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Ammo Blowouts And Logic (Probably Not What You Think)


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#1 Kaelin

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Posted 05 December 2012 - 06:00 PM

Let's assume for the minute you've dropped the SMLAS off of your hunchback-4G in order to fit CASE on that precious and highly volatile two tons of kaboom in your LT.

you take critical damage to your LT and your ammo blows it out, and your arm along with it. vexing as this is, it's the name of the game, and you're thankful that the CASE did it's job and you're not yet a smouldering wreckage.

how did the round that was chambered in the gun on the opposite side vanish?

surely you should still have that one round remaining?

I know for the most part this isn't a major issue since most weapons have the ammunition stowed in the same location or (corresponding torso when mounted on a limb) and a blowout CASE or not usually knocks the weapon out anyway...

but for machines where the ammo is stowed in the opposite torso - or modified in such a way that it is -, surely if the weapon was ready to fire you should have a single shot/volley* remaining?

*volley doesn't include 'ultra' AC's since the ammo feed is integral to it operating in that fashion.

Just my thoughts.

Edited by Kaelin, 05 December 2012 - 06:02 PM.


#2 Pancakeman

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Posted 05 December 2012 - 06:06 PM

Interesting...it would make sense that you could fire the "one in the chamber". Maybe the electronics prevents the weapon from firing with a "magazine"? I know many handguns are like that. Even with one in the chamber, it won't fire without the clip loaded.

#3 Lictor

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Posted 05 December 2012 - 06:13 PM

+1

#4 Kaelin

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Posted 05 December 2012 - 06:13 PM

View PostPancakeman, on 05 December 2012 - 06:06 PM, said:

I know many handguns are like that. Even with one in the chamber, it won't fire without the clip loaded.


I don't, but then again I don't have that much experience with hand-guns :). it sounds like a safety feature to prevent a 'misfire' of some description.

but you see my point?
it would open up an avenue for more tactical fitting, placing ammo to minimise the risk but still having that "one last shot" as it were.

Edited by Kaelin, 05 December 2012 - 06:14 PM.


#5 Pancakeman

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Posted 05 December 2012 - 06:16 PM

View PostKaelin, on 05 December 2012 - 06:13 PM, said:


I don't, but then again I don't have that much experience with hand-guns :). it sounds like a safety feature to prevent a 'misfire' of some description.

but you see my point?
it would open up an avenue for more tactical fitting, placing ammo to minimise the risk but still having that "one last shot" as it were.

Well that's what I'm saying. You can't fire, even with a round in the chamber, if you don't have a clip or more ammo(Depending on the weapon).

That's just how thought process is. I mean, I could be wrong, and being able to fire that last shot would certainly make life more interesting. I nailed a jenner with my last two gauss rounds yesterday. That was fun.

#6 Stradivarious

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Posted 05 December 2012 - 06:19 PM

Thats actually how it is in TT, you still have the round in the gun.

I'm assuming they took the easy road on this at PGI however, it could have been a lot more complex interfacing weapon recharge with the location of reloading round in the system. Not really sure it's something I care about them changing, I'd rather they work on more important items, save this "fluff" item for later. :)

As far as comparing an ammo blowout to a modern day firearm, handheld or otherwise, as long as the firing mechanism, bore and bolt assembly aren't damaged by the explosion, random wreckage getting in the way, it will still fire. Think dropping the mag on a chambered handgun, the one in the chamber still fires, it just has nothing to reload.

Edited by Stradivarious, 05 December 2012 - 06:21 PM.


#7 JimSuperBleeder

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Posted 05 December 2012 - 06:22 PM

I think if your ammo detonates it should shoot off in all directions.
15 rounds of AC20 ammo gets hit... Shells all over the place. Legacy LRM boat gets nailed... Half the map is gone.

#8 Kaelin

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Posted 05 December 2012 - 06:25 PM

View PostJimSuperBleeder, on 05 December 2012 - 06:22 PM, said:

I think if your ammo detonates it should shoot off in all directions.
15 rounds of AC20 ammo gets hit... Shells all over the place. Legacy LRM boat gets nailed... Half the map is gone.


heaven forbid you should be carrying MG ammo in TT that exploding did more damage than a nuke (we checked).

but yeah, that's why I added the detail about CASE it if the ammo blows the whole section is gone but damage doesn't transfer inward.

#9 JimSuperBleeder

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Posted 05 December 2012 - 06:28 PM

View PostKaelin, on 05 December 2012 - 06:25 PM, said:


heaven forbid you should be carrying MG ammo in TT that exploding did more damage than a nuke (we checked).

but yeah, that's why I added the detail about CASE it if the ammo blows the whole section is gone but damage doesn't transfer inward.


I have CASEs on all my Ballistic and Missile/Rocket based mechs.

#10 Kaelin

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Posted 05 December 2012 - 06:30 PM

View PostStradivarious, on 05 December 2012 - 06:19 PM, said:

As far as comparing an ammo blowout to a modern day firearm, handheld or otherwise, as long as the firing mechanism, bore and bolt assembly aren't damaged by the explosion, random wreckage getting in the way, it will still fire. Think dropping the mag on a chambered handgun, the one in the chamber still fires, it just has nothing to reload.


but yeah, hardly a major gameplay concern, I just wanted to hear everyone's thoughts

#11 MasterofBlasters

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Posted 05 December 2012 - 06:33 PM

Perhaps the firing delay for ballistics is for the round being loaded into the chamber?

Edited by Barg12, 05 December 2012 - 06:33 PM.


#12 Kaelin

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Posted 05 December 2012 - 06:39 PM

View PostBarg12, on 05 December 2012 - 06:33 PM, said:

Perhaps the firing delay for ballistics is for the round being loaded into the chamber?


ehm... no, that's just "WIP" netcode.

#13 Cache

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Posted 05 December 2012 - 06:41 PM

View PostStradivarious, on 05 December 2012 - 06:19 PM, said:

Thats actually how it is in TT, you still have the round in the gun.

Not from my read on the TT rules. Do you have a page reference so I can re-check?

#14 Sayyadina

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Posted 05 December 2012 - 06:42 PM

Wait.

Shouldn't a mech standing behind a case equipped mech that suffers an ammo exlosion recieve the bulk of the damage?

Poor little jenner :)










I KEED, I KEED!

#15 Vermaxx

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Posted 05 December 2012 - 06:44 PM

View PostPancakeman, on 05 December 2012 - 06:06 PM, said:

Interesting...it would make sense that you could fire the "one in the chamber". Maybe the electronics prevents the weapon from firing with a "magazine"? I know many handguns are like that. Even with one in the chamber, it won't fire without the clip loaded.

I don't know any handgun that won't fire the round in the chamber without a mag. It won't even lock the slide to the rear afterward - it cycles to an empty chamber and is done.

#16 Kaelin

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Posted 05 December 2012 - 06:45 PM

View Postcache, on 05 December 2012 - 06:41 PM, said:

Not from my read on the TT rules. Do you have a page reference so I can re-check?


I was thinking that but in TT the concept of reload times is kinda academic, there may well be a revision for L3~ rules for that contingency.
(actually, none of the mechs I ever used had CASE, an ammo explosion was usually terminal anyway)

#17 JimSuperBleeder

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Posted 05 December 2012 - 06:46 PM

View PostJenorra Bekker, on 05 December 2012 - 06:42 PM, said:

Wait.

Shouldn't a mech standing behind a case equipped mech that suffers an ammo exlosion recieve the bulk of the damage?

Poor little jenner :)




I think it does do some damage to people standing right next to you. Pretty sure I have heard about people TK'ing from ammo detonation.

#18 Stradivarious

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Posted 05 December 2012 - 06:58 PM

View Postcache, on 05 December 2012 - 06:41 PM, said:

Not from my read on the TT rules. Do you have a page reference so I can re-check?


B&N Nook with the BTech compendium in .pdf to the rescue, looking it up for ya.

#19 Quazil

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Posted 05 December 2012 - 07:00 PM

How about ... The feed mechanism is destroyed and presumed jammed.

Edited by Quazil, 05 December 2012 - 07:01 PM.


#20 GatorG

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Posted 05 December 2012 - 07:15 PM

On a related not, if you have your weapon and ammo not located in the same place, you should be able to drop the ammo if the weapon is destroyed, why would you keep carrying that bomb around. The same argument could be mad for the gauss rifle, but I would follow that with if your team looses you have to buy it again, and any ammo dropped would have to be repurchased, although with 75% that is not a big deal.





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