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When Are We Gonna Get A Coolant Flush Module



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#2001 AlixX

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Posted 04 March 2013 - 05:05 PM

Why cant it be like ECM is. You install it in your mech and get the benefits from it for a couple of seconds. The downside is that is can be taken out fairly easy with a critical hit and you lose tonnage. You would need to fill it up when u used it or when u died in battle perhaps?

Modules will eventually be able to be bought with MC to kill the grind for people who dont want to play 20-40 hours a week.

Would anyone agree with this?

Edited by AlixX, 04 March 2013 - 05:06 PM.


#2002 Strelitzia

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Posted 04 March 2013 - 05:05 PM

View PostPsikez, on 04 March 2013 - 05:02 PM, said:

This just in: video game development is now a democracy, voting on whether small lasers need a range buff at 11


Actually it's the idea that voicing of opinions is inefficient. Sure it gets rowdy and messy but it sure beats being in North Korea.

Players need to give feedback, it is NOT a waste of energy to do so.

Edited by Strelitzia, 04 March 2013 - 05:06 PM.


#2003 Sporklift

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Posted 04 March 2013 - 05:05 PM

Coolant pods are a concern...but I'm more worried about being blasted by a combined air/arty strike because the other team has a lance of 150kph lights designed specifically to deliver 4 modules of premium cheese right to my drop zone. I can see this being a real problem in smaller maps. I can also see it being used multiple times every map and not being exactly something most machines can shrug off.

#2004 AntiCitizenJuan

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Posted 04 March 2013 - 05:05 PM

Agree

#2005 Orzorn

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Posted 04 March 2013 - 05:05 PM

View PostHekalite, on 04 March 2013 - 05:03 PM, said:

What I want is for the MC version to be exactly the same as the c-bill version. Why would you want anything else?

The MC version would still be better because I can mount another module of my choice.

Using two separate, lower amounts of heat drop is pointless because you'd only flush coolant at near max heat. Flushing as much as you can, if you're constantly firing or firing in large bursts, is better then, because you'd have the extra module.

The MC version is flat out better.

#2006 Sir Trent Howell

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Posted 04 March 2013 - 05:06 PM

View PostEisenhorne, on 04 March 2013 - 03:52 PM, said:


GOD DAMMIT TRENT, I HAVE TOLD YOU REPEATEDLY.

You are not a bloodnamed warrior, delete your account and stop claiming a bloodname you haven't earned!


Due to the rules about semi-canon names, I must say I have no idea who you are talking about. I am a knighted Mechwarrior of the Knights of the Inner Sphere. This talk of bloodnames confuses me greatly; it sounds like some silly clan tradition that I have no knowledge of.

#2007 Norris J Packard

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Posted 04 March 2013 - 05:06 PM

View PostJosef Nader, on 04 March 2013 - 04:59 PM, said:


How, praytell, is the C-Bill version better? How many times do you need to emergency cool in a match? How many times will you be able to take advantage of an Arty or Air Strike, especially in a game that only has one life per round. If my T3 Airstrike + T3 Arty wrecks half your team, and your T1 + T2 Arty only does half of what those two combined pull off, how is that -not- P2W?


It will allow me to flush twice per match.

Using a linear scale, I will be able to flush 56% of my heat on my D-DC twice.

It isn't about emergency cooldowns, it is about my newfound ability to never, ever overheat and Alpha Strike till the end of time.

#2008 Vividos

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Posted 04 March 2013 - 05:06 PM

View PostOrzorn, on 04 March 2013 - 05:04 PM, said:

Its the definition of pay 2 win.


it's pay2haveaworseversionofthesamething
and for the millionth time - why do you think every paying player is going to invest every cent they make into buying MWO consumables?

#2009 HurlockHolmes

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Posted 04 March 2013 - 05:06 PM

View PostLordBraxton, on 04 March 2013 - 04:54 PM, said:

LOLOLOLOLOLOLOL what is this bioware forum? the fanbois here are so devoted.

they are moving backwards with this one


Naw man, it's just a bad case of "Gold Fever".

And the last couple patches have been wonderful for MWO, it is kinda shocking they would suddenly turn around and do this.

And I really hate to be one of "those" guys OP but, you should probably just up and leave. There are a lot of games out there and losing one, Mechwarrior or not, isn't much of a loss.

But to be perfectly honest, I looked at their track record and set my expectations accordingly, so It wasn't too big of a shock.

I wish you luck in your future gaming endeavors.

#2010 ferranis

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Posted 04 March 2013 - 05:06 PM

It follows the line with other modules.. kind of 'meh' or downright useless.

Realy, you can flush once or twice in a 10 minute game? Fantastic (irony).

Hardly anyone except the cheese guys will use it (and for sure these builds will get nerfed, see gauss). The air strike thing sounds way more interesting.

#2011 Beeman

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Posted 04 March 2013 - 05:06 PM

View PostVulture2k, on 04 March 2013 - 04:44 PM, said:

you have a mech with 3 slots.. you can go with 1 small coolant, 1 medium coolant and 1 medium artillery strike (and have a big chance to not earning any money at all when using it)

mc guy can go with 1 strong coolant, 1 large artillery strike, 1 large airstrike (and lose money, of course, because its p2w)

now tell me.. what might be better?


The free version is better for some people because...well, some people just need to dump their coolant more frequently in a single match. Obviously there are advantages to both and you're probably not even going to be able to equip air and artillery strikes unless you load a command module. Who wants to pack three extra tons onto their favorite mech build? They're not even going to be available on every mech, right?

Besides, wouldn't it be better, if you were so bent on having air strikes and arty strikes to have two of each and NO coolant flush? Again, the free version comes out on top.

#2012 Oni Ralas

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Posted 04 March 2013 - 05:06 PM

**** changes. Deal with it, or quit.

#2013 Grissnap

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Posted 04 March 2013 - 05:06 PM

Let's look at raw numbers:

As stated earlier, your maximum heat = 30 + # of equivalent heatsinks

So lets say you have the DHS upgrade with 10 engine heatsinks and 5 non-engine heatsinks.

This means you have a maximum heat of 30+ 10*2 + 5*1.4 = 57.

If you use a small coolant flush, then you will lose 15% of 57, or 8.55 heat.
If you use a medium coolant flush, then you will lose 20% of 57 or 11.4 heat.
If you use both at the same time you will lose 8.55 + 11.4 = 19.95 heat.

19.95 / 57 = 35% of maximum heat.

Now lets say you are standing still and at 0% heat in a 6 ppc stalker with the same amount of heat sinks.
Since PPCs add 8 heat, this will add 6 * 8 = 48 heat to your mech. Bringing you from 0% to 48/56 = 85.7% heat.
You want to shoot as many PPCs as you can right away, so you use your small and medium coolant flushes which reduces your heat from 48 to 48-19.95 = 28.05. You also have to wait 3 seconds for cool down, and your heatsinks cool off 10 *.2 + 5*1.4 = 2.7 heat per second. So once you are ready to fire, you have a total of 28.05 - (2.7 *3) = 19.95.

So the maximum number of PPCs you can fire without overheating is (57 -19.95)/8 = 4.63. So if you fire 4 PPCs you won't overhead, if you fire 5 you will.

Hopefully with this explanation, OP should be able to answer questions 1) through 3) on his own.

#2014 DarthMolen

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Posted 04 March 2013 - 05:06 PM

It sets a precedence.. and then there are artillery airstrikes.

Way to REALLY push away people just starting the game when they get hit with something they PERCEIVE that they can't do anything about.

Consumables are P2W and a money grab. period.

#2015 Joe Mallad

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Posted 04 March 2013 - 05:06 PM

View Posteblackthorn, on 04 March 2013 - 05:03 PM, said:

I dont think this is a good alternative, this would just ensure that EVERY match people would be calling in airstrikes and artillery used by everyone.... no thanks.

I would much rather have consumables.
why... so with much cheaper consumables, people can still call them in and EVERYONE can call them in? At least with my option, you have to at least grind to get them first... and only then be able to use them if you are willing to then spend the money and equip a command conceal to call in the strikes. And also having to use crit slots and take up tonnage to put the command conceal in.

Edited by Yoseful Mallad, 04 March 2013 - 05:07 PM.


#2016 Mackman

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Posted 04 March 2013 - 05:06 PM

View PostHekalite, on 04 March 2013 - 05:03 PM, said:


Which is better is a matter of both opinion and cirumstance. Not to mention as others have pointed out if air strikes and other consumables follow a similar pattern the difference in slots quickly adds up.

What I want is for the MC version to be exactly the same as the c-bill version. Why would you want anything else?


This. Why the hell PGI would so dramatically break with their previous stance, I have no idea. If the future modules add up like this, then every single professional player will be forced to use real-money to remain competitive against his opponents who use real money. Think about that: Every single tournament match will cost each player real money to be competitive. Compare this to League of Legends, where it is entirely possible to reach the highest tier of play without having spent any money at all.

#2017 Tennex

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Posted 04 March 2013 - 05:07 PM

View PostTabrias07, on 04 March 2013 - 05:05 PM, said:

Watch out, insulting paul or garth is grounds for a lifetime ban.


lol he probably doesn't care... people expected a F2P.

this is a P2W now.

#2018 Vlad Ward

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Posted 04 March 2013 - 05:07 PM

I think people skimmed that post a tad too much.

The c-bill modules are 2-time use, each. The mc module is a 1-time, larger use.

Buying a single Tier 2 CB module grants you more cooling than a single Tier 3 MC module, it just breaks it up into 2 uses.

You're not losing a module slot for no benefit. You lose a module slot to get a second 35% burst.

#2019 Jimskiavic

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Posted 04 March 2013 - 05:07 PM

The issue for me with heat levels isn't the high limit, but the lack of any drawbacks until you get to 100%. There should be significant advantages to managing your heat at a low level. Plenty of great examples of progressive heat penalties from the TT (reduced speed & mobility, reduced accuracy, etc).

#2020 Vividos

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Posted 04 March 2013 - 05:07 PM

View PostOrzorn, on 04 March 2013 - 05:05 PM, said:

The MC version would still be better because I can mount another module of my choice.

Using two separate, lower amounts of heat drop is pointless because you'd only flush coolant at near max heat. Flushing as much as you can, if you're constantly firing or firing in large bursts, is better then, because you'd have the extra module.

The MC version is flat out better.


non-consumable module slots are permanent.
consumable ones need to be repurchased.
do you know anyone who's going to be buying MC coolant flushes and air strikes for EVERY SINGLE match they play?

View PostMackman, on 04 March 2013 - 05:06 PM, said:


This. Why the hell PGI would so dramatically break with their previous stance, I have no idea. If the future modules add up like this, then every single professional player will be forced to use real-money to remain competitive against his opponents who use real money. Think about that: Every single tournament match will cost each player real money to be competitive. Compare this to League of Legends, where it is entirely possible to reach the highest tier of play without having spent any money at all.


unless, of course, the people sponsoring the tournament dont allow MC consumables...

*gasp*

hold on, i'll give you a minute to digest the LOGIC





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