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When Are We Gonna Get A Coolant Flush Module



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#2141 Josef Nader

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Posted 04 March 2013 - 05:18 PM

View PostNorris J Packard, on 04 March 2013 - 05:10 PM, said:


Did you read Paul's second post, you didn't did you? No, you didn't. Go ahead, I'll let you do that right now.

And in my D-DC, I still get the perks of all that. This is going to be great. It was fun being in the ninety-nine percentile on my Atlas before, it is going to be even better now that I don't even need to slowdown because of my heat.


Quote

Eeesh. Saw some numbers people were throwing around and this needs clarification now....


CB Coolant Flush Tier 1 = 15% cooling of TOTAL heat on your Mech.
CB Coolant Flush Tier 2 = 20% cooling of TOTAL heat on your Mech.
TOTAL cooling of your Mech is 35%.

MC Coolant Flush = 35% cooling of TOTAL heat on your Mech.

Look at it this way, you get the SAME TOTAL heat dissipation on BOTH purchase methods. The C-bill one gives you the opportunity to dump twice in 1 match at the cost of a module slot.


What'd I miss? That's -exactly- what I said. They do the same thing EXCEPT THE PAID VERSIONS GIVE YOU AN EXTRA MODULE SLOT THAT CAN BE USED ON THINGS LIKE PAID AIRSTRIKES OR USEFUL MODULES.

And no, nobody's going to buy these for pug play. Competitive play just got rammed up the rear so hard they could sell it at a kabob shop.

#2142 Mystere

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Posted 04 March 2013 - 05:18 PM

View PostStrelitzia, on 04 March 2013 - 05:05 PM, said:

Actually it's the idea that voicing of opinions is inefficient. Sure it gets rowdy and messy but it sure beats being in North Korea.


How's the 1% treating you these days? :lol:

#2143 Jaggar Boo

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Posted 04 March 2013 - 05:18 PM

No coolant flush. :/

#2144 FupDup

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Posted 04 March 2013 - 05:18 PM

View PostOmni 13, on 04 March 2013 - 05:17 PM, said:

yes heat potions, next we'll have health potions (repair droids) and mana potions (JJ gogo juice)

Don't forget Lagshield potions.

#2145 Sporklift

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Posted 04 March 2013 - 05:19 PM

Well sore chins aside (from the record level knee jerking) all I can ask is: will this do anything to attract more people to this game or just cause a mass exodus?

#2146 OneEyed Jack

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Posted 04 March 2013 - 05:19 PM

View PostCheetokun, on 04 March 2013 - 05:15 PM, said:

Posted Image

You were saying?

Give me more.

The more screaming babies abandon the game, the more likely the forums will have posts worth actually reading not pushed 10+ pages back.

#2147 anonymous175

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Posted 04 March 2013 - 05:19 PM

Because Pay 2 Win not Pay 1 Win.

#2148 Shumabot

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Posted 04 March 2013 - 05:19 PM

View PostSuper Mono, on 04 March 2013 - 05:18 PM, said:

I'm looking forward to keeping my Cristal cool with my gold flush while I rain down on spacepoors with my gold artillery.


Someone has to keep the proles line line.

#2149 stjobe

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Posted 04 March 2013 - 05:19 PM

View PostTseTse, on 04 March 2013 - 05:17 PM, said:

I'm actually curious now. If they released the coolant module and there was only one version that could be bought with either MC or C-Bills would you be as upset?

I know I wouldn't.

I sure wouldn't, even though I don't really want coolant flushes at all. At least it would be equal whether you purchased it with CB or MC - it would be fair. As it is proposed now, the MC one is strictly better since it only takes up one slot.

#2150 AntiCitizenJuan

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Posted 04 March 2013 - 05:19 PM

last time I'm going to spam this



#2151 MoonUnitBeta

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Posted 04 March 2013 - 05:19 PM

You think they would? DO YOU? DO YOU REALLY?


**** guys think before posting..
****!!!

#2152 Vividos

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Posted 04 March 2013 - 05:19 PM

View Postverybad, on 04 March 2013 - 05:17 PM, said:


You can use it once in a game, you lose a max of 35% of heat, and you have to buy the coolant every time if you want to use it.

Sorry, but that's far from game changing. It's simply not that big an advantage. Anyone cryiong about this that hasn't read the description in http://mwomercs.com/...10-consumables/ is an *****.

I doubt many people will use this, maybe in some important premade games, but it's nto something people are gonna use in every game.


oh my gosh HE GETS IT

#2153 Budor

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Posted 04 March 2013 - 05:20 PM

View PostRashhaverak, on 04 March 2013 - 04:29 PM, said:

Isn't the tactical advantage of being able to flush coolant twice better than the once. I know the percentage is higher, but seriously, I'd love to see a game where one team has one use at 35% and the other team has all two for 15% and 20%. The greater advantage of using the ability twice seems to me to be the better of the two, if you even have to use it at all.


How about the fact you missed: The other 8(12) mechs have an additional module, maybe even the MC version of airstrike (even cap would do). You just got outpayed bro.

Edited by Budor, 04 March 2013 - 05:20 PM.


#2154 Cest7

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Posted 04 March 2013 - 05:20 PM

This feature sucked giant donkey dicks in hawken... dunno why paul thought it would be a good idea in MWO... We asked for a coolant flush, not a multiple item consumable system.

#2155 InMidnightClad

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Posted 04 March 2013 - 05:20 PM

I think there are a few things that could be described as consumable that I would be ok with. Nothing that could be directly linked to firepower. Heat is a direct extension of a mechs ability to deal damage.

vision enhancements, radar drones, things like that. Not DPS increases.

#2156 Taemien

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Posted 04 March 2013 - 05:20 PM

To all those freaking out and cluttering the forums, know that you've been reported and if your threads are deleted, its because of me, not PGI trying to silence you. Its ridiculous that honest forum goers have to sift through the BS just to get any sort of information just because a few hotheaded and immature players need to vent.

In addition there is a ton of redundant threads and those have been reported as well. All and all, I've probably hit about 20 to 25 of these. Use the search function and post in a similar thread to the topic you wanted to post. Don't post another one, it spreads out all the information across multiple posts.

#2157 Norris J Packard

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Posted 04 March 2013 - 05:20 PM

View PostJosef Nader, on 04 March 2013 - 05:18 PM, said:


What'd I miss? That's -exactly- what I said. They do the same thing EXCEPT THE PAID VERSIONS GIVE YOU AN EXTRA MODULE SLOT THAT CAN BE USED ON THINGS LIKE PAID AIRSTRIKES OR USEFUL MODULES.

And no, nobody's going to buy these for pug play. Competitive play just got rammed up the rear so hard they could sell it at a kabob shop.


What aren't you understand about the following:

Quote

The C-bill one gives you the opportunity to dump twice in 1 match at the cost of a module slot.


Note how he says the word "one" as in singular, not plural. Meaning they can be used twice per match. Yay!

#2158 Rigiroth

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Posted 04 March 2013 - 05:20 PM

View PostBudor, on 04 March 2013 - 05:15 PM, said:



And let them drive probably the one and only Battle tech game we will see for years, if ever again, in to the ground?

Note that driving the game in to the ground would it being a failure and fading away in to obscurity.

#2159 NRP

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Posted 04 March 2013 - 05:20 PM

I actually prefer the MC option. I have more money than time.

#2160 Moromillas

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Posted 04 March 2013 - 05:20 PM

I would much rather passive abilities. There's more than enough in MWO to worry about, so yeah I would rather passives over extra key presses.





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