Roland, on 04 March 2013 - 12:38 PM, said:
In TT, if you run real hot, you suffer major penalties to virtually every aspect of piloting. None of that is in the current game, and there's basically no penalty at all for running exceptionally hot.
Khobai, on 04 March 2013 - 12:41 PM, said:
And yeah I agree MWO should have accumulative overheat penalties... but that would require reworking the entire heat system which is highly unlikely at this stage of the game.
Although I doubt it's ever going to happen - I still wish, every single night, that the Dev's start to implement Heat Penalties.. Something like reduced speed (both walking and torso), reduced Radar Efficiency, reduced accuracy...etc..etc.
All these little things would really make people stop and think before letting loose with their 5th Alpha of a match.
And really, that's something this game needs - A reason for people to not just Alpha-Strike constantly with no consequences.
From what I recall, an Alpha strike was usually a last ditch effort, because the potential harm that a sudden massive heat spike could do to your own 'Mech.