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When Are We Gonna Get A Coolant Flush Module



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#2641 Skizzak

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Posted 04 March 2013 - 06:28 PM

View PostThontor, on 04 March 2013 - 06:26 PM, said:

the mods are doing a great job consolidating all of the feedback so it's easier for them to forward it all to the devs with a single link rather than 100


Yes but its 10x harder for the consumer to understand what is going on. This is a sensual hot mess.

#2642 LarkinOmega

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Posted 04 March 2013 - 06:28 PM

View PostThontor, on 04 March 2013 - 06:25 PM, said:

different ideas? seems like they are all the same subject to me.. coolant flush.. merging them together is done to make sure they aren't overlooked.. not to try and ignore


The thread I made was discussing the whys of the Flush module compared to the lack of true DHS. There was 1 other with a semi-similar topic that would have probably been a good merge. As far as making one mega thread about it, well, that's primarily to make it so long as to bury any decent ideas or discussion in the middle where they can easily be ignored, I mean missed.

Either way, 132+ pages means something.

#2643 MoonUnitBeta

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Posted 04 March 2013 - 06:29 PM

View PostDeeSaster, on 04 March 2013 - 06:26 PM, said:


Have you even read Paul's post? Or looked at his graphics? Both are very clear about it.

Or are you just trying to find a way out without admitting your misunderstanding?
I understand it clearly. It's that you need me to spell everything out to you that's the sad part. You still haven't proven me wrong. We don't know enough to even possible create an argument that ends in a conclusion. That's the point.

#2644 Tarman

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Posted 04 March 2013 - 06:29 PM

View PostHelmer, on 04 March 2013 - 06:26 PM, said:



No worries man. People are mad, its understandable. A little Raging is good for the soul sometimes...

The hate spewed at PGI for the merges is misplaced, that should be directed at the Moderators and Customer Service.

The "PGI doesn't care" posts are also misplaced, however, I can understand how it must feel right now. I know that's not the case, and I suspect most do as well, however, it's understandable that people are angry and feel betrayed. A little patience and understanding of our fellow Mechpilots goes a long way.
PGI has changed it's plans several times in response to community feedback, let's hope this is one of them. It's not always immediate, and some of the changes are still in the works (this stuff does take time) but I , personally, will give PGI the benefit of the doubt for now.



Cheers.



You're the best one of the greens by far, Helmer. The rest should train under you. But you have to admit this thread is a total mess.

#2645 MischiefSC

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Posted 04 March 2013 - 06:29 PM

View PostHelmer, on 04 March 2013 - 06:26 PM, said:



No worries man. People are mad, its understandable. A little Raging is good for the soul sometimes...

The hate spewed at PGI for the merges is misplaced, that should be directed at the Moderators and Customer Service.

The "PGI doesn't care" posts are also misplaced, however, I can understand how it must feel right now. I know that's not the case, and I suspect most do as well, however, it's understandable that people are angry and feel betrayed. A little patience and understanding of our fellow Mechpilots goes a long way.
PGI has changed it's plans several times in response to community feedback, let's hope this is one of them. It's not always immediate, and some of the changes are still in the works (this stuff does take time) but I , personally, will give PGI the benefit of the doubt for now.



Cheers.


All due props to you by the way. Voice of calm and logic in the face of the mob and all. I hope you're right but generally decisions on revenue generating products are part of a business case and a little more complicated than what equates to a cosmetic change to a product.

Admittedly I know absolutely nothing about how PGI runs their business or handles the MC vs F2P balancing or process but as a given rule anything that generates revenue is going to have a different approval process than a cosmetic one.

We'll see though. Hopefully there will be some sort of official response soon before The Beast breaks loose and starts terrorizing the neighborhood.

Edited by MischiefSC, 04 March 2013 - 06:31 PM.


#2646 DeeSaster

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Posted 04 March 2013 - 06:29 PM

View PostHelmer, on 04 March 2013 - 06:26 PM, said:

...good things, repeatedly...


I am glad you got this job. Keep up the good work mate. Much appreciated!

#2647 MoonUnitBeta

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Posted 04 March 2013 - 06:30 PM

View PostRadko, on 04 March 2013 - 06:27 PM, said:

Crazy thought: Use the heat-reducing module only when you have high heat. Then it won't be useless.

Crazy thought: What if I don't want to use all 35% at once, and spend real money on it?
Unless you advise that I get up to 90%, pop my MC module and run away? Then it's useful?
Or suppose I use my MC module, and miss with my alpha strike. Then it's useful?
Or suppose I use my MC module, and I die from headshot, getting cored, etc. Then it's useful?

Edited by MoonUnitBeta, 04 March 2013 - 06:31 PM.


#2648 Zero Neutral

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Posted 04 March 2013 - 06:31 PM

THE REAL TRICK IS COLLECTING ALL OF THE TEARS AND FREEZING THEM FOR USE AS COOLANT FLUSH!

Cry moar :(

#2649 MischiefSC

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Posted 04 March 2013 - 06:31 PM

View PostHelmer, on 04 March 2013 - 06:27 PM, said:



ARMA3!!! 500+ hours in ARMA2.. can't wait until tomorrow.



And so my post is not Off topic.


No to coolant flush.




Cheers.


Have you seen it? It's so pretty... oh so pretty. Weapon modules too. You can swap out the scope on your weapons. It's pretty freaking glorious. I wish, truly wish I could say I've ONLY played 500 hours in Arma 2. It's depressing how much time I've spent in that game.

#2650 Tie Ma

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Posted 04 March 2013 - 06:31 PM

Wow really? This game is goin to ****.

And you are going to tell the people who bought founders packs to support the game thinking it would be a successful f2p tojust deal with it.

Pgi is laughing all the way to the bank with the 5mil they made telling people this will be a f2p

#2651 WolvesX

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Posted 04 March 2013 - 06:32 PM

I don't support pay-to-win!

#2652 JadePanther

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Posted 04 March 2013 - 06:32 PM

View PostLarkinOmega, on 04 March 2013 - 06:23 PM, said:

Way to go PGI, lump all the threads together, even if they cover differing ideas. What a way to try and ignore it.


well seeing as the 130+ pages in here were all scattered to the wind thought the whole dang forum so much as to blot out the sun for any other reasonable topics..

bah funk it.. who needs to discuss anything else right.. burn down the pepsi and anyother cola plants.. Coke goes good with alcohol so we dont need any other cola around..

Coolant flush is the Only function of the game.. they are taking away all weapons and mechs... so that we only need to discuss coolant flush here.. u will get one mech with coolant flush and u get to race the enemy to flush urs faster and see who wins. then u can come back to the coolant flush warrior online forums to just talk about coolant flushing.

Sooo yea we need 200 topics about coolant flushing and nothing else in these forums.. WTG u tell those mods they are wrong to stop us from talking about coolant flush warroir online.. How dare they insinuate that we must talk about something other thancoolant flushing..

#2653 Helmer

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Posted 04 March 2013 - 06:33 PM

I probably missed it in the 133 pages ( most impressive) but I'm surprised no one has mentioned this.



Modules were intially described as "hacks" for your 'mech. You and your mechanic have spent time and money to improve sensor range. Or you've tweaked your sensor array to allow for 360 degree target retention, etc etc.

The idea of a coolant module doesn't really seem to fit the idea (and honestly neither to Artillery or Air Strikes) Granted , you can probably explain it away in fluff, however, it really doesn't seem to jive with previous modules.

Battletech, and Mechwarrior by extension, has always been a balance/pro/con game. If coolant is to be introduce (and I hope it wont for reasons that it promotes laser boating, mega alpha builds, amongst others) it needs to be as equipment.



Cheers.

#2654 Psikez

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Posted 04 March 2013 - 06:34 PM

View PostJadePanther, on 04 March 2013 - 06:32 PM, said:


well seeing as the 130+ pages in here were all scattered to the wind thought the whole dang forum so much as to blot out the sun for any other reasonable topics..

bah funk it.. who needs to discuss anything else right.. burn down the pepsi and anyother cola plants.. Coke goes good with alcohol so we dont need any other cola around..

Coolant flush is the Only function of the game.. they are taking away all weapons and mechs... so that we only need to discuss coolant flush here.. u will get one mech with coolant flush and u get to race the enemy to flush urs faster and see who wins. then u can come back to the coolant flush warrior online forums to just talk about coolant flushing.

Sooo yea we need 200 topics about coolant flushing and nothing else in these forums.. WTG u tell those mods they are wrong to stop us from talking about coolant flush warroir online.. How dare they insinuate that we must talk about something other thancoolant flushing..

What else is there to talk about? We're all really bored of crying about SRM cats and ECM

#2655 LarkinOmega

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Posted 04 March 2013 - 06:34 PM

View PostThontor, on 04 March 2013 - 06:31 PM, said:

So your thread was discussing coolant flush and you are upset it got merged in the coolant flush megathread.. got it

and you are wrong about the reasoning of merging all the feedback into one thread... it's so it won't be ignored, not visa versa


The fact that I am no longer confidant that it won't be, should speak volumes. It does to me at least. My confidence that this company will be able to make a balanced and fun game had been growing with the last several patches. This announcement, then the terrible coagulation of the threads has dampened it quite a bit.

I know why it happened, I understand the reasoning. It still wasn't the best way, just the quickest and easiest.

#2656 DeeSaster

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Posted 04 March 2013 - 06:35 PM

View PostMoonUnitBeta, on 04 March 2013 - 06:29 PM, said:

I understand it clearly. It's that you need me to spell everything out to you that's the sad part. You still haven't proven me wrong. We don't know enough to even possible create an argument that ends in a conclusion. That's the point.


I really don't get your point.

You can blow off 35% (at 10 sinks base BTW) heat with 1 MC module or with 2 cbill modules. Cost is not even an issue. You basically buy 1 module slot with hardcash.

It seemy, that you like to be able to blow 35% heat ONCE PER MATCH in two button presses instead of one, so you don't waste it. 35%? Once per match? Instead of having an extra free module slot to use for something else. Really? Do I get that right?

#2657 Kadassa

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Posted 04 March 2013 - 06:36 PM

How is it play to win?

Are you gona kill everyone with a single use coolant flush? o.o

#2658 stjobe

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Posted 04 March 2013 - 06:36 PM

View PostHelmer, on 04 March 2013 - 06:33 PM, said:

I probably missed it in the 133 pages ( most impressive) but I'm surprised no one has mentioned this.



Modules were intially described as "hacks" for your 'mech. You and your mechanic have spent time and money to improve sensor range. Or you've tweaked your sensor array to allow for 360 degree target retention, etc etc.

The idea of a coolant module doesn't really seem to fit the idea (and honestly neither to Artillery or Air Strikes) Granted , you can probably explain it away in fluff, however, it really doesn't seem to jive with previous modules.

Battletech, and Mechwarrior by extension, has always been a balance/pro/con game. If coolant is to be introduce (and I hope it wont for reasons that it promotes laser boating, mega alpha builds, amongst others) it needs to be as equipment.



Cheers.

Air Strikes (and off-board artillery, and other nice things) were supposed to be in the now-dead(?) Commander Tree.
Coolant Pods/Coolant Flush were promised never to be in MWO by several devs.

#2659 Deamhan

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Posted 04 March 2013 - 06:37 PM

View PostObsidianSpectre, on 04 March 2013 - 06:02 PM, said:

You're misunderstanding it. You'll get two flushes total, one for 20%, and one for 15%, for a total of 35%.

View PostOrzorn, on 04 March 2013 - 06:23 PM, said:

He thinks Paul's clarification was that the c-bill modules each gave 2 flushes, but he didn't read it carefully enough (I don't blame him, its written really odd. Paul is mixing plurals with singulars).


"The c-bill one" is Paul's weird way of referring to the combined system of both c-bill modules. And that would make sense with the rest of the sentence, as it costs you an extra module slot to get the extra flush.

2 flushes for 2 modules. 1 flush per module. Not 2 per module. 1.



I guess we'll have to wait and see but the way I understand it is that they said, in two different ways, that the c-bill module (that is just one of them, it doesn't matter which) will have two flushes vs the mc module's one. That you will have to buy both c-bill modules and equip them both to get the accumulated affect of 35% which the mc module offers with just one.

Therefore the trade-off and the one saving grace that makes it NOT P2W is that you trade off between saving a module slot or having a second 35% flush. If you want to save a module slot with the c-bill module then you give up either 15% or 20% depending on how cheap you want to be.

#2660 Moromillas

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Posted 04 March 2013 - 06:37 PM

View PostMoonUnitBeta, on 04 March 2013 - 06:24 PM, said:

I know, but that's still two flushes. I prefer that than one massive flush that ends up useless, I use at the wrong time, and something that costs real money. lol.

The fact remains that they both flush for the same amount, only one uses up an extra module slot, while the other you have to pay for.





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