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When Are We Gonna Get A Coolant Flush Module



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#1541 stjobe

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Posted 04 March 2013 - 04:22 PM

View PostWarrax the Chaos Warrior, on 04 March 2013 - 04:18 PM, said:

He did not say they were both 35%. It still says one is 15 and one is 20.

Which still could be an advantage vs. just having a single 35 in some situations.

Yeah, I edited my post to reflect this. One 15% flush + one 20% flush is NOT equal to one 35% flush. It's less.

#1542 Rashhaverak

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Posted 04 March 2013 - 04:23 PM

View PostOne Medic Army, on 04 March 2013 - 04:11 PM, said:

Ok, after looking at the examples I see that when they say stackable they mean "can be concurrently equipped" rather than "equipped in the same module slot".

It also says the CBill version can be used 2x/match whereas the MC vers is 1x/match.

So you can use 1 slot for the MC version at 1x 35% or you can use 2 slots for the CBill version for 2x 15%+2x 20%.
I'd argue the CBill version is superior.

If you're using 1 module slot, having 2x use of 20% is arguably better than 1x 35% unless there's a cooldown associated.

I have to agree here. I'd rather have two coolant uses over one. The ability to use the coolant flush twice and get your mech out of an overheat situation with less damage, or to get that last PPC shot on your opponent, is much more desireable than a single use. The fact that the MC one is 35% versus the 15% + 20% is going to be neglegible, but the tactical advantage of two uses over one is huge.

I'm finding the P2W concern to be somewhat meh. It needs to be in the game and experienced before a reasonable judgement of use and value can be made. I'll reserve judgement until then. Also, what module will you give up to have a one time flush?

#1543 Tennex

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Posted 04 March 2013 - 04:23 PM

View Postpara, on 04 March 2013 - 03:41 PM, said:

Great, another 100% P2W game. I wish I could return my founders package.


i'm glad i already did a while ago.

PGI is laughing all the way to the bank with the 5Mil they made under the guise of F2P.

#1544 Xenois Shalashaska

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Posted 04 March 2013 - 04:23 PM

I will love to have artillery and air strike. Will give all those lrm boaters a second thought on standing still 800m away. Conquest will be absolutely brilliant with that. Picture them capping out Epsilon, all of a sudden 4 air strikes are called in. possible stop the pack mentality of players

Edited by Xenois Shalashaska, 04 March 2013 - 04:24 PM.


#1545 AgroAlba

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Posted 04 March 2013 - 04:23 PM

Yeah, I'm not seeing a huge problem here, to be honest. Cbill version sounds better anyways.

#1546 OneEyed Jack

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Posted 04 March 2013 - 04:23 PM

View PostKotsuno, on 04 March 2013 - 03:49 PM, said:

Unless i'm reading it wrong, T1+2, purchasable with Cbills is the same effect as T3 which is the MC variant. If that is the case, how is it p2w when the same ability is available to both paying and non-paying members?

Because it uses two of the module slots that most of these same people have posts saying are useless. And, of course, they assume with no info that the artillery and airstrike modules will be game-winners.

View PostTennex, on 04 March 2013 - 03:55 PM, said:


because it takes up 2 module slots? because having to grind for Cbills to get these things, will never beat using cash and spam however much u like?

Maybe if we say it slow..

Yooooouuuuu caaaaannnnnn't sssstaaaaack theeeeeee saaaaaaaammmme mooooduuuuuullllle.

No spam allowed.

#1547 Darius Deadeye

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Posted 04 March 2013 - 04:23 PM

Who cares. I have no intention of sacrificing my passive modules for a one-off coolant flush.

I could easily afford to P2W my way to the top (if such a path was available), but I don't see this changing anything at all.

ONE TIME USE. PER MATCH. WHO CARES.

edit: typo

Edited by Darius Deadeye, 04 March 2013 - 04:29 PM.


#1548 Suko

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Posted 04 March 2013 - 04:23 PM

View PostLiberty, on 04 March 2013 - 04:19 PM, said:

I think it would be best for this game if we stayed away from buying anything with either C-Bill or MC that gives in game advantages. Prefer to keep advantages based off skill of the player and how much time he has spent piloting that particular mech. If you really want pay for advantages then I suggest using Community Warfare and let Factions and Guilds buy such advantages for their teams with points they have earned through conquests of planets.

Liberty, G-T-F-O. You're making too much damn sense and there is NO place for that here. Either ramble conspiratorially or go home!

Edited by ShadowVFX, 04 March 2013 - 04:24 PM.


#1549 KharnZor

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Posted 04 March 2013 - 04:24 PM

View Postharuko, on 04 March 2013 - 04:22 PM, said:

Don't forget that he's posting it in every ******* thread with that same image.

Report him.
Lets turn away from the troll and talk about this.

#1550 stjobe

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Posted 04 March 2013 - 04:24 PM

View Postvrok, on 04 March 2013 - 04:21 PM, said:

No. You misread it. First you use the 15% one. Then you use the 20% one.

Yep. Which means the MC one is straight up better at a single 35% flush.

#1551 ferranis

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Posted 04 March 2013 - 04:24 PM

View PostStoicblitzer, on 04 March 2013 - 04:21 PM, said:

i'm with this guy. however, now I think I am understanding all the rage. If you bought 5 MC coolant flushes and filled all your module slots, would that be p2w? hmm...


I can understand the rage too, but this is free to play, rules are different. They have shown a great way to balance money bought items to this date (hero mechs are not mandatory, camo patterns the same). I can live with pay-items to be a sidegrade and as things look (command chair) coolant flush is.

#1552 LordBraxton

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Posted 04 March 2013 - 04:24 PM

View PostDamocles, on 04 March 2013 - 04:19 PM, said:

Posted Image


how did you hack my webcam? right when I saw the ******* news??!?! explain yourself!

#1553 ProtoformX

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Posted 04 March 2013 - 04:24 PM

I wish I wouldn't have made the last purchase. Hindsight. Sigh.

#1554 Kunae

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Posted 04 March 2013 - 04:24 PM

View PostWeaselball, on 04 March 2013 - 04:22 PM, said:


If we're talking about consumables then yes, I totally agree. I want to play Mechwarrior, and while I'm not a hardcore TT enthusiast that needs everything to be a certain way, I'd like the game to still be about mech VS mech combat.... not a game where you dodge Airstrikes and Orbital Bombardment and whatnot every 30 seconds.

Welcome to MWO.

#1555 CarpetShark

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Posted 04 March 2013 - 04:24 PM

Coolant flush seems fine as laid out in the Command Chair post, so I'm not pants-wetting just yet.

However, the idea that someone can essentially pay money to damage me in a match is ... not sitting well.

#1556 Lootee

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Posted 04 March 2013 - 04:24 PM

I'll buy MC just to get the biggest airstrike possible to drop on myself for some lulz.

It'll be the most fun I've had with this game in months.

Maybe it'll be something like 2000 MC for a kamikaze dropship to crash at your marked location. I'd pay that just to see it. If there's a bunch of enemies or friendlies around, even better.

Edited by PanchoTortilla, 04 March 2013 - 04:27 PM.


#1557 Rebas Kradd

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Posted 04 March 2013 - 04:24 PM

How about a more fair poll option like, "It depends on what it is and how it's implemented?" Banning all consumables just because another poor game like Hawken had them...feels like painting with way too broad a brush.

#1558 Nicholas Carlyle

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Posted 04 March 2013 - 04:25 PM

View PostRayzor, on 04 March 2013 - 04:22 PM, said:

Then that team gets the disadvantages that go with the MC version, such as being able to flush only once.

Seriously, do you people even read? Or can you just not comprehend that this isn't actually OP/Game-breaking/P2W?


Re-read what I said. Matchmaker does not take into account modules/consumables.

So you can have one side with all P2W modules, and one side with none.

It's bad for balance.

Ontop of that the P2W can also have a capture module and a sensor module along with 2 P2W modules adding another bonus.

A F2P player can at most mount the 2 coolant (which is = to 1 P2W coolant) and 2 modules. So there is ALWAYS an imbalance between the two.

Lets get this straight, C-bill version = MC version. It just takes up 2 slots. It is NOT better.

#1559 Artgathan

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Posted 04 March 2013 - 04:24 PM

I agree this sets a dangerous precedent. However if you pay close attention to the wording you can realize that just equipping the Level 2 Coolant Flush is superior to the Level 3 Coolant Flush (you get slightly more cooling with a Tier 2 Coolant Flush using the numbers supplied in the command chair post):

Level 2 = 2 X 20% Reduction (40% Total) -> C-Bill Version
Level 3 = 1 X 35% Reduction (35% Total) -> MC Version

Edited by Artgathan, 04 March 2013 - 04:25 PM.


#1560 FromHell2k

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Posted 04 March 2013 - 04:25 PM

View PostIceSerpent, on 04 March 2013 - 04:21 PM, said:


Pete, I don't think you've read it all the way through:


You got it.





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