#2161
Posted 04 March 2013 - 05:20 PM
#2162
Posted 04 March 2013 - 05:20 PM
#2163
Posted 04 March 2013 - 05:20 PM
Strelitzia, on 04 March 2013 - 04:41 PM, said:
Actually it is.
http://mwomercs.com/...ost__p__1997964
CB Coolant Flush Tier 1 = 15% cooling of TOTAL heat on your Mech.
CB Coolant Flush Tier 2 = 20% cooling of TOTAL heat on your Mech.
TOTAL cooling of your Mech is 35%.
To enlighten you, what the number of heatsinks affects is your total heat capacity.
That is still obnoxious without some sort of negative effect.
#2164
Posted 04 March 2013 - 05:21 PM
Edited by jakucha, 04 March 2013 - 05:22 PM.
#2165
Posted 04 March 2013 - 05:21 PM
Josef Nader, on 04 March 2013 - 05:18 PM, said:
What'd I miss? That's -exactly- what I said. They do the same thing EXCEPT THE PAID VERSIONS GIVE YOU AN EXTRA MODULE SLOT THAT CAN BE USED ON THINGS LIKE PAID AIRSTRIKES OR USEFUL MODULES.
And no, nobody's going to buy these for pug play. Competitive play just got rammed up the rear so hard they could sell it at a kabob shop.
because it would be IMPOSSIBLE for tournament moderators to ban MC consumables from play...right?
#2166
Posted 04 March 2013 - 05:21 PM
Omni 13, on 04 March 2013 - 05:14 PM, said:
CC has to be used for something, and lots of mechs can fit them. Arty spam wouldn't work too tell if there wasn't a control mech. Oh...and I want it to do tons of dmg to friendlies so I can call one in right as we start. Never had a quad teamkill before >=-)
#2167
Posted 04 March 2013 - 05:21 PM
CBs get you a 20% AND 15% that are used separately (2 slot)
MC gets you a single 35% (1 slot)
I don't see the issue here as both provide the same cooling. I know the CB one takes more slots, but it allows for two uses! That is FAR better than using all 35% at once. Flushes are like a 2nd chance for hot builds, having 2 gives you a 3rd chance. Fore those who are lazy, you can get a MC flush.
#2169
Posted 04 March 2013 - 05:21 PM
WardenWolf, on 04 March 2013 - 05:15 PM, said:
Drop the three-tier consumable thing completely. Have one tier, at the level of the MC one, but with this change: the MC one is one use per match, but lasts forever, while the c-bill version gets used up and has to be re-purchased.
That is all. Then they are equal in-game in every way, you are just 'paying for convenience' with the MC version, as you just buy it once instead of every match.
Now it is worth noting, and loling, that this is basically just bringing back repair & reload into the game. I didn't mind it to begin with, so I don't mind here either, but its pretty funny if you think about it. Oh, and I also am not sold on the Dev's stated plan being truly P2W... but it is definitely starting down that slope.
#2170
Posted 04 March 2013 - 05:21 PM
#2171
Posted 04 March 2013 - 05:21 PM
AC, on 04 March 2013 - 05:13 PM, said:
Really? I just came back after playing pre-final wipe and I love ECM even though I usually pilot catapults. You people are weird.
As for consumables, I'm a bit perplexed, but I'm not about to quit.
#2172
Posted 04 March 2013 - 05:22 PM
The Banner Saga is looking promising, too.
#2173
Posted 04 March 2013 - 05:22 PM
It's almost as useful as NARC, only more expensive... That's way overbalanced!
#2174
Posted 04 March 2013 - 05:22 PM
#2175
Posted 04 March 2013 - 05:22 PM
Cheetokun, on 04 March 2013 - 05:17 PM, said:
The fact that you have to rebuy the MC version after every use???
You don't have to do squat but play better.
#2177
Posted 04 March 2013 - 05:22 PM
Royalewithcheese, on 04 March 2013 - 04:55 PM, said:
I see 2 major drawbacks.
1) Blitzkrieg alpha gimmick builds designed to cripple the other team in the opening salvo, like a slightly different flavour of the A1 swarm. Doesn't matter if the builds are crap if they can turn the match into a 8v4 in the first 8 seconds. There's ways to defend against it, but it will be incredibly powerful without some kind of respawn or multi-drop R&R based campaign mode.
2) The classic cooldown arms race. You're winning the fight. Your opponent pops his coolant to turn things around with a sudden burst of damage. Now you have to pop yours just to stay ahead. You take him down, but the last guy remaining, while just as damaged as you, hasn't used his cooldowns yet. GG.
Obviously the flush isn't always going to be the determining factor, and if you're smart enough to fight near terrain then you can duck out of LOS and laugh while his mech literally ****** away his hard-earned cash... the main balance factor will be how much it costs and how big a difference it makes in single engagement damage output.
#2178
Posted 04 March 2013 - 05:22 PM
#2179
Posted 04 March 2013 - 05:22 PM
#2180
Posted 04 March 2013 - 05:22 PM
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