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When Are We Gonna Get A Coolant Flush Module



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#1841 benth

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Posted 04 March 2013 - 04:50 PM

View PostArdney, on 04 March 2013 - 04:47 PM, said:

And this is the only part I feel needs tweaking. IMO, the 'Large' C-Bill module should be functionally identical to the MC version. Then if they still feel they must make the MC version more attractive they can balance the cost of the Large C-Bill variant accordingly. Fortunately, there's nothing preventing them from making exactly this change.


There is no large c-bill version.

You either use up 2 module slots for the small and medium, and get a slightly less coolant flush, or you pay real money for a single slot module that gives the full 35%.

Not to mention the 35% is absolutely ridiculous to begin with and is the minimum. It only goes higher from there.

Pay-to-win, indeed.

#1842 Beeman

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Posted 04 March 2013 - 04:50 PM

It's not pay-to-win if the free version is better. Just like World of Tanks' gold tanks, they're inherently inferior to any free tank of equal(or in some cases lower) tier. Gold rounds, while advantageous, were never really pay-to-win because one, nobody used them thus making them a non-issue and two, there's so many ways to get lots of free gold in World of Tanks(clan wars, promotions, very frequent weekend events and competitions, etc..) that..again, gold rounds were never an issue for anyone who actually sat down and played the game for a few dozen hours(which most P2W crybabies never actually did).

In the case of MWO's consumables, from what I understand after having just read the command chair update about it is that the cbill version of coolant flush is exactly equal to the MC version except that it takes up two slots instead of one. How inconvenient...or it would be were it not for the fact that you can use the free version twice. Hmm...the free version's looking better now, for a long 12v12 battle, now, isn't it? I'd say so.

It'll probably work exactly the same way for the other consumables. You get one salvo for the tier one artillery, two salvos for the tier two and tier three is three salvos. Or airplanes in the airstrike or whatever else they come up with later on. The point is that if you're using the free version...yeah, it uses more slots but you can use the ones that're most beneficial to you personally more frequently on a per-match basis. So what's the problem?

The problem is that people are going to whine about free-to-play games at any moment they can find something even slightly unsatisfactory, without putting any depth of thought into what's actually going on with the game or how those changes will impact the game's future.

Like WoT, I can see people using the free version of these consumables more frequently simply because you can use them twice. I'd rather dump my coolant twice in a match than once, though if I was super pro, maybe I'd want to have more options available to me...which is where I'd be dropping money for the MC consumables. Unfortunately, I'd inevitably find myself in a situation where I'd be wishing that I could use my coolant flush again, or maybe I used it accidentally or just used it not thinking I'd need it later. So many situations where the free version is straight-up better than the paid alternative >_>

#1843 Seanamal

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Posted 04 March 2013 - 04:50 PM

View Postder langsamere, on 04 March 2013 - 04:46 PM, said:

i fail to see the "planned consumables" part you see

My point is that planned and finalized. Are two very different things. They may change, pull, or cancel any or all of this.

And the language they used says that this is all subject to change.

Edited by Seanamal, 04 March 2013 - 04:52 PM.


#1844 Commander Kobold

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Posted 04 March 2013 - 04:51 PM

View PostVolume, on 04 March 2013 - 02:44 PM, said:

Alpine Peaks is such a good map it's worth coming back to play it and feel it. It completely changes the dynamics of the game.


is it better than the rest of the maps? yes
does it dynamically change the game in any way shape or form? yes, in that if you're being capped your even more screwed than on the tiny maps
is it worth coming back to the game for? not really.

#1845 Rina Fujimoto

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Posted 04 March 2013 - 04:51 PM

Alright, I give up for now, I keep telling people but they just flat out say to me
"Nuh uh, it's 35% regardless of if I have 100 heat sinks or not!"

Read Paul's post, he says it clearly right there.

The amount of arguments based on ignorance is mind numbing.

#1846 WolvesX

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Posted 04 March 2013 - 04:51 PM

X

#1847 Nicholas Carlyle

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Posted 04 March 2013 - 04:51 PM

You are ********.

It's 2 uses 10% & 25%

MC version 1 use 35%

It's the same, MC one is less slots. Can you read?

#1848 RedDragon

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Posted 04 March 2013 - 04:51 PM

After reading Paul's clarification on how they will be implemented: Baaaaad idea. Had some hopes that they found a way to make it not as bad as in MW4, but nope, it's even worse.

#1849 Tabrias07

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Posted 04 March 2013 - 04:51 PM

Well, at least the last two weeks should be fun with us getting HSR tomorrow.

#1850 Psikez

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Posted 04 March 2013 - 04:51 PM

View PostShumabot, on 04 March 2013 - 04:48 PM, said:

Posted Image

I bask in glorious vindication.


Im glad your lifes dream has been realized and you can die happily now

#1851 Sigifrid

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Posted 04 March 2013 - 04:51 PM

The numbers they used are %, not absolute values. Technically, using just 10 engine heatsinks, 20% of 10 heat is less than 20% of 20 heat (single vs. double, respectively: 2 heat removed < 4 heat removed). Thus doubles are still more effective in this scenario.

Singles are only more useful in very specific cases atm. This will remain the case even with this coolant flush crap.

#1852 Shaddock

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Posted 04 March 2013 - 04:51 PM

I am less concerned about pay to win, then I am about coolant flush in general. That was one of the most hated items in MW4, at least from what I saw.

#1853 Rayah

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Posted 04 March 2013 - 04:51 PM

As I've said before, I would be laughing so hard at this rage right now but these people are actually serious...

All of this arguing is just a waste of energy, you are not convincing anyone. If you like the game then keep supporting it and playing it. If you don't like the game then take your business elsewhere and stop wasting your time and energy.

Forums are so inefficient...

#1854 LordBraxton

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Posted 04 March 2013 - 04:51 PM

View PostAMC Eagle, on 04 March 2013 - 04:41 PM, said:

And yet I wonder how people would react if the game went to a subscription based program instead of free to play to guarantee the revenues necessary to keep the game alive. But then, all the games that used to be that way (outside of WoW, with it's 6 million plus subscriptions) went free to play with the same kind of micro transaction model.

Hrmmm.


Most F2P games aren't PVP focused so paying for in game advantages is no big deal.

I would much rather have paid a flat $60 for the full game.

as it stands if paint schemes and premium isn't enough to keep this boat afloat then it was never meant to be.

#1855 Kaspirikay

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Posted 04 March 2013 - 04:51 PM

As a freeloader I am quite distraught. Thanks..

#1856 Targetloc

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Posted 04 March 2013 - 04:51 PM

View PostRohthaga, on 04 March 2013 - 04:42 PM, said:

The percentage is based off of a 10 heatsink build. . so if you have 20 heatsinks and hit the small and medium then you get a 70% heat reduction instantly. .


Well, first of all, what he said was ambiguous. He only states that:

1) It's based on number of heatsinks.
2) 10 Heatsinks means a 15% reduction.


From that we could just as easily assume that a small coolant flush eliminates 1.5 units of heat. So with 20 HS you'd only get a 7.5% heat reduction.


However he clarifies in his second post that it's a % of your total heat capacity. It's implied it's always 15% for a small flush. 10 HS probably means 15% is 6 heat units. 20 HS would be 7.5 heat units (because 30 base capacity.)

#1857 FromHell2k

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Posted 04 March 2013 - 04:52 PM

There is no point, only ragequit > http://mwomercs.com/...welcome-to-p2w/

#1858 Renthrak

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Posted 04 March 2013 - 04:52 PM

Someone wake me when the children are done foaming at the mouth. I'm sick of seeing the forum flooded with people soiling themselves every time someone mentions money.

If the MC version of something has zero benefit above the C-Bill version, why the hell would anyone use MC in the first place? Unless you want to make everything cost several million CBs, of course. Then it's a great way to save time.

Someone needs to drop in a "Why can't I carry all these modules??" meme.

#1859 Dr B00t

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Posted 04 March 2013 - 04:52 PM

View PostMycrus, on 04 March 2013 - 03:46 PM, said:

Good, i don't need space poors in my game...

Seriously, take a chill pill and see how it gets implemented first before wailing...


that's what the german people did with the **** party...that worked out well too, eh?

but seriously we should respond quickly and clearly...otherwise it will be too late and become business as usual

#1860 Vividos

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Posted 04 March 2013 - 04:52 PM

first off, the item stats everyone is referring to are examples which are subject to change and not yet in game - so sit down and shut up.

second, even using the proposed coolant flush as an example, i would rather have the c-bill version. any halfway intelligent player would. 2 smaller flushes are better than 1 large flush. period. if you dont agree you are wrong. this isnt a question of opinion this is a fact that holds true in any competitive game. in fact, in many mmo's you cant use talent/skill/whatever points to turn big heals or damaging abilities into over time effects. because it's desired. that's what min-maxers want. the number of times one big flush would be preferrable over 2 smaller ones would be such a small number, so incredibly dwarfed by the number of times 2 smaller flushes would be preferrable...it's just something intelligent people wouldnt even need to think about. it's obvious.
so go ahead, implement them as is. i am perfectly fine with that.

third, you guys are talking as if you're the ONLY PERSON IN THE ENTIRE WORLD WHO IS SELFISH AND WANTS TO PLAY THE GAME FOREVER WITHOUT INVESTING A PENNY.
take a look around. you're not the only one. in fact, you are legion. now THINK about that fact. if you and SO MANY OTHER PEOPLE dont want to pay for things, then it's not like EVERYONE you fight against are going to be using them.

fourth, WE'RE TALKING ABOUT CONSUMABLE ITEMS PURCHASED WITH MC.
CONSUMABLE.
REAL MONEY PURCHASE.
do you HONESTLY think that even amongst the paying players that we all just having excess money falling out of all our orifaces? even amongst paying players, this will be a SCARCELY purchased item. and you know what? the VAST MAJORITY of the times the MC version will be used will be in things like TEAM matches and COMPETITIVE PLAY where the two teams will have already agreed whether or not to be using them.
yes, there will be a random use of one or two here or there in PUG's but its not like everyone and their mother EXCEPT YOU and except EVERYONE on YOUR team will be using them.

99% of the coolant flushes you will use or will see others use will be c-bill variety.


now if you want to reply to this thread, kindly use your brain before posting. the forums today are filled with people i want to vomit on in protest of their right to speak their opinion.





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