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When Are We Gonna Get A Coolant Flush Module



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#981 Terror Teddy

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Posted 04 March 2013 - 02:47 PM

View PostPoLaR, on 04 March 2013 - 02:20 PM, said:

Consumables are f***ing awesome.

Heat Flush Is fine for this, as It Is only usable a limited amount of times.. maybe even just once.

Is It really so bad?


That's all well and good for those with high heat demands. What do I get with Quad AC/2's?

10 seconds double fire rate with reload accelerator?

#982 Kraven Kor

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Posted 04 March 2013 - 02:47 PM

I agree to an extent, though I'm not exactly fond of the CoD "killstreak" system or whatever.

I just think the Airstrikes and Artillery Strikes need to be Commander only, with 1 use per match, and with a bit of a delay to make them difficult to use against any team that isn't just camping a single spot.

And Coolant Flush makes Baby Kerensky sad. If they did it like Coolant Pods (weight, crit spaces, chance to explode, and only increases cooling efficiency for a short time) I'd be all for them.

If it is MW Coolant Flush, well, @#$%.

#983 Zerstorer Stallin

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Posted 04 March 2013 - 02:48 PM

Its hard to believe its coming to this.

Wow just wow.

Edited by Zerstorer Stallin, 04 March 2013 - 02:48 PM.


#984 Signal27

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Posted 04 March 2013 - 02:49 PM

I'm personally going to reserve judgement until we see just how exactly it works. It's a consumable item, after all. For all we know, that could mean you only get ONE coolant flush and then IT'S GONE.

Just like how World of Tanks handles their own consumables.

Edited by Signal27, 04 March 2013 - 02:50 PM.


#985 TibsVT

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Posted 04 March 2013 - 02:49 PM

View Postskullman86, on 04 March 2013 - 02:41 PM, said:


A quick flush to dissipate massive amounts of heat in an emergency with long term cooling efficiency taking a hit due to the lack of coolant in the heatsinks.


Exactly. It will need to have an adverse effect on the Mech that uses it so its not just abused. The other side of that is that it forces people to be conscious of their heat which will hopefully convince people that a cooler running setup is better than a cheap flush.

#986 Orzorn

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Posted 04 March 2013 - 02:50 PM

View PostChavette, on 04 March 2013 - 02:25 PM, said:

No. Because its the MWO equivalent of LoL summoner spells, and thats fine.

But summoner spells weren't bought with cash nor did you run out of them.

Of course, assuming you'd even run out of MWO's consumable. We have no info on that yet, only our assumptions based on the name (Which may actually be consumed in-game, but returned afterward. We've no idea yet).

#987 benth

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Posted 04 March 2013 - 02:50 PM

I don't understand the "but it'll be expensive" argument.

If it's expensive, then the people that pay will have the advantage of using it that much more.

Paying to have the advantage.. perhaps, paying to win?

#988 Zerstorer Stallin

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Posted 04 March 2013 - 02:50 PM

View PostSignal27, on 04 March 2013 - 02:49 PM, said:

I'm personally going to reserve judgement until we see just how exactly it works. It's a consumable item, after all. For all we know, that could mean you only get ONE coolant flush and then IT'S GONE.

Just like how World of Tanks handles their own consumables.



Did you read the quote above?!?

#989 Cache

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Posted 04 March 2013 - 02:51 PM

View PostRedDragon, on 04 March 2013 - 12:59 PM, said:

So, do you think the implementation of coolant flush is a good idea?

I'm going to wait and see how much they (all consumables) cost and how well they work before I do something silly like panic about them... or even give an opinion on them.

#990 para

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Posted 04 March 2013 - 02:51 PM

If it is handled like in WoT, not having it will put you at a MASSIVE disadvantage vs people who use it.

#991 Tincan Nightmare

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Posted 04 March 2013 - 02:51 PM

Am I reading the response wrong? He was asked if they considered adding coolant pods, not flush, and he said that they looked at the idea but then dropped it. He even gave good reasons why they dropped it. So it looks like they aren't going back on their word and coolant flush/pods are still out. Or am I missing something else on a different thread or announcement?

#992 Super Mono

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Posted 04 March 2013 - 02:52 PM

View PostHawkeye 72, on 04 March 2013 - 02:35 PM, said:

Here:


I love how the staff already outlined why this is a terrible idea, and people are still espousing a "wait-and-see" attitude when the devs do a 180 and decide to go for a mad cash grab.

#993 Joseph Mallan

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Posted 04 March 2013 - 02:52 PM

Don't forget you have to have a Command Console(D-DC) to do this evil! I have 2 of them! :P

Edited by Joseph Mallan, 04 March 2013 - 02:54 PM.


#994 Mechwarrior Buddah

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Posted 04 March 2013 - 02:52 PM

View PostHawkeye 72, on 04 March 2013 - 02:35 PM, said:

Here:


here:

Quote

Upon release players will have access to Coolant Flush, Air Strikes, and Artillery Strikes.

http://mwomercs.com/...director-update

#995 Sifright

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Posted 04 March 2013 - 02:52 PM

Consumables has a very real potential to be P2W, I can't imagine pgi would go that route they removed R+R to not have it become P2W due to ammo costs being extravagant.

Edit: that said, I am worried.

Edited by Sifright, 04 March 2013 - 02:52 PM.


#996 Orzorn

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Posted 04 March 2013 - 02:52 PM

View PostZerstorer Stallin, on 04 March 2013 - 02:50 PM, said:



Did you read the quote above?!?

Where in the above quote does it say anything about multiple uses?

Besides that, that was the classical idea of mounted coolant pods. This is markedly different, and we won't know until they clarrify.

I would be fine with a single (in-game) use. That really isn't very overpowering. You get one hail Mary and that's it.

Then again, we've seen how the metagame reacts to certain items before. It very well could be too powerful. I guess we'll have to see.

Edited by Orzorn, 04 March 2013 - 02:54 PM.


#997 Kraven Kor

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Posted 04 March 2013 - 02:53 PM

If you played MW4 and liked it, more power to you.

I hated it. Not solely due to Coolant Flush, but rather because Multiplayer had exactly one tactic: Load up on as many of the biggest gun or LRM as you could, Alpha / Flush / Alpha / Win. It was 100% who shot first, and who guessed the right distance to lag shoot. LRM's were even easier, if less effective. Then you had the one guy in MLas Nova who would wait until everyone had flushed and go around cleaning up (if not previously taking 160+ points of alpha damage...)

I am not looking forward to 4x CUAC/20 and a Coolant Flush allowing double-double-alpha's of 320 points of damage...

#998 Mechwarrior Buddah

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Posted 04 March 2013 - 02:53 PM

View PostRedDragon, on 04 March 2013 - 12:59 PM, said:

Out of curiosity. There are already some threads concerning this, so maybe we can gather the opinions in one single poll, like we did with 3rd-person view.


like that one, this one will accidentally be broken if it gets too many replies and then locked

my bet is theyre mc items

Edited by Mechwarrior Buddah, 04 March 2013 - 02:54 PM.


#999 Karyudo ds

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Posted 04 March 2013 - 02:53 PM

View PostOrzorn, on 04 March 2013 - 02:46 PM, said:

Admitedly, coolant flush being a weightless module would solve the problem of "[if] it doesn't even last a single fight, why have it?" because it wouldn't be taking up any weight, and thus wouldn't feel useless for only working once.


Plus you would have to pay module prices to unlock and buy it. Really didn't want to see a return to MW4 and the coolant flush always was a crutch. If they charge out the bum on this at least it wont be something everyone always has but it already sounds like the go-to module.

Only good feeling I'm getting is that of getting more modules... though I'm also slightly worried about teams spamming Air-strikes. So we'll have to see how this goes.

#1000 Signal27

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Posted 04 March 2013 - 02:54 PM

View PostZerstorer Stallin, on 04 March 2013 - 02:50 PM, said:

Did you read the quote above?!?


This one?



View PostBertyBargo, on 04 March 2013 - 02:38 PM, said:

Posted Image


If so then yes I did. For all we know, the devs changed their minds once they thought they figured out a way they could implement it without breaking balance too badly.

Again: I'm going to wait and see rather than adopt the Chicken Little approach right here and now. If the implementation sucks then YES, I'm going to complain.

Edited by Signal27, 04 March 2013 - 02:55 PM.






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