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When Are We Gonna Get A Coolant Flush Module



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#1341 Ilwrath

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Posted 04 March 2013 - 04:02 PM

View PostEldragon, on 04 March 2013 - 03:54 PM, said:


If you really need coolant flush; and can't keep your finger off the trigger: Think of it as the reintroduction of Repair and Rearm.


Coolant flush will increase dps. It will gimp some players because they have to sacrifice 1 extra module slot.
How nice?

At least the forum will be fun reading tomorrow.

#1342 Budor

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Posted 04 March 2013 - 04:03 PM

There shouldnt be any difference in the 2 variants (cbills/mc). Utter ********.

#1343 masterojack

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Posted 04 March 2013 - 04:03 PM

View PostMelcyna, on 04 March 2013 - 04:01 PM, said:

as long as there's a hardcap on the number of consumables usable per battle and as long as the C-Bills cost is reasonable, the OP is naturally missing by a mile

it becomes P2Win under the situation where the 2 condition above is not true

if PGI had any sensible brain? then the 2 condition above should apply (mainly since EVERY sensible game uses them)

if they don't then OP can continue his chorus of P2W, if they do then OP will pretty much sound stupid..


did u see the post made in command chair about the consumables?

http://mwomercs.com/...44#entry1996644

that's why i'm pissed. Using 2 slots for cbill version is just fine! If you happen to have a mech with more than 2-3 module slots. Which there are few

#1344 DirePhoenix

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Posted 04 March 2013 - 04:03 PM

I am not concerned about Air Strikes/Artillery as much as I am the Coolant Flush modules.

We still have no details on exactly how these will be implemented, but at least the TT Coolant Pods were balanced by the fact that they took up mass, crit space, and could explode. Modules take up no mass, and the only space they take up is a module slot. I am pretty sure that no matter what manner they're implemented, players will be dedicating at least one module slot on every 'mech to a coolant flush module.

#1345 Mechwarrior Buddah

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Posted 04 March 2013 - 04:05 PM

View PostKurshuk, on 04 March 2013 - 03:59 PM, said:

Just one more piece that makes me cringe and wish they hadn't used F2P for something I care so much about.

me too

View PostIceSerpent, on 04 March 2013 - 04:02 PM, said:


It's not a saving grace - those two uses are 15% one use and 20% another use, not 15%+20% twice per match.


Quote

Coolant Flush 1 and 2 are stackable.

kinda says they are O.o

#1346 Jetfire

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Posted 04 March 2013 - 04:03 PM

The crux of the issue is the 2x module slots, also, how will this scheme work for air strikes and artillery? 1 small boom, 2 med boom, GOLD Big Boom? That's just wrong. They really need to be identical in function, just balance lower profit vs convenience.

GOLD 1 month supply
CB 20K per refill

PGI, please do this instead.

#1347 Liberty

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Posted 04 March 2013 - 04:03 PM

Pay to Win is one door you want to keep closed for the good of the game. It starts off small with a little here and there and then it becomes the flavor of the week to get one up on your opponent. The fox has a head peeking in the hen house and it is up to us whether we allow the rest of the fox in.

#1348 AceTimberwolf

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Posted 04 March 2013 - 04:03 PM

Yea I know that we don't like the coolant flush module but for Air and Artillery what do you guys think? It should require a significant space in your Mech to be able to use them aside from equipping the module slot. It should require that the Command Console be equipped and take 2 to 3 crit slots. I was excited that this was going to be apart of the game when it was first announced but i hope that the implementation is done correctly. We shouldn't be able to spam air strikes and Artillery in a match. Should be kept to a max every match even if more people are capable of delivering one.

Edited by AceTimberwolf, 04 March 2013 - 04:04 PM.


#1349 Bashars

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Posted 04 March 2013 - 04:03 PM

The Sky is falling............ The sky is falling........

RUN Chicken little RUN...........


And if all of those can be bought with CBills and MC then its not P2W....... you have no clue what going to be comming. So stop acting like an ******* and ***** when they tell us and we see the costs.

#1350 Star Captain Obvious Kerensky

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Posted 04 March 2013 - 04:03 PM

View Poststjobe, on 04 March 2013 - 04:00 PM, said:

Ah, but they're not. You see, percentages are funny. Subtracting 15% first and then 20% is not the same as subtracting 35% in one go:
100 - 15% = 85
85 - 20% = 68

100 - 35% = 65

68 != 65

The MC one is clearly better than the CB ones combined.


You would be correct; if thats how they worked. If you buy two, you get the 35% bonus for both flushes.

Besides, even if you buy one, I would rather have two Coolant flushes for 20%, than one for 35%. MATH!

Edited by Eldragon, 04 March 2013 - 04:04 PM.


#1351 Rina Fujimoto

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Posted 04 March 2013 - 04:04 PM

I've noticed a lot of people saying things like "35% heat reduction isn't too bad!"

Now, whether or not coolant is acceptable or not, is not the focus of this thread, why I made this thread, is that I wanted to clarify one thing that most of you seem to miss.

The instant 35% heat reduction is what you get with 10 heat sinks, it increases with the more heat sinks you have.

Posted Image

From the post:
http://mwomercs.com/...44#entry1996644

Just wanted to clarify that for you all.

#1352 Voridan Atreides

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Posted 04 March 2013 - 04:04 PM

View PostAntiCitizenJuan, on 04 March 2013 - 03:57 PM, said:

How about more mechs? Or more maps? Or more Camo Patterns?



Coming, coming, and....coming.

Edited by Voridan Atreides, 04 March 2013 - 04:04 PM.


#1353 LarkinOmega

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Posted 04 March 2013 - 04:04 PM

Exacerbating heat issues that were caused by design decisions, then introducing a "solution" that requires repeat purchases to be effective, is a rather low move.

Going to be interesting to see how they solve this problem, either way it should set a precedent that people can rely on.

#1354 Larth

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Posted 04 March 2013 - 04:04 PM

Personally I'd take the C-bill version. Yeah more module slots, but at least I could use it twice as opposed to once. Same total flush amount, but if I don't mega overheat, then twice > once. Besides, they are one shot wonders. I'd rather have a cool mech, than constantly spending MC or C-bills to to re-buy a module. It does give some cooling without making it too powerful in theory. Thereby still kind of reinforcing the idea of tactics and/or making your mechs a bit more balanced. Since I brawl, mine tend to be balanced, cuz overheating at point blank range is suicide.

#1355 Lootee

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Posted 04 March 2013 - 04:05 PM

L2P. Shoot them in the head. It's balanced.

#1356 Michael Costanza

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Posted 04 March 2013 - 04:05 PM

Does more heat sinks mean more of an effect from the coolant flush? Or, are they saying that 35% is dissipated if you have 10 heat sinks but if you have 20, you actually dissipate less heat?

#1357 Josef Nader

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Posted 04 March 2013 - 04:05 PM

Posted Image

#1358 Antonio

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Posted 04 March 2013 - 04:05 PM

So the problem I see with this is that in the command chair post, Paul says the MC version would take up one module slot but to get the same effect from the c-bill versions stacking it would take 2 slots. What we are really getting with the MC are extra module slots. My poor K-2 only has only 2 slots with master so I would be completely tied up if I wanted to use the c-bill versions.

#1359 One Medic Army

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Posted 04 March 2013 - 04:05 PM

View PostShumabot, on 04 March 2013 - 03:37 PM, said:

http://mwomercs.com/...44#entry1996644
This game is now pay to win.



I await your rebuttal.

Did you read?
It's like being able to buy a Target Range lvl2 module for MC.
The exact same thing with the exact same effect is available for CBills.
Upon closer inspection they are not exactly the same, but I'd call them comparable, with the CBill version being the superior option.

It's not P2W unless the cost in CBills are so prohibitive that MC or premium are the only reasonable ways to get it.

Edited by One Medic Army, 04 March 2013 - 04:15 PM.


#1360 TheCas

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Posted 04 March 2013 - 04:05 PM

View Postmasterojack, on 04 March 2013 - 04:03 PM, said:


did u see the post made in command chair about the consumables?

http://mwomercs.com/...44#entry1996644

that's why i'm pissed. Using 2 slots for cbill version is just fine! If you happen to have a mech with more than 2-3 module slots. Which there are few



stop complaining and master your mech for extra module then





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