#1381
Posted 04 March 2013 - 04:07 PM
#1382
Posted 04 March 2013 - 04:08 PM
Imagine getting nailed by a 6PPC Stalker. Aaaand then getting hit by him again because he bought a Large Cooling with REAL MONEY and flushed all of his heat...
1 Round consumables is just not a good thing.
IMO, no consumable item in this game could be a good thing.
Edited by AntiCitizenJuan, 04 March 2013 - 04:08 PM.
#1383
Posted 04 March 2013 - 04:08 PM
If you read it closely 2 sets of keywords jump out at you:
Examples of planned consumables:
Note: The values above are subject to tuning pending further gameplay testing.
What this means is that:
1: Coolant Flush may very well NOT be included in the game.
2: MC only Version may NOT necessarily be better than c-bill versions.
3: You should not freak out YET.
#1384
Posted 04 March 2013 - 04:08 PM
I agree though the airstrike and artillery should require the command console to use.
#1385
Posted 04 March 2013 - 04:08 PM
#1386
Posted 04 March 2013 - 04:08 PM
#1387
Posted 04 March 2013 - 04:08 PM
They have the same consumable system but even worse because you lose everything.
I want to see how this plays out. Pretty excited myself.
#1388
Posted 04 March 2013 - 04:09 PM
para, on 04 March 2013 - 03:41 PM, said:
I tried but being in an out of internet zone for two months attending a funeral isnt a good enough excuse. But at least we're seeing why they said no more refunds after OB
#1389
Posted 04 March 2013 - 04:09 PM
#1390
Posted 04 March 2013 - 04:10 PM
IceSerpent, on 04 March 2013 - 04:02 PM, said:
But what about the airstrike and arty strike accuracy modules?
DirePhoenix, on 04 March 2013 - 04:03 PM, said:
We still have no details on exactly how these will be implemented, but at least the TT Coolant Pods were balanced by the fact that they took up mass, crit space, and could explode. Modules take up no mass, and the only space they take up is a module slot. I am pretty sure that no matter what manner they're implemented, players will be dedicating at least one module slot on every 'mech to a coolant flush module.
We do have details now: http://mwomercs.com/...44#entry1996644
They're not near as bad as the Chicken Littles are trying to say they are.
#1391
Posted 04 March 2013 - 04:09 PM
One Medic Army, on 04 March 2013 - 04:05 PM, said:
It's like being able to buy a Target Range lvl2 module for MC.
The exact same thing with the exact same effect is available for CBills.
It's not P2W unless the cost in CBills are so prohibitive that MC or premium are the only reasonable ways to get it.
The cbill version requires 2 module slots for the same function.
A mech with 2 module slots caps faster (targets faster, holds lock longer, artillery strikes(?) aso.) with the MC coolant.
This is p2w by the definition that you cannot aquire the same with cbills this is even more articulated through the fact how scarce module slots on mechs are.
Edited by Budor, 04 March 2013 - 04:14 PM.
#1392
Posted 04 March 2013 - 04:09 PM
#1393
Posted 04 March 2013 - 04:09 PM
WolvesX, on 04 March 2013 - 03:41 PM, said:
http://mwomercs.com/...welcome-to-p2w/
Gold ammo in MWO.
This is serious crap.
wow.
I'm shocked.
theres the ammo?
#1394
Posted 04 March 2013 - 04:10 PM
For instance, two teams, similar ELO...but one team has 3 ECM, 4 mechs with coolant module, and a couple mechs with airstrike.
Other team has 1 ECM 1 coolant and 1 airstrike.
You might as well give team 1 an extra mech.
#1395
Posted 04 March 2013 - 04:10 PM
Kurshuk
#1396
Posted 04 March 2013 - 04:10 PM
http://mwomercs.com/...ost__p__1997964
Quote
CB Coolant Flush Tier 1 = 15% cooling of TOTAL heat on your Mech.
CB Coolant Flush Tier 2 = 20% cooling of TOTAL heat on your Mech.
TOTAL cooling of your Mech is 35%.
MC Coolant Flush = 35% cooling of TOTAL heat on your Mech.
Look at it this way, you get the SAME TOTAL heat dissipation on BOTH purchase methods. The C-bill one gives you the opportunity to dump twice in 1 match at the cost of a module slot.
WHAT DAFUQ ABOUT THE OTHER CONSUMEABLES?! MC > 3, CB > 1 1/2 or what?!
Edited by FromHell2k, 04 March 2013 - 04:10 PM.
#1397
Posted 04 March 2013 - 04:10 PM
#1398
Posted 04 March 2013 - 04:11 PM
Sears, on 04 March 2013 - 04:08 PM, said:
I agree though the airstrike and artillery should require the command console to use.
Yea i was thinking the same but i can see a 4 man Splat cat team using air and artillery on others without remorse. It could end up bad.
Fros7bite, on 04 March 2013 - 04:10 PM, said:
haha I don't get it
#1399
Posted 04 March 2013 - 04:10 PM
Will coolant flush enhanced Jenner be able to core Atlas in 3 seconds?
#1400
Posted 04 March 2013 - 04:10 PM
They decided they couldn't be successful as a F2P
and went P2W.
They don't have the ambition. They don't have the ability. And have settled back into making a C rated game like they used to.
the best thing to do now is to chalk it up as, that a MW game can still hold interest. and hope that in the future a better company will have influence over the IP.
Edited by Tennex, 04 March 2013 - 04:14 PM.
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