#1261
Posted 04 March 2013 - 03:54 PM
#1262
Posted 04 March 2013 - 03:54 PM

This is my face.
#1263
Posted 04 March 2013 - 03:54 PM
Edit: I didn't realize the MC version was single-use whereas the C-Bill version was double-use. So at least that's balanced.
Edited by Homeless Bill, 04 March 2013 - 04:23 PM.
#1264
Posted 04 March 2013 - 03:54 PM
Oinkage, on 04 March 2013 - 03:37 PM, said:
When all of the special people quit fabricating problems that don't exist, then we can all get back to playing and posting worthwhile feedback. Nobody knows how it will be implemented.
Step 1 - Wait for functionality to exist.
Step 2 - Give feedback on functionality.
It's a simple process. Try to stick with the program.
This is as facile as your post about "the poors." Well, maybe not as facile. I think you'd be forced to agree that that was a colossally crass and pointless thing to say.
Consumables have never, not once, been executed in a way that was good for the player base. And I have heard "this time is different" enough times to know that their inclusion, regardless of the execution, is a major even in the philosophy of any F2P game. It's bad, bad, bad for us. And it gets worse and worse as you go on.
At issue is whether it's good for Piranha. My guess is no, because of the demographic that MWO appeals to, but I might be wrong. As it is, they're going to have to decide if they want to try to be World of Tanks at the risk of ending up like Battlefield Heroes.
(Edit: I should add, consumables that were, in fact, not consumables at all, but more like discrete use modules that came with a certain number of charges each match would be VERY cool.)
Edit 2: Well. I saw the consumables command chair. They're an unmitigated disaster. That's too bad.
http://mwomercs.com/...44#entry1996644
Edited by Noobzorz, 04 March 2013 - 04:06 PM.
#1265
Posted 04 March 2013 - 03:54 PM
#1266
Posted 04 March 2013 - 03:54 PM
Now it looks like we might be getting both...at the same time.
#1268
Posted 04 March 2013 - 03:55 PM
#1269
Posted 04 March 2013 - 03:55 PM
In which case, those with more MC to spend will no doubt win more as they can have as many Coolant Flushes as they want while the C-Bill only players get frustrated by their lack of C-bills or lack of Coolant Flushes and probably leave.
#1270
Posted 04 March 2013 - 03:55 PM
I like the upcoming changes. You can't deny 8 man 6xPPC stalkers alpha striking 5 times in a row without overheating and then dropping 8 voip synchronized airstrikes on your head will be a sight to behold.
MOAR. We want moar!
Edited by PanchoTortilla, 04 March 2013 - 04:00 PM.
#1271
Posted 04 March 2013 - 03:55 PM
Kotsuno, on 04 March 2013 - 03:49 PM, said:
because it takes up 2 module slots? because having to grind for Cbills to get these things, will never beat using cash and spam however much u like?
#1273
Posted 04 March 2013 - 03:55 PM
Oh another thing, heaven forbid anyone has to spend cbills on replacing things on there mechs, we can't be having that sort of thing going on. We don't want people to keep track of resources, that just ruins the whole game.
Edited by Helbourne, 04 March 2013 - 03:58 PM.
#1274
Posted 04 March 2013 - 03:55 PM
Kotsuno, on 04 March 2013 - 03:49 PM, said:
Two module slots for the c-bill variant vs. one slot for the MC variant. Not saying it's P2W, but it's definitely one is more equal than the other.
#1275
Posted 04 March 2013 - 03:55 PM
Kotsuno, on 04 March 2013 - 03:49 PM, said:
If they take module slots the MC versions will allow you to run additional modules.
Get ready for players only running the most powerful mechs with lots of module slots.
#1276
Posted 04 March 2013 - 03:56 PM
#1277
Posted 04 March 2013 - 03:56 PM
#1278
Posted 04 March 2013 - 03:56 PM
I wont be able to tell the money bags who buy their "golden" coolant, but I can tell them from hero mechs. Ill be friendly fireing on all hero mechs that come after Pretty Baby in protest.
I bet many weapons start getting their heat values increased under "balance" excuse in future patches to make people use more coolant too.
Edited by Epyon001, 04 March 2013 - 03:59 PM.
#1279
Posted 04 March 2013 - 03:56 PM

Huh...
#1280
Posted 04 March 2013 - 03:56 PM
That having been said, I think the Founders are going to be thr MOST upset by this turn of events. I know I am
Having consumables cost C-Bills is just annoying. That having been said, I could have lived with it.
Giving an IN GAME ADVANTAGE (even if it is only a module slot) breaks every statement PGI has made about its model. It is NOT ok. I will not be purchasing any more MC as long as this model is in play. This coming from someone has spent roughly $350 in the last 9 months.
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