

8 Man Drops, Come On. Fight!
#1
Posted 05 December 2012 - 05:31 PM
we did catch them in time to engage but it was hardly a fight. they all equipped for close range and we were forced to walk into them while they just marched on into our base, not even stopping to fight us. so our poor support mechs had to rush in to get killed and block cap. was hardly any fun at all.
8 man needs the same match making as the pubs, we just see all D-DC with ECM right now practically. its back to the old matches of "oh the other team has all assault mechs. great"
#2
Posted 05 December 2012 - 05:34 PM
"THIS IS ******* ******** PGI WHY WE FIGHT PUGS!!! I'M ******* LEAVING!!"
"WTF 8 MANZ FIGHT LAMEZ!!!"
Just can't please some folks - Jesus Christ.
Isn't phase 3 suppose to account for total value/skill?
#3
Posted 05 December 2012 - 05:37 PM
#4
Posted 05 December 2012 - 05:39 PM
#5
Posted 05 December 2012 - 05:47 PM
im glad there is capping but like you said, right now there isn't a good reason to fight if you think you can just make a run for their base with all your mechs. there is a reason we have the matchmaker the way it is in pubs, why wasn't it implemented for 8 mans? or force us into 2/2/2/2 setups if it makes it easier to match up.
#6
Posted 05 December 2012 - 05:55 PM
FerrolupisXIII, on 05 December 2012 - 05:31 PM, said:
we did catch them in time to engage but it was hardly a fight. they all equipped for close range and we were forced to walk into them while they just marched on into our base, not even stopping to fight us. so our poor support mechs had to rush in to get killed and block cap. was hardly any fun at all.
we did that a couple times today when no one wanted to run a scout mech, making that our best tactical option.
#7
Posted 05 December 2012 - 05:57 PM
We haven't had one of these in a while.
#8
Posted 05 December 2012 - 05:59 PM
But put it like this, you're much more likely to have a good match with 8 man premades than PUGs, even if it means having to deal with 8 man teams of ECM DDC Atlases every now and then, or whatever.
#9
Posted 05 December 2012 - 06:01 PM
#10
Posted 05 December 2012 - 06:10 PM
When you get team play that is what usually happens; it's all about winning even if you use the cheap tactics.
As long as you win who cares how you do it.
Something everyone that does premades will have to get used to.
#11
Posted 05 December 2012 - 06:13 PM
FerrolupisXIII, on 05 December 2012 - 05:37 PM, said:
I would imagine that will change with other game modes?
#12
Posted 05 December 2012 - 06:14 PM
Trololololol Player response: "LAWL WE PWNZED U. L2P NUBS."
The only thing that is going to dislodge the frat boy / internet denizen teams from the 8v8 channel is a concerted effort to shart the pants off anyone who isn't a Try-Hard esports mindset.
Then these 8mans will break up and be right back to sharting into the PUG pool in their 4man winsquads.
#14
Posted 05 December 2012 - 06:18 PM
#15
Posted 05 December 2012 - 06:19 PM
FerrolupisXIII, on 05 December 2012 - 06:01 PM, said:
I primarily use that tactic when I don't have a balanced group combination, now that I have quality opposition I'd prefer a good brawl. However, if i have a **** group composition (ie no scouts to screen my heavies/assaults) I'll use w/e tactic is best suited to what I have.
#16
Posted 05 December 2012 - 06:19 PM
Some people launch so they can play the real game, that is, watching two arbitrary numbers increase to the highest amount possible (C-Bills and EXP) and anything else is just a waste of time.
#17
Posted 05 December 2012 - 06:20 PM
FerrolupisXIII, on 05 December 2012 - 05:31 PM, said:
we did catch them in time to engage but it was hardly a fight. they all equipped for close range and we were forced to walk into them while they just marched on into our base, not even stopping to fight us. so our poor support mechs had to rush in to get killed and block cap. was hardly any fun at all.
8 man needs the same match making as the pubs, we just see all D-DC with ECM right now practically. its back to the old matches of "oh the other team has all assault mechs. great"
I posted in each House forum an agreed Unit Lance standard of 2 mechs of each class(True Lance format). Obviously some won't follow along but the Units that hold competitive drops as a priority perhaps will. Open to discuss.
#18
Posted 05 December 2012 - 06:24 PM
The enemy team was equipped for short range fighting...had a plan...and followed it through to a win.
You team had support mechs, that were not equipped properly to engage at brawling range, yet you failed to locate the enemy to put your strengths into play.
Personally, I agree. I hate fast-cappers, not my prefered style. Puggers have endured this 'strategy' since...well...always. Pugs were always told, this kind of cheese can be easily countered by team play and smart tactics. With 8v8 there is now the opportunity to prove it.
Before Phase 1, there was organized 8-man speed capping
Before ECM, during Phase 1 there were flanking 4-man speed caps.
Now with ECM, there is stealth caps as well.
Different means to the same end...the base strategy has not changed. Scouting (now visually as well) is important. Forcing the enemy to meet you on your terms is important as well. I see nothing in the OP that is not the fault of the losing team. A failed plan....nothing more.
Mr 144
#19
Posted 05 December 2012 - 06:26 PM
Until then, welcome to D-DC ECM online.
#20
Posted 05 December 2012 - 06:27 PM
gregsolidus, on 05 December 2012 - 06:18 PM, said:
if you read what i wrote we did defend it, the enemy team just didn't care to stop, and kept right on walking. we spotted them and engaged them, in plenty of time to start a fight. not much else to be said.
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