Edited by WerewolfX, 04 March 2013 - 04:54 PM.
#1861
Posted 04 March 2013 - 04:52 PM
#1863
Posted 04 March 2013 - 04:52 PM
Noobzorz, on 04 March 2013 - 04:49 PM, said:
I thought that got canned?
Anyway, I'm much cooler with 3rd person view than I am with this abomination.
They have said they canned stuff before. Like the infamous coolant flush. Surprise!
I think the most awful thing will be air or artillery strikes. That always stinks in fps games.
#1864
Posted 04 March 2013 - 04:52 PM
Cache, on 04 March 2013 - 04:43 PM, said:
They are actually extremely useful (as described) - take any of your favorite configs and compare your "burst damage" (i.e. firing as many weapons as possible as fast as possible) with 35% flush and without. CF will practically guarantee you one kill against an equal opponent without CF.
#1865
Posted 04 March 2013 - 04:52 PM
This is actually more imbalanced than that example, because most mechs have 2-4 module slots, meaning that the MC one giving you 100% better slot efficiency than the CB one is a much, much bigger deal. And the problem will only become worse and worse as more consumables are added in. Want both Coolant Flush and Airstrike? Better be prepared to spend dem monies, son, because otherwise, you're going to be at a significant (and objectively measurable) disadvantage to someone who spent MC.
#1867
Posted 04 March 2013 - 04:52 PM
BertyBargo, on 04 March 2013 - 04:42 PM, said:
6 PPC stalker, 60 damage alpha strike, flush when necessary. I guarantee it could take down at least two fully armored atlases before it ran out of cooling and had to finally fall into a heat coma.
If those atlases are walking in LoS of a 6x PPC stalker they deserve to get slagged.
if you're playing the level of opponent who walk in LoS of a 6x PPC stalker, you don't even need any bonuses.
#1868
Posted 04 March 2013 - 04:53 PM
ferranis, on 04 March 2013 - 04:50 PM, said:
Yes but please be reasonable, we are talking about a heat flush once in a match that normally lasts around 10 minutes.
This is the same kind of 'meh' and downright useless modules like we have now.
It's also something that the matchmaker won't take into account.
So lets see...P2W. Level 3 Coolant, Airstrike, Artillery and the level 2 Sensor Module. Now multiply that by 4 or 5 people on one team?
What if the other team has none?
It's a whole other f'd up version of ECM.
#1871
Posted 04 March 2013 - 04:53 PM
#1872
Posted 04 March 2013 - 04:53 PM
#1873
Posted 04 March 2013 - 04:53 PM
You have:
Coolant 1
Coolant 2
Airstrike 1
Airstrike 2
I have
Coolant 3
Airstrike 3
Arty 3
Module of my choice
Guess who's got the upper hand (assuming relatively equal skill level).
#1874
Posted 04 March 2013 - 04:53 PM
Nicholas Carlyle, on 04 March 2013 - 04:51 PM, said:
It's 2 uses 10% & 25%
MC version 1 use 35%
It's the same, MC one is less slots. Can you read?
Not to mention that he doesnt have the brain power to realize that this is the minimal heat dissipation for the modules, and that its just going to benefit more boating of SRMs and PPCs.
#1875
Posted 04 March 2013 - 04:53 PM
Either, way, it's an insane idea. Absolutely ridiculous.
#1878
Posted 04 March 2013 - 04:54 PM
But these consumables I bet you will be used a lot less often in pub matches because whos going to risk there MC or CBills on a match where its almost a gamble if you have good teammates? While premades will know if it's smart to activate any these consumables to help save or secure a win. Not mention you have more variables to balance and we don't even have our current line up of equipment balanced yet!
Just some thoughts... Please remove consumables or change them dramatically and CBill only like the rest of our weapons...
#1879
Posted 04 March 2013 - 04:54 PM
Crazycajun, on 04 March 2013 - 04:49 PM, said:
Jump off a bridge if your that upset that a developer is trying to move forwards with its game design..
you people act like you run this show ...
LOLOLOLOLOLOLOL what is this bioware forum? the fanbois here are so devoted.
they are moving backwards with this one
#1880
Posted 04 March 2013 - 04:55 PM
In community warfare play, all 8(12) players on one side have spent MC's to get Arty(3), Orb-Bomb(3), and Airstrike(3). This forces their opponents to do the same. If they do not also buy the MC purchasable items they will most likely lose the match.
This is the definition of Pay to Win.
This issue really isn't about PUG matches.
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