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When Are We Gonna Get A Coolant Flush Module



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#741 sC4r

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Posted 04 March 2013 - 01:13 PM

well more modules, rebalancing to ER laser, ppc, er ppc
ppcs/erppc disable ecm for few secs
mg/flamer/lbx has increased crit chance/dmg
new map alpine peaks (next new map coming in 19.3.)
rework on jump jets
improved hit detection

and what the hell why i am writing this
go ahead and play the game if you wanna know whats new :D

#742 Caviel

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Posted 04 March 2013 - 01:14 PM

View PostKodiak Jorgensson, on 04 March 2013 - 01:04 PM, said:


if i remeber correctly they also exploded in TT for 20 points of damage?

It causes internal structure damage upon destruction, yes.

I do find it odd that PGI is opting to monetize enhanced cooling (C-Bills or MC) considering that we have DHS that only work at 1.4 because actual 2.0 DHS were too effective.

#743 Congzilla

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Posted 04 March 2013 - 01:15 PM

Why don't you login and play instead of wasting everyone's time with this post.

#744 Lefty Lucy

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Posted 04 March 2013 - 01:15 PM

I took a long hiatus and started playing more frequently this last weekend. I think the game is in great shape. Light mechs teleport less, weapons are more balanced, frustrating indirect fire spam is limited by ECM.

With state-rewind coming in tomorrow I think the game is going to finally be in a place where I'd prefer to see the developers focus on content rather than mechanics.

#745 VEightFreak427

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Posted 04 March 2013 - 01:15 PM

Yes there is a point. MWO is really good and it will just keep on getting better with what the devs have planned.

#746 AlexEss

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Posted 04 March 2013 - 01:15 PM

Well... this could get messy.


Now i would like it if you could use this once.. but it did in fact FLUSH YOUR COOLANT... so once you used it... No more heat sinks.

That would make it very useless... But it would be fun. Spike like crazy... ride that override like it was a lover and then BOOM flush the heat and do it again.. only this time you will die from it.

Then agaoin. i am not to worried yet. I will have to see how it actually work before i get annoyed.

#747 Tickdoff Tank

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Posted 04 March 2013 - 01:16 PM

View PostCaviel, on 04 March 2013 - 01:14 PM, said:

It causes internal structure damage upon destruction, yes.

I do find it odd that PGI is opting to monetize enhanced cooling (C-Bills or MC) considering that we have DHS that only work at 1.4 because actual 2.0 DHS were too effective.


Good point

#748 Extinction

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Posted 04 March 2013 - 01:16 PM

I put the important to read things in Bold or capital letters, cause i know when i just as for new content some fanboy jump in and tell me how awesome the new mechs or new cockpit items are, or how sweet looks the old map X with new snowflakes......

And a over half a year long beta ist just "roflmao". (especialy when you allready pay cash for things).

Thats now realy negativ...... i love battletech and played it in every form even longer that some people are old here. Mechwarrior online is a dream coming true for me. And i love PGI for getting the almost dead license and try to bring it back. But that doesnt excuse for a game thats not even close to a release state after soooo many months.

#749 Stone Profit

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Posted 04 March 2013 - 01:16 PM

Can we at least wait until it is implemented before the qq starts?

#750 Havyek

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Posted 04 March 2013 - 01:16 PM

If you have to ask like a douche, then no. There's no point in you coming back. Please go away.



OR


You could simply load up the Free game and decide yourself if the game was worth playing, instead of making a useless post about it.

#751 Hedonism Robot

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Posted 04 March 2013 - 01:16 PM

I am gonna be pissed if these modules are consumed every fight and I have to buy a new one for 100cbills after each round. If these are one time actives that do something cool each fight that would be much more palatable. These do need to be balanced to existing modules though. For instance if airstrike hits all mechs in a quadrent for 100 dmg why would i ever take 360 target over that.

#752 Fenix0742

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Posted 04 March 2013 - 01:17 PM

I wouldn't care one way or the other, had it not been for the fact that the devs explicitly said they would not add coolant flush. I'm really tired of the constant stream of blatant lies fed to us. At this point, I believe I was conned into getting a founders package, as 1:1 timeline (clan invasion) and CW, the two BIG selling points have been pushed back to the point of "it'll be in EVENTUALLY, you can trust us!"

#753 Kraven Kor

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Posted 04 March 2013 - 01:17 PM

View PostMagic Murder Bag, on 04 March 2013 - 01:11 PM, said:

in all honesty, don't truly understand why they're adding coolant flush as most pilots are aware of their heat (emphasis on most). it it were up to me i would make it so that they don't dissipate all the heat build up, but maybe somewhere along 10-20% of the total amount to keep it from being ridiculous (but we know that wont happen).


It should be like the TT Coolant Pods, period.

It should increase heat dissipation per sink for a short time, that's it.

And it should take tonnage / crit space. You can't have 200 Gallons of Coolant sitting on your mech and not adding weight and taking up space.

It should not be a module. Period.

But I guarantee you it is too late to change, and whatever we get, we'll be stuck with for a while.

Star Citizen cannot get here soon enough (to then further dash my hopes by turning out to be exactly what I don't want it to be...)

#754 FrostCollar

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Posted 04 March 2013 - 01:17 PM

View PostAethon, on 04 March 2013 - 11:53 AM, said:


The problem here is not that the X-5 would overperform if it had ECM. Rather, the 3M underperforms, whether or not it has ECM.

This, to me, suggests that the 3M needs help, not that the X-5 would be OP, especially since the X-5 would still be outperformed by other mechs in the role at which it would perform most strongly.

Also, the Raven is still a much smaller target; that is not something I expect to be adjusted.

Oh, the 3M does need some help - that I agree with. One the main issues is that the X-5 is a medium. A team could have multiple 3Ls and some X-5s as well versus a team of well meaning but probably doomed Jenners and bad Hunches/Centurions (note: some Hunchbacks and Centurion builds are bad, not that the chassis themselves are).

To the hitbox issue: I was referencing the recent complaints that the 3L is taking less damage from weapons or is otherwise glitching. I haven't experienced those issues myself, but a number of people say they have. The Raven does have small hitboxes and it should stay that way. That was one of the few things that got me through my time in the 2X and 4X before the pre-ECM 3L came out.

View PostBigJim, on 04 March 2013 - 11:46 AM, said:


Now that I agree with - I'd happily see streaks go back to how they were pre open-beta, but until that time (if ever, which I'm beginning to doubt), why is only the Raven allowed to be a realistic choice for a scout mech?

And still - why all the P2W QQ? (not from you I hasten to add, the above post is pretty sensible imo)

Thanks! I think the main issue is that since some games have had P2W issues (such as World of Tanks' gold shells) much of this community is on a hair trigger for any signs of it. I haven't seen any myself though and PGI needs to make money somehow. I'd rather they use the current system than subsription fees.

#755 Jerod Drekmor

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Posted 04 March 2013 - 01:18 PM

Well it didnt break MW4 so why it should break MWO?

#756 KingCobra

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Posted 04 March 2013 - 01:18 PM

WHY???????????????????????? of all the things PGI could be working on to make the game better I don't think new hero mechs and coolant pods are the ticket. This must be the MechWarrior Dark Ages http://www.youtube.c...e&v=ZttBj8k2_UI

Edited by KingCobra, 04 March 2013 - 01:28 PM.


#757 Orzorn

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Posted 04 March 2013 - 01:19 PM

View PostCaviel, on 04 March 2013 - 01:14 PM, said:

considering that we have DHS that only work at 1.4 because actual 2.0 DHS were too effective.

Prepare for Jenner's coring Atlas mechs in 3 seconds flat. :D

I'm with Kraven when I hope that this isn't like MW4 coolant flush. It really didn't like it in MW4, and I would not like it here.

One time, one flush, that's all you get. Maybe even mess up your heat generation for a limited (or permanent) time. You get one good hail Mary.

Quote

Star Citizen cannot get here soon enough (to then further dash my hopes by turning out to be exactly what I don't want it to be...)

Star Citizen is looking great to me. Its death system shows me that Chris Roberts is ready to make a serious kind of game. I'm very much looking forward to it.

Edited by Orzorn, 04 March 2013 - 01:20 PM.


#758 HRR Insanity

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Posted 04 March 2013 - 01:19 PM

View PostSurtr, on 04 March 2013 - 12:28 PM, said:

I'm speechless. I can't believe the dev's have added coolant flush. I'm not going to rage-quit, withhold money, etc. etc. I just think it is a terrible design decision.


Completely insane. The Devs are obviously smoking serious crack.

After all of the gnashing of teeth about heat balance, they now add something which is GUARANTEED to encourage broken heat-based configurations which will abuse the coolent flushes... AND are consumable which basically guarantees a revenue stream.

You might as well have added Gold Guass Ammo a la WoT.

Moronic.

#759 Tarman

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Posted 04 March 2013 - 01:19 PM

View PostStone Profit, on 04 March 2013 - 01:16 PM, said:

Can we at least wait until it is implemented before the qq starts?



NO

Pre-rage is essential for the real deal when the patch actually drops. You don't want people to go into a rage from just nothing, do you? Prime that ragepump!

#760 Mechteric

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Posted 04 March 2013 - 01:20 PM

I need to see how its to be implemented first, but initial thoughts are :

Mechwarrior 4 ride the line coolant flush = NO

Mechwarrior 3 full flush limited usage = YES





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