

#2501
Posted 04 March 2013 - 05:54 PM
#2502
Posted 04 March 2013 - 05:54 PM
#2505
Posted 04 March 2013 - 05:55 PM
I would prefer these type of things in a skill tree. Where choosing 1 locks you out of the others. IE
Teir 1.
Coolant Flush Module - Speed Tweak - Weapon Tweak
Choosing 1 of those, locks you out of the other 2 for that variant. Gives the player a choice.
Do you get the extra cooling via consumable ? Or do you want more speed ? Or slightly faster cooldown on your weapons ? Because you can't have all 3.
With more and more teirs after that. All seperate for each variant. Etc etc.
As I said in my other post, I don't like where this is going to lead. It will be pretty much a 100% use thing, so just another cbill sink.
Edited by Fooooo, 04 March 2013 - 05:58 PM.
#2506
Posted 04 March 2013 - 05:55 PM




#2507
Posted 04 March 2013 - 05:55 PM
THREADCEPTION
I have no idea whats going on
#2508
Posted 04 March 2013 - 05:55 PM
#2509
Posted 04 March 2013 - 05:55 PM
I'm much more interested in how much damage artillery and air strikes will do.
#2510
Posted 04 March 2013 - 05:55 PM
Astroniomix, on 04 March 2013 - 05:45 PM, said:
Unfortunately, when you merge posts polls are lost. As I am just getting home and jumping into the thick of things, I am unsure who merged everything. I have a suspicion it was someone who was unaware of that merge issue. Again, I cannot confirm it as of now, sorry.
Sorry the polls got merged-deleted. I agree, they were great statistical data. I voted No to as many as I could (on my phone no less).
Cheers.
#2511
Posted 04 March 2013 - 05:55 PM
1) The C-bill option is better. So if that's the case, they should make the MC option the same because doing so would tempt more people to buy the MC option.
2) The MC option is better. This is pay to win so they should make the MC option the same because failing to do so will cause people to quit, resulting in fewer overall MC purchases.
3) Neither option is really better. But in this situation, personal preference will lean you one way or the other, meaning that you will likely either not by the MC version or be pissed off at a perceived pay to win advantage.
I can understand adding variation to an MC only hero mech, but this serves no purpose unless it's pay to win.
#2512
Posted 04 March 2013 - 05:55 PM
One more lost opportunity for the best selling point of this game IMO (customizing Mechs in the Mech Lab).
#2513
Posted 04 March 2013 - 05:55 PM
Don't lose us because of greed.
#2514
Posted 04 March 2013 - 05:55 PM
#2515
Posted 04 March 2013 - 05:55 PM
RedDragon, on 04 March 2013 - 05:44 PM, said:
Just to keep the guys in here informed: Results as of 5 pm PST before the topics were merged and my poll deleted: 400 votes, 75% against coolant flush, 25% for coolant flush.
Edit: @Niko: If you were interested in user opinions, you wouldn't have deleted the poll that gave you empirical evidence that 3/4 of your customers don't like coolant flush.
#2516
Posted 04 March 2013 - 05:55 PM
#2518
Posted 04 March 2013 - 05:55 PM
#2519
Posted 04 March 2013 - 05:55 PM
Larth, on 04 March 2013 - 05:54 PM, said:
i dont go for the 6 i run 4 if i run it at all, and i could definately benefit. My point isnt the specific build , but what it allows to become common in builds which is beyond what they wanted with role-warfare, will work against role-warfare.
#2520
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