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When Are We Gonna Get A Coolant Flush Module



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#2161 Sgt Disciple

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Posted 04 March 2013 - 05:20 PM

I missed something.....lol

#2162 Cest7

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Posted 04 March 2013 - 05:20 PM

I regret logging into the forums this afternoon....

#2163 TibsVT

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Posted 04 March 2013 - 05:20 PM

View PostStrelitzia, on 04 March 2013 - 04:41 PM, said:


Actually it is.

http://mwomercs.com/...ost__p__1997964

CB Coolant Flush Tier 1 = 15% cooling of TOTAL heat on your Mech.
CB Coolant Flush Tier 2 = 20% cooling of TOTAL heat on your Mech.
TOTAL cooling of your Mech is 35%.

To enlighten you, what the number of heatsinks affects is your total heat capacity.

That is still obnoxious without some sort of negative effect.

#2164 jakucha

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Posted 04 March 2013 - 05:21 PM

Edit: wrong thread, but it's still not a big deal. Modules aren't very useful still

Edited by jakucha, 04 March 2013 - 05:22 PM.


#2165 Vividos

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Posted 04 March 2013 - 05:21 PM

View PostJosef Nader, on 04 March 2013 - 05:18 PM, said:




What'd I miss? That's -exactly- what I said. They do the same thing EXCEPT THE PAID VERSIONS GIVE YOU AN EXTRA MODULE SLOT THAT CAN BE USED ON THINGS LIKE PAID AIRSTRIKES OR USEFUL MODULES.

And no, nobody's going to buy these for pug play. Competitive play just got rammed up the rear so hard they could sell it at a kabob shop.


because it would be IMPOSSIBLE for tournament moderators to ban MC consumables from play...right?

#2166 Oni Ralas

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Posted 04 March 2013 - 05:21 PM

View PostOmni 13, on 04 March 2013 - 05:14 PM, said:

Global cooldown? unlikely at most it will probably only allow one to fire at a time (ie call of duty air killstreaks) and again the chance of them requiring a comand console is even lower.


CC has to be used for something, and lots of mechs can fit them. Arty spam wouldn't work too tell if there wasn't a control mech. Oh...and I want it to do tons of dmg to friendlies so I can call one in right as we start. Never had a quad teamkill before >=-)

#2167 TungstenWall

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Posted 04 March 2013 - 05:21 PM

So the cheapest (CB) only gives 15% (1 slot)

CBs get you a 20% AND 15% that are used separately (2 slot)

MC gets you a single 35% (1 slot)


I don't see the issue here as both provide the same cooling. I know the CB one takes more slots, but it allows for two uses! That is FAR better than using all 35% at once. Flushes are like a 2nd chance for hot builds, having 2 gives you a 3rd chance. Fore those who are lazy, you can get a MC flush.

#2168 MoonUnitBeta

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Posted 04 March 2013 - 05:21 PM

View PostCheetokun, on 04 March 2013 - 05:15 PM, said:

Posted Image

You were saying?

Looks like you were the kid who got exactly what you wanted when you started crying. Boo hoo. Cya later

Edited by MoonUnitBeta, 04 March 2013 - 05:21 PM.


#2169 Owlfeathers

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Posted 04 March 2013 - 05:21 PM

View PostWardenWolf, on 04 March 2013 - 05:15 PM, said:

In case any Devs are listening, I have a solution:

Drop the three-tier consumable thing completely. Have one tier, at the level of the MC one, but with this change: the MC one is one use per match, but lasts forever, while the c-bill version gets used up and has to be re-purchased.

That is all. Then they are equal in-game in every way, you are just 'paying for convenience' with the MC version, as you just buy it once instead of every match.

Now it is worth noting, and loling, that this is basically just bringing back repair & reload into the game. I didn't mind it to begin with, so I don't mind here either, but its pretty funny if you think about it. Oh, and I also am not sold on the Dev's stated plan being truly P2W... but it is definitely starting down that slope.
That's actually a pretty good idea. I would support that change.

#2170 Monky

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Posted 04 March 2013 - 05:21 PM

If they need money, why not just more tournaments/fire sales? They have said that both are performing excellently.

#2171 Harabeck

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Posted 04 March 2013 - 05:21 PM

View PostAC, on 04 March 2013 - 05:13 PM, said:

I quit a long time ago..... (Over ECM) Now I just come here to see what drives the new rage quits. :lol:

Really? I just came back after playing pre-final wipe and I love ECM even though I usually pilot catapults. You people are weird.

As for consumables, I'm a bit perplexed, but I'm not about to quit.

#2172 Josef Nader

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Posted 04 March 2013 - 05:22 PM

Well, looks like I'm going back to throwing all of my disposable income at TF2. MORE HATS FOR EVERYONE!

The Banner Saga is looking promising, too.

#2173 verybad

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Posted 04 March 2013 - 05:22 PM

Wow, can lose up to 35% of your heat once per game, gotta pay for it each game if you want to use it again.

It's almost as useful as NARC, only more expensive... That's way overbalanced!

#2174 Stoicblitzer

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Posted 04 March 2013 - 05:22 PM

EU4 Q3 2013!

#2175 MoonUnitBeta

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Posted 04 March 2013 - 05:22 PM

View PostCheetokun, on 04 March 2013 - 05:17 PM, said:

Please, enlighten me. Tell me how I stop the big bad wallet warrior from using that instant heat drop.
The fact that it can only be used once per game?
The fact that you have to rebuy the MC version after every use???
You don't have to do squat but play better.

#2176 Mystere

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Posted 04 March 2013 - 05:22 PM

View PostCheetokun, on 04 March 2013 - 05:15 PM, said:

Posted Image

You were saying?


Good. Any more takers? Or is it all talk?

#2177 Targetloc

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Posted 04 March 2013 - 05:22 PM

View PostRoyalewithcheese, on 04 March 2013 - 04:55 PM, said:

IMO a 1/round 35% coolant flush won't change much in terms of what is a good robot or not, because you're going to be shooting at stuff more than once in an average round.


I see 2 major drawbacks.

1) Blitzkrieg alpha gimmick builds designed to cripple the other team in the opening salvo, like a slightly different flavour of the A1 swarm. Doesn't matter if the builds are crap if they can turn the match into a 8v4 in the first 8 seconds. There's ways to defend against it, but it will be incredibly powerful without some kind of respawn or multi-drop R&R based campaign mode.

2) The classic cooldown arms race. You're winning the fight. Your opponent pops his coolant to turn things around with a sudden burst of damage. Now you have to pop yours just to stay ahead. You take him down, but the last guy remaining, while just as damaged as you, hasn't used his cooldowns yet. GG.

Obviously the flush isn't always going to be the determining factor, and if you're smart enough to fight near terrain then you can duck out of LOS and laugh while his mech literally ****** away his hard-earned cash... the main balance factor will be how much it costs and how big a difference it makes in single engagement damage output.

#2178 Blue Boutique

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Posted 04 March 2013 - 05:22 PM

Some mech builds are terrible with only 35% heat reduction such as the ballistic/missile variants.

#2179 Volume

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Posted 04 March 2013 - 05:22 PM

Bloodline Champions had stuff like this, it was great.

#2180 Hawks

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Posted 04 March 2013 - 05:22 PM

How about: Coolant flush is a terrible idea in the first place, and whatever drunken imbecile invented the idea for MW4 should be pulled apart and devoured by a pack of feral dogs.





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