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When Are We Gonna Get A Coolant Flush Module



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#1521 Stoicblitzer

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Posted 04 March 2013 - 04:21 PM

View Postferranis, on 04 March 2013 - 04:18 PM, said:

Keep cool (lol), what can a flush once or twice in a game do? I am way more interestet in the air strike kind of things.

i'm with this guy. however, now I think I am understanding all the rage. If you bought 5 MC coolant flushes and filled all your module slots, would that be p2w? hmm...

#1522 AntiCitizenJuan

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Posted 04 March 2013 - 04:21 PM

View Postferranis, on 04 March 2013 - 04:18 PM, said:

Keep cool (lol), what can a flush once or twice in a game do? I am way more interested in the air strike kind of things.


Uhh let that Skillcat fire another Alpha without overheating.
Let that 6PPC Stalker fire another Salvo without overheating.

Sounds balanced.

#1523 Orzorn

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Posted 04 March 2013 - 04:21 PM

This is absolutely P2W territory.

Sure, you can make the argument that the two are the same, but one takes two module slots. Oh sure, it gives you greater control, but if we're also getting into the territory of artillery and whatnot, then paying MC would let you, for instance, have arty and tier 3 coolant flush on a 2 module mech, whereas you could not possibly reach that wihout paying MC.

#1524 Serapth

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Posted 04 March 2013 - 04:21 PM

View PostKharnZor, on 04 March 2013 - 04:19 PM, said:

Thank you for putting forward absolutely nothing


Over and over and over.

#1525 FromHell2k

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Posted 04 March 2013 - 04:21 PM

View Postarmitage, on 04 March 2013 - 04:21 PM, said:

Did I miss some dev posted information?


http://mwomercs.com/...welcome-to-p2w/

#1526 JokerVictor

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Posted 04 March 2013 - 04:21 PM

Bumping, voted no.

#1527 Joe Mallad

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Posted 04 March 2013 - 04:21 PM

PGI... For coolant flush consumables, why not just do it like any other module? Make them expensive and make people have to use both GXP and C-bills to unlock them but still only allow that module to be used once a game. If someone wants to use it up to twice a game than have an advanced coolant flush that once bought, you can then use it twice a match but no more.

And do the same with Air Strikes and Artillery. Make it a consumable module in the sense that once I spend the GXP and C- bills to unlock them I get 1 Air Strike or Artillery strike I can call in. And then have an advanced Air Strike upgrade that once bought, I can call in up to 2 Air Strikes. And the Advanced Artillery strike can be a bit more potent in damage instead of a second strike.

But only ever allow 2 coolant flushes, 2 Air Strikes and 1 Artillery strike per game. And again, make them expensive as hell to get. I can see people using c-bills for the coolant flushing set up you have now. But I also see new players feeling like those of us that have the c-bills over them to buy coolant flushes, as having a great advantage. And I really don't see many spending MC on coolant flushes just to waste the MC. This is the same issue you guys had with making people re-pay for paint apps over and over.

Also... Just so Air Strikes and Artillery does not get out of hand, I feel only those that have the command conceal in a mech should be able to then use these modules.

Edited by Yoseful Mallad, 04 March 2013 - 04:45 PM.


#1528 Tickdoff Tank

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Posted 04 March 2013 - 04:21 PM

View PostWispsy, on 04 March 2013 - 03:48 PM, said:

Well you are unlikely to be fond of my 6medpulse Jenner with coolant flush.


For the 1 time that you get to use the flush in a match?

I am highly against the new coolant pods, but lets not be stupid. A 1 time reduction of heat by 35% (or 1 15 and another 20) is not that big a deal. I have a problem with the MC version being superior to the c-bill version.

#1529 Weaselball

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Posted 04 March 2013 - 04:22 PM

View PostLiberty, on 04 March 2013 - 04:19 PM, said:

I think it would be best for this game if we stayed away from buying anything with either C-Bill or MC that gives in game advantages.


If we're talking about consumables then yes, I totally agree. I want to play Mechwarrior, and while I'm not a hardcore TT enthusiast that needs everything to be a certain way, I'd like the game to still be about mech VS mech combat.... not a game where you dodge Airstrikes and Orbital Bombardment and whatnot every 30 seconds.

#1530 KharnZor

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Posted 04 March 2013 - 04:22 PM

http://mwomercs.com/...c-or-not-to-mc/

A poll i made. Feel free to debate here.

#1531 Ghogiel

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Posted 04 March 2013 - 04:22 PM

View PostShumabot, on 04 March 2013 - 04:17 PM, said:


Man, I actually bought some MC 2 days ago for a garage slot thinking that maybe, just maybe, this game might actually turn into something good.

Shoulda saved that MC for the coolant modules.

#1532 Aidan McRae

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Posted 04 March 2013 - 04:22 PM

Things like Airstrikes, Artillery Strikes, UAV, et c should be implemented in one form:

Commander Skill Tree during CW. That's it. That is all. Other players get to run down a Assault or Scout or some other Skill Tree, some players decide to forgo bonuses to twist, fire rate, heat dissipation, sensors and zoom in lieu of team - based nukes on a map.

Coolant flushes should never, ever be in the game. Ever. XP, permanent buy, MC, CBill or otherwise. Never.

#1533 Larth

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Posted 04 March 2013 - 04:22 PM

View PostLordBraxton, on 04 March 2013 - 04:16 PM, said:


AND they are consumable, so premium gives a huge advantage

CB version can use it twice, MC version give one use. Yep, definitely P2W. *yawns*

#1534 JudgeDeathCZ

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Posted 04 March 2013 - 04:22 PM

wow they are RLY giving us one-time usable items for MC?
Y U MAD bro?Its same like with one-time camo or even WORSE bcuz you can keep camo until you change it but this is ONE-TIME...yeah show me how some1 want to throw away money like this xD.
Maybe I will buy some for c-bills(not that I need them bcuz my mechs are heat balanced) but for MC?In your dreams and I bet I am not alone :lol: .

#1535 Rina Fujimoto

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Posted 04 March 2013 - 04:22 PM

View PostKharnZor, on 04 March 2013 - 04:19 PM, said:

Thank you for putting forward absolutely nothing

Don't forget that he's posting it in every ******* thread with that same image.

#1536 Rayah

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Posted 04 March 2013 - 04:22 PM

View PostNicholas Carlyle, on 04 March 2013 - 04:18 PM, said:



So since the match maker won't be taking these into account, like ECM. What if one team has the MC version of Air Strike and Coolant on all their mechs, and the other side doesn't?

Then what? Might as well give them an extra mech.

Then that team gets the disadvantages that go with the MC version, such as being able to flush only once.

Seriously, do you people even read? Or can you just not comprehend that this isn't actually OP/Game-breaking/P2W?

#1537 Nicholas Carlyle

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Posted 04 March 2013 - 04:22 PM

View PostBroad5ide, on 04 March 2013 - 04:19 PM, said:

the c-bill version gets 2 uses where as the mc version gets 1. equipping both cbill versions is equivalent to equipping 2 mc versions. just sayin.



That is not true. The C-bill version = MC version, it just takes 2 slots. The only thing that may help is a very small tactical advantage from using the 10% and 25% separately. But the 10% one frankly sucks. So it's probably not worth much.

#1538 Shumabot

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Posted 04 March 2013 - 04:22 PM

View Postbenth, on 04 March 2013 - 04:20 PM, said:

We need to be heard.

This will kill the game and toss it aside into the piles of the common, cashgrab F2P games.

Mechwarrior and Battletech are better than this. They deserve better.


Mechwarrior and Battletech have never been better than this. Battletech has been trying to do this for decades, they just needed technology to catch up.

#1539 AntiCitizenJuan

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Posted 04 March 2013 - 04:22 PM

PGI, Dont do this.
Dont destroy the fragile balance that we have (Which WILL Happen with consumable items)

#1540 One Medic Army

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Posted 04 March 2013 - 04:22 PM

View PostBudor, on 04 March 2013 - 04:20 PM, said:


This isnt really a advantage on anything but mechs that run hot and dont care for any other modules. You flush for 15% and a 2nd time for 20%. You "sacrifice" 2 module slots for it.

The MC version lets you flush for 35% and you have +1 free module slots for whatever you desire. It gives you more choice when selecting modules.

I said a "bit BS" in that the MC version is clearly superior unless you want to break your flush in half at the cost of an extra module slot.
I own exactly 1 module currently, so it's not like I've personally felt that people with more slots have an advantage.





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