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When Are We Gonna Get A Coolant Flush Module



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#1261 Damocles

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Posted 04 March 2013 - 03:54 PM

So you don't want this?

#1262 Shumabot

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Posted 04 March 2013 - 03:54 PM

Posted Image

This is my face.

#1263 Homeless Bill

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Posted 04 March 2013 - 03:54 PM

The MC-based version being straight-up better concerns me. But having to re-buy after every use just makes me sad. I don't necessarily think the concept is bad, but the implementation they've chosen is awfully cheesy.

Edit: I didn't realize the MC version was single-use whereas the C-Bill version was double-use. So at least that's balanced.

Edited by Homeless Bill, 04 March 2013 - 04:23 PM.


#1264 Noobzorz

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Posted 04 March 2013 - 03:54 PM

View PostOinkage, on 04 March 2013 - 03:37 PM, said:


When all of the special people quit fabricating problems that don't exist, then we can all get back to playing and posting worthwhile feedback. Nobody knows how it will be implemented.

Step 1 - Wait for functionality to exist.
Step 2 - Give feedback on functionality.

It's a simple process. Try to stick with the program.


This is as facile as your post about "the poors." Well, maybe not as facile. I think you'd be forced to agree that that was a colossally crass and pointless thing to say.

Consumables have never, not once, been executed in a way that was good for the player base. And I have heard "this time is different" enough times to know that their inclusion, regardless of the execution, is a major even in the philosophy of any F2P game. It's bad, bad, bad for us. And it gets worse and worse as you go on.

At issue is whether it's good for Piranha. My guess is no, because of the demographic that MWO appeals to, but I might be wrong. As it is, they're going to have to decide if they want to try to be World of Tanks at the risk of ending up like Battlefield Heroes.

(Edit: I should add, consumables that were, in fact, not consumables at all, but more like discrete use modules that came with a certain number of charges each match would be VERY cool.)

Edit 2: Well. I saw the consumables command chair. They're an unmitigated disaster. That's too bad.

http://mwomercs.com/...44#entry1996644

Edited by Noobzorz, 04 March 2013 - 04:06 PM.


#1265 Royalewithcheese

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Posted 04 March 2013 - 03:54 PM

That's... pretty disappointing. The saving grace is that this particular example looks like a waste of module slots.

#1266 Z0MBIE Y0SHI

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Posted 04 March 2013 - 03:54 PM

Odd when you think about. They said no coolant flush. They also said no P2W.

Now it looks like we might be getting both...at the same time.

#1267 Eisenhorne

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Posted 04 March 2013 - 03:54 PM

View Poststjobe, on 04 March 2013 - 03:53 PM, said:

I don't know if my math is off, or if it's PGI's math that is off, but subtracting 15% followed by 20% is NOT the same as subtracting 35%:
100 - 15% = 85
85 - 20% = 68

100 - 35% = 65

68 != 65


Ahhh math, archnemesis to all.

#1268 Jetfire

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Posted 04 March 2013 - 03:55 PM

This is a dangerous line and does not make sense, just make them equal. The very idea they are not actually equal is deeply flawed. Is the coolant issue a big deal? No, but it simply does not make sense.

#1269 Rovertoo

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Posted 04 March 2013 - 03:55 PM

The question is whether or not Coolant flushes will become necessary to play (competitively). Which, considering that there are no downsides to the thing, it will most likely become.

In which case, those with more MC to spend will no doubt win more as they can have as many Coolant Flushes as they want while the C-Bill only players get frustrated by their lack of C-bills or lack of Coolant Flushes and probably leave.

#1270 Lootee

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Posted 04 March 2013 - 03:55 PM

Meh. L2P. Adapt.

I like the upcoming changes. You can't deny 8 man 6xPPC stalkers alpha striking 5 times in a row without overheating and then dropping 8 voip synchronized airstrikes on your head will be a sight to behold.

MOAR. We want moar!

Edited by PanchoTortilla, 04 March 2013 - 04:00 PM.


#1271 Tennex

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Posted 04 March 2013 - 03:55 PM

View PostKotsuno, on 04 March 2013 - 03:49 PM, said:

Unless i'm reading it wrong, T1+2, purchasable with Cbills is the same effect as T3 which is the MC variant. If that is the case, how is it p2w when the same ability is available to both paying and non-paying members?


because it takes up 2 module slots? because having to grind for Cbills to get these things, will never beat using cash and spam however much u like?

#1272 Mechwarrior Buddah

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Posted 04 March 2013 - 03:55 PM

View PostBloody Moon, on 04 March 2013 - 03:19 PM, said:

My only problem is the fact the devs were whining about "OMG a Cicada kills an Atlas under 3 seconds with 2.0 DHS" then later on they implement a Coolant flush. >.>

lol quality devs huh

#1273 Helbourne

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Posted 04 March 2013 - 03:55 PM

That example of coolant flush (which could change) looks balanced. Everyone is always moaning on these forums about balance. Both ways give you a 35% heat reduction. They cannot be mixed. As far as future consumable modules why are you already in a panic over them, you dont know what they are going to be. Oh never mind.

Oh another thing, heaven forbid anyone has to spend cbills on replacing things on there mechs, we can't be having that sort of thing going on. We don't want people to keep track of resources, that just ruins the whole game.

Edited by Helbourne, 04 March 2013 - 03:58 PM.


#1274 Fenris Krinkovich

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Posted 04 March 2013 - 03:55 PM

View PostKotsuno, on 04 March 2013 - 03:49 PM, said:

Unless i'm reading it wrong, T1+2, purchasable with Cbills is the same effect as T3 which is the MC variant. If that is the case, how is it p2w when the same ability is available to both paying and non-paying members?


Two module slots for the c-bill variant vs. one slot for the MC variant. Not saying it's P2W, but it's definitely one is more equal than the other.

#1275 Zylo

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Posted 04 March 2013 - 03:55 PM

View PostKotsuno, on 04 March 2013 - 03:49 PM, said:

Unless i'm reading it wrong, T1+2, purchasable with Cbills is the same effect as T3 which is the MC variant. If that is the case, how is it p2w when the same ability is available to both paying and non-paying members?

If they take module slots the MC versions will allow you to run additional modules.

Get ready for players only running the most powerful mechs with lots of module slots.

#1276 RagenBull

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Posted 04 March 2013 - 03:56 PM

Yes I am not sure how many c-bills they are going to charge for these items but if it is a lot and I belive it will be then yes bassically it will be a pay to win because the items im sure will be a must have if you want to stay competitive

#1277 Little Nemo

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Posted 04 March 2013 - 03:56 PM

You do know that it takes upa module slot right... You guys wanted perpetual war, you got it. I for one, am very happy. More diversity makes for a game that is more fun.

#1278 Epyon001

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Posted 04 March 2013 - 03:56 PM

Another "tax" for the f2p players and they get a crap version of what the rich kids get.

I wont be able to tell the money bags who buy their "golden" coolant, but I can tell them from hero mechs. Ill be friendly fireing on all hero mechs that come after Pretty Baby in protest.

I bet many weapons start getting their heat values increased under "balance" excuse in future patches to make people use more coolant too.

Edited by Epyon001, 04 March 2013 - 03:59 PM.


#1279 owouwuowo

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Posted 04 March 2013 - 03:56 PM

Posted Image

Huh...

#1280 Sprouticus

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Posted 04 March 2013 - 03:56 PM

Shaumabot, you are kind of a tool, your posts are very troll-esque.

That having been said, I think the Founders are going to be thr MOST upset by this turn of events. I know I am

Having consumables cost C-Bills is just annoying. That having been said, I could have lived with it.

Giving an IN GAME ADVANTAGE (even if it is only a module slot) breaks every statement PGI has made about its model. It is NOT ok. I will not be purchasing any more MC as long as this model is in play. This coming from someone has spent roughly $350 in the last 9 months.





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