yeah if you want me in a straight up fight, you have to find me first.

#53 Jeff K Notagoon

    Member

  • PipPipPipPipPip
  • 190 posts

Posted 06 December 2012 - 06:32 AM

ARGH why isn't the enemy team playing like I want them to play!

#54 QuantumButler

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,534 posts
  • LocationTaiwan, One True China

Posted 06 December 2012 - 06:35 AM

View PostDukov Nook, on 06 December 2012 - 05:50 AM, said:


'you people'?

If your base can be captured for a win, why on earth would you not defend it? If you get caught with your pants down, don't get all 'you people' about it.

FYI, approx 3/4 of my victorious matches end without any capture points.



I'm sorry, standing on the red square is NOT a game, it is a way out of the game without playing the game.

Why the hell would you play MechWARRIOR online if you don't want to fight mechs?

Edited by QuantumButler, 06 December 2012 - 06:36 AM.


#55 Dirty Johnny

    Rookie

  • The Blade
  • 6 posts

Posted 06 December 2012 - 06:48 AM

What you really want is a new game mode - king of the hill or assault or some such. This would solve your engagement problem.

#56 QuantumButler

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,534 posts
  • LocationTaiwan, One True China

Posted 06 December 2012 - 06:48 AM

View PostDirty Johnny, on 06 December 2012 - 06:48 AM, said:

What you really want is a new game mode - king of the hill or assault or some such. This would solve your engagement problem.


YES

Too bad it apparently takes them 6 ******* months to make a new gamemode.

Why even have a placeholder gamemode that at least on certain maps doesn't even promote playing the game? Who knows, PGI works in mysterious ******* ways.

Edited by QuantumButler, 06 December 2012 - 06:49 AM.


#57 Dukov Nook

    Member

  • PipPipPipPipPipPip
  • 212 posts
  • LocationFlorida

Posted 06 December 2012 - 06:53 AM

View PostQuantumButler, on 06 December 2012 - 06:35 AM, said:



I'm sorry, standing on the red square is NOT a game, it is a way out of the game without playing the game.

Why the hell would you play MechWARRIOR online if you don't want to fight mechs?


If a team is able to sneak in an entire force onto an enemy base undetected, especially with a fatlass at it's core, than the team who's base got taken is 100% at fault for being caught with their pants down. There are maybe 2 paths on each map where this can happen. If you aren't keeping a partial eye on them, which takes little effort, that's your fault.

it's not like these maps reflect a large amount of square yardage.

Edited by Dukov Nook, 06 December 2012 - 06:54 AM.


#58 MangoBogadog

    Member

  • PipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 377 posts
  • Google+: Link
  • Facebook: Link
  • LocationUK

Posted 06 December 2012 - 06:55 AM

View PostQuantumButler, on 06 December 2012 - 06:35 AM, said:




I'm sorry, standing on the red square is NOT a game, it is a way out of the game without playing the game.

Why the hell would you play MechWARRIOR online if you don't want to fight mechs?


odd? we defend our red square...

Im not sure I get it, do you hide from the enemy while they cap you?

#59 Dukov Nook

    Member

  • PipPipPipPipPipPip
  • 212 posts
  • LocationFlorida

Posted 06 December 2012 - 06:57 AM

Is the object of football not to get into the other teams endzone?

If the defensive line of the Bucaneers decides to just sit on their butt, should the running back for the Vikings not make towards the endzone post haste?

Have you played team sports before? You know, the one's where defending your goal is job 1?

Edited by Dukov Nook, 06 December 2012 - 06:57 AM.


#60 QuantumButler

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,534 posts
  • LocationTaiwan, One True China

Posted 06 December 2012 - 07:02 AM

View PostMangoBogadog, on 06 December 2012 - 06:55 AM, said:

odd? we defend our red square...

Im not sure I get it, do you hide from the enemy while they cap you?


Hey if you don't like actually playing the game then just say so.

90% of the time we're able to respond to cowardly capping attempts in time, but it's just really annoying and sucks the fun out of the damn game.

View PostDukov Nook, on 06 December 2012 - 06:57 AM, said:

Is the object of football not to get into the other teams endzone?

If the defensive line of the Bucaneers decides to just sit on their butt, should the running back for the Vikings not make towards the endzone post haste?

Have you played team sports before? You know, the one's where defending your goal is job 1?


There's a ******* reason I find sports boring and give no ***** about them you know.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users