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When Are We Gonna Get A Coolant Flush Module



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#1221 Toothless

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Posted 04 March 2013 - 03:49 PM

Dramatic tears

#1222 IceSerpent

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Posted 04 March 2013 - 03:49 PM

View PostJohanssenJr, on 04 March 2013 - 02:54 PM, said:


If you run an AS7-D stock, and I use one I've sunk millions into then I'm paying to win, no?


No, because you you have that advantage for a very limited time. Let's say both of us are new players, you bought some MC and pimped out your first mech right away while I decided to use trial mechs and use c-bills to p.imp (stupid forum filter) out mine. You would have advantage for about a week at most, after that we would be driving the same exact thing (yes, you can get more mechs faster than me, but extra mechs don't give you any in-game advantage - they only provide variety).
Consumables have to be re-purchased after each use, so you can spend MC on them and use them every single match, while I can't afford to do so and fight at a disadvantage. This "status quo" doesn't ever change - a player with spare cash always has an advantage over a free player.

Edited by IceSerpent, 04 March 2013 - 03:51 PM.


#1223 Zeus X

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Posted 04 March 2013 - 03:49 PM

hahahah comedy!!

#1224 Cache

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Posted 04 March 2013 - 03:49 PM

View PostSuper Mono, on 04 March 2013 - 03:41 PM, said:

So they made an MC Coolant Flush that takes up less space than the weaker cbill version to make it easier to boat other MC only modules.

Yup, you were right, they certainly addressed my concerns with a balanced option!

LOL

35% is such a small amount that I pity anyone who wastes C-bills or MC on them. That sounds like balance to me.

#1225 Signal27

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Posted 04 March 2013 - 03:50 PM

No argument from me since the MC version definitely gives an edge over people who don't spend any money.

That said, I do remember World of Tanks and their "Gold Ammo" that gave bonus penetration. What happened with that is that it was almost a mandatory purchase if you participated in "clan wars" - IE highly competitive gaming. However, for regular PUGs nobody bothered to spend a cent on it. I know I didn't.

I'm guessing it's going to be the same thing with MWO, once they implement Community Warfare and other more highly competitive E-sport features they've been discussing.

#1226 Voridan Atreides

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Posted 04 March 2013 - 03:50 PM

They have to be bought again and again and again.

View PostFromHell2k, on 04 March 2013 - 03:49 PM, said:

Whats next? AC/20 Uberammo that deals 100Splash-Damage in a radius of 4hex-fields?!


No.

#1227 vrok

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Posted 04 March 2013 - 03:50 PM

View PostKotsuno, on 04 March 2013 - 03:49 PM, said:

Unless i'm reading it wrong, T1+2, purchasable with Cbills is the same effect as T3 which is the MC variant. If that is the case, how is it p2w when the same ability is available to both paying and non-paying members?

CB versions require 2 module slots for 35%. MC version requires 1 slot for 35%. It's P2W.

Edited by vrok, 04 March 2013 - 03:51 PM.


#1228 Mechwarrior Buddah

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Posted 04 March 2013 - 03:50 PM

View PostLonestar1771, on 04 March 2013 - 03:38 PM, said:


Remember knockdowns? Yeah, don't be surprised if those don't come back. Paul has a fragile ego and we can't have the goons dragon rap!ng him again.


lol http://youtu.be/4K2QF70H2hc love that video

#1229 Helmer

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Posted 04 March 2013 - 03:50 PM

Not really a fan of the idea . For many of the reasons listed here.

No time for a long winded post , so a simple No thank you will need to suffice.




Cheers.

#1230 Lefty Lucy

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Posted 04 March 2013 - 03:50 PM

View PostEisenhorne, on 04 March 2013 - 03:49 PM, said:

I wouldn't have a problem with this, as long as they tweak the MC only variant to require 2 module slots instead of just 1.


Which they'll never do because they know people will pay money for a power advantage. I don't blame PGI, they're just doing what works, but at the same time I wish this weren't a F2P game.

#1231 Deamhan

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Posted 04 March 2013 - 03:51 PM

This isn't P2W but only because of one saving grace.

The ability to stack the two c-bill types but not the mc type. With the mc you only use up one crit slot for 35% but because it is only one module, you only get one use per match. If you buy both c-bill types, you get the 35% and get to use it twice but at a cost of an extra crit slot.

However, I'm not so sure if consumable is necessary. Limited to one use per match I can understand but consumable doesn't really fit. They removed RnR and I see these single crit space "modules" as ammo for heat sinks. So while you can run out of ammo in a match (giving these their one time use per match), you don't have to pay to replenish your ammo and so you shouldn't have to pay to replenish these.

Now, if later on down the road they bring RnR back into the game, it becomes a different story where yes, you will have to pay to replace it.

Nothing seemed to be really said about the airstrike and artilary strike. I can only assume that these too will take up a single crit slot and will be just one use per module. I think these should be a one time purchase module BUT you can only use the ability once per match and you get a c-bill deduction (while maybe an xp gain if you successfully hit the enemy) at the end of the match.

#1232 KharnZor

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Posted 04 March 2013 - 03:51 PM

View PostAlex Wolfe, on 04 March 2013 - 03:41 PM, said:

I have no words, no humor, and no pics for that.

I'm just sad.

This.
Dissapointed.

#1233 Mechwarrior Buddah

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Posted 04 March 2013 - 03:51 PM

View PostCache, on 04 March 2013 - 03:36 PM, said:

Yep, some people power through adversity while others cry about it.


yeah devs remove the effect so they dont get embarrased in their own game lol

#1234 Rohthaga

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Posted 04 March 2013 - 03:51 PM



#1235 Buckminster

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Posted 04 March 2013 - 03:51 PM

This is hardly gold ammo. Is it finding a fuzzy shade of grey with P2W? Sure. End of the game as we know it? No.

#1236 Ardney

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Posted 04 March 2013 - 03:51 PM

Please explain to me why so many are ******* their pants over a module anyone can purchase that will at most reduce your heat by 35% once per match. 35% isn't even 1/2 the heat on one of my Alphas. This may turn a single engagement under the right circumstances, but it'll hardly unbalance the usual flow of battle.

I'm more curious to see what the artillery strikes are going to do...

#1237 Rohthaga

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Posted 04 March 2013 - 03:51 PM



#1238 TwigTech

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Posted 04 March 2013 - 03:51 PM

My issue isn't with the coolant flush in and of itself, but how they're giving MC consumable items a distinct edge over their CBill equivalent. So far, MC pricing on certain mechs and camos has made them tempting and desirable, but not noticeably game-changing. This seems to change that - if I can pack more high-impact consumable items on my mech with MC than another player can with CBills, then it's unbalancing the playing field and giving MC spenders a distinct edge. I'd much rather they just take the same MC-CBill approach to consumables that they do to non-Hero mechs. In its current manifestation, this whole implementation is making me very uneasy.

#1239 p00k

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Posted 04 March 2013 - 03:51 PM

View PostEisenhorne, on 04 March 2013 - 03:49 PM, said:

I wouldn't have a problem with this, as long as they tweak the MC only variant to require 2 module slots instead of just 1.

i could live with that, since they'd basically be the same, only the cbill version lets you use them in piecemeal
that doesn't seem to be the case based on the command chair post. it's simply, outright better
and while even the mc one seems pretty underwhelming, the fact that it is outright better is unequivocally pay to win.

#1240 vrok

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Posted 04 March 2013 - 03:52 PM

View Postpara, on 04 March 2013 - 03:41 PM, said:

Great, another 100% P2W game. I wish I could return my founders package.

You can. Demand a refund. Others have done so and succeeded.





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