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When Are We Gonna Get A Coolant Flush Module



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#1041 AceTimberwolf

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Posted 04 March 2013 - 03:02 PM

View PostMechwarrior Buddah, on 04 March 2013 - 02:56 PM, said:


an after affect doesnt matter if youre 90 point alphaing and dont care

True, A Splat with flush would be dumb. I think we need to see what they come up with and judge from there. If anything we gotta go back to 8 man sync and promise no flush lol

#1042 Sifright

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Posted 04 March 2013 - 03:02 PM

View Postp00k, on 04 March 2013 - 02:59 PM, said:

certainly, but R&R was never for both MC and cbills. and while people will happily speculate, we'll never know how that would've ended up

mechs on the other hand, ARE and have been for mc and cbills. and it's hardly pay2win


good for you. but while you seem more than happy to keep forking over real world cash, it's comically ironic that this move makes cbills meaningful for those of us that don't want to keep paying real money, yet you object to it because you have the option to


no it doesn't.

If the modules cost any where upwards of 100k then those consumables become Pay 2 Win a good victory before premium or hero nets around 150k.

Obviously it ends up meaning you need premium time to get these consumables.

Meaning you have to pay to stay competitive.

#1043 Yokaiko

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Posted 04 March 2013 - 03:03 PM

View Postp00k, on 04 March 2013 - 02:59 PM, said:

good for you. but while you seem more than happy to keep forking over real world cash, it's comically ironic that this move makes cbills meaningful for those of us that don't want to keep paying real money, yet you object to it because you have the option to



Won't be me forking over real cash after that crap. My Eve accounts are only still active on PLEX stockpiles.

I'll start giving the money to CCP again, and the hell with this game, if I wanted stompy robot tanks, I'd just go play tanks. I refuse to play a pay to win game, and that would be WAY over the line if they are one time use and expensive.

Edited by Yokaiko, 04 March 2013 - 03:04 PM.


#1044 Liberty

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Posted 04 March 2013 - 03:03 PM

Coolant Flush is a bad idea and will just increase Energy boating rather than skill at heat management. I agree with many who have said that this is a cash grab. If you are going to do a cash grab then do it with something cosmetic or add the Unseen Mechs for MC. Not this.

#1045 Cache

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Posted 04 March 2013 - 03:03 PM

View PostSuper Mono, on 04 March 2013 - 02:59 PM, said:

Garth makes a very compelling argument for why coolant flush is a bad idea.

Huh... look at that... a list of concerns they most likely addressed in order to make these a viable, balanced option.

#1046 Mechwarrior Buddah

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Posted 04 March 2013 - 03:04 PM

View PostMaddMaxx, on 04 March 2013 - 03:01 PM, said:

What would be wrong if they went this route?



1 Crit, 1 ton and kinda asplody... I got better use for my Tons and Crits thanks. :P

why oh why did they get rid of the old forums -.- this argument had been done, redone, beaten, resurrected, rebeated all back there and THERE I said I was cool with pods because theyre a liability too

#1047 TostitoBandito

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Posted 04 March 2013 - 03:04 PM

View PostJericho917, on 04 March 2013 - 02:47 PM, said:

1) they are consumeable so each mech can carry 2 max. 3 with the master unlock. and some onle have 1 like the hbk 4p. so you cant go in to a match with a dozen of these things.



My Atlas DDC has 4 module slots. It also has ECM.

This is going to be ridiculous.

#1048 Chavette

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Posted 04 March 2013 - 03:05 PM

View PostBroceratops, on 04 March 2013 - 02:30 PM, said:

10 cents every time you overheat will teach you heat management skills right quick!


LOL, just draw it directly out our bank account!

#1049 malibu43

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Posted 04 March 2013 - 03:05 PM

So many assumptions in this thread it's just silly. People assuming you can use it more than once per match. People assuming that you have to re-buy it after every match. People assuming the price will be gagillions of CB and 100MC. How about we wait and see how it's implemented first.

View PostCache, on 04 March 2013 - 03:03 PM, said:

Huh... look at that... a list of concerns they most likely addressed in order to make these a viable, balanced option.


Exactly.

Edited by malibu43, 04 March 2013 - 03:07 PM.


#1050 Cache

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Posted 04 March 2013 - 03:05 PM

View PostTheFlyingScotsman, on 04 March 2013 - 03:01 PM, said:

As long as it has weight costs and limited uses,

It's a module, so I can't picture it having a weight cost. Being a module it means you have very limited space to equip it... and you have to choose this over other very useful, reusable modules.

#1051 Lootee

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Posted 04 March 2013 - 03:05 PM

Meh. I hope they go full ben stiller.

8 man voip synchronized ArrowIV strike that costs 300×8 MC a pop. May as well milk the cash while they can.

They could add real DHS that operate at 2.0 but only last 1 match too. Make em cost 50MC each.

Edited by PanchoTortilla, 04 March 2013 - 03:07 PM.


#1052 Shumabot

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Posted 04 March 2013 - 03:06 PM

I do not trust this company not to take the self destructive pay 2 win route, but no sense in doomsaying until we get the command chair post. After that, maybe uninstall, who knows.

#1053 Rakashan

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Posted 04 March 2013 - 03:06 PM

Is it expensive in MC or C-bills or both? If it is available only for MC then it is pay to win. If it is expensive but available for c-bills then is it still pay-to-win? Does that mean that since I work 50-60 hours per week I can complain about everyone who has time to have 600,000,000 c-bills paying to win? (Sorry, Wolves, couldn't resist.)

#1054 Slaytronic

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Posted 04 March 2013 - 03:07 PM

break out the all medium pulse hunchback again

#1055 Alex Wolfe

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Posted 04 March 2013 - 03:07 PM

Garth said "In a player vs. player environment you get a MASSIVE increase in firepower for no cost", so PGI are opposed to it.

Guess adding a cost, including MC cost, makes it alright now.

Clever girl. Joke's on us :P .

#1056 NightFallsOnU

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Posted 04 March 2013 - 03:07 PM

this truly will be a gamebreaker of worse degrees than ECM

#1057 Super Mono

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Posted 04 March 2013 - 03:08 PM

View PostCache, on 04 March 2013 - 03:03 PM, said:

Huh... look at that... a list of concerns they most likely addressed in order to make these a viable, balanced option.


Just like every other balance and gameplay concern they've addressed in a balanced and prompt manner, right?

Oh wait...

#1058 Zerstorer Stallin

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Posted 04 March 2013 - 03:08 PM

God no, just NO.

#1059 p00k

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Posted 04 March 2013 - 03:08 PM

blah blah command chair post out sky falling etc

Edited by p00k, 04 March 2013 - 03:45 PM.


#1060 TibsVT

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Posted 04 March 2013 - 03:08 PM

View PostIceSerpent, on 04 March 2013 - 02:54 PM, said:


You know that you can fire up MW4 and see for yourself how your suggestion works out, right? The adverse effect that kicks in after majority of available targets are already dead doesn't really make any difference.

Personally if everything is dead and you haven't used it I don't see a need for it to start with. I really don't think a single flush is going to save you unless the circumstances are tilted in your favour anyway.

Giving it though, if it MUST be done, if it forces some flavour of adverse effects on a Mech you could use it early on if you are comfortable if your teams ability; it gives you a brief edge but if it backfires it obviously will horribly. Imagine a 50 percent heatsink penalty on some of the hotter maps. There is no way you'd dream of risking it even in a 1v1 unless you knew you could get the job done.





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