#1221
Posted 04 March 2013 - 03:49 PM
#1222
Posted 04 March 2013 - 03:49 PM
JohanssenJr, on 04 March 2013 - 02:54 PM, said:
If you run an AS7-D stock, and I use one I've sunk millions into then I'm paying to win, no?
No, because you you have that advantage for a very limited time. Let's say both of us are new players, you bought some MC and pimped out your first mech right away while I decided to use trial mechs and use c-bills to p.imp (stupid forum filter) out mine. You would have advantage for about a week at most, after that we would be driving the same exact thing (yes, you can get more mechs faster than me, but extra mechs don't give you any in-game advantage - they only provide variety).
Consumables have to be re-purchased after each use, so you can spend MC on them and use them every single match, while I can't afford to do so and fight at a disadvantage. This "status quo" doesn't ever change - a player with spare cash always has an advantage over a free player.
Edited by IceSerpent, 04 March 2013 - 03:51 PM.
#1223
Posted 04 March 2013 - 03:49 PM
#1224
Posted 04 March 2013 - 03:49 PM
Super Mono, on 04 March 2013 - 03:41 PM, said:
Yup, you were right, they certainly addressed my concerns with a balanced option!
LOL
35% is such a small amount that I pity anyone who wastes C-bills or MC on them. That sounds like balance to me.
#1225
Posted 04 March 2013 - 03:50 PM
That said, I do remember World of Tanks and their "Gold Ammo" that gave bonus penetration. What happened with that is that it was almost a mandatory purchase if you participated in "clan wars" - IE highly competitive gaming. However, for regular PUGs nobody bothered to spend a cent on it. I know I didn't.
I'm guessing it's going to be the same thing with MWO, once they implement Community Warfare and other more highly competitive E-sport features they've been discussing.
#1227
Posted 04 March 2013 - 03:50 PM
Kotsuno, on 04 March 2013 - 03:49 PM, said:
CB versions require 2 module slots for 35%. MC version requires 1 slot for 35%. It's P2W.
Edited by vrok, 04 March 2013 - 03:51 PM.
#1228
Posted 04 March 2013 - 03:50 PM
Lonestar1771, on 04 March 2013 - 03:38 PM, said:
Remember knockdowns? Yeah, don't be surprised if those don't come back. Paul has a fragile ego and we can't have the goons dragon rap!ng him again.
lol http://youtu.be/4K2QF70H2hc love that video
#1229
Posted 04 March 2013 - 03:50 PM
No time for a long winded post , so a simple No thank you will need to suffice.
Cheers.
#1230
Posted 04 March 2013 - 03:50 PM
Eisenhorne, on 04 March 2013 - 03:49 PM, said:
Which they'll never do because they know people will pay money for a power advantage. I don't blame PGI, they're just doing what works, but at the same time I wish this weren't a F2P game.
#1231
Posted 04 March 2013 - 03:51 PM
The ability to stack the two c-bill types but not the mc type. With the mc you only use up one crit slot for 35% but because it is only one module, you only get one use per match. If you buy both c-bill types, you get the 35% and get to use it twice but at a cost of an extra crit slot.
However, I'm not so sure if consumable is necessary. Limited to one use per match I can understand but consumable doesn't really fit. They removed RnR and I see these single crit space "modules" as ammo for heat sinks. So while you can run out of ammo in a match (giving these their one time use per match), you don't have to pay to replenish your ammo and so you shouldn't have to pay to replenish these.
Now, if later on down the road they bring RnR back into the game, it becomes a different story where yes, you will have to pay to replace it.
Nothing seemed to be really said about the airstrike and artilary strike. I can only assume that these too will take up a single crit slot and will be just one use per module. I think these should be a one time purchase module BUT you can only use the ability once per match and you get a c-bill deduction (while maybe an xp gain if you successfully hit the enemy) at the end of the match.
#1234
Posted 04 March 2013 - 03:51 PM
#1235
Posted 04 March 2013 - 03:51 PM
#1236
Posted 04 March 2013 - 03:51 PM
I'm more curious to see what the artillery strikes are going to do...
#1237
Posted 04 March 2013 - 03:51 PM
#1238
Posted 04 March 2013 - 03:51 PM
#1239
Posted 04 March 2013 - 03:51 PM
Eisenhorne, on 04 March 2013 - 03:49 PM, said:
i could live with that, since they'd basically be the same, only the cbill version lets you use them in piecemeal
that doesn't seem to be the case based on the command chair post. it's simply, outright better
and while even the mc one seems pretty underwhelming, the fact that it is outright better is unequivocally pay to win.
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