Jump to content

Ecm Must Change


176 replies to this topic

#141 BunnyWabbit

    Member

  • PipPipPipPipPip
  • 104 posts

Posted 06 December 2012 - 08:45 PM

Honestly the only reason I dislike it is because it forces me to carry a lot more burden to win a match. Typically I kill around 3-4 mechs a match one average and this used to be enough to win. Id go for the most dangerous targets and let my team deal with most of the lights using their srm and lockon type weapons and such. Most of the time this would work out in my favor however now because of ecm I am forced to both kill a lot of heavy mechs and kill the light mech as well because the other people on my team cant aim at all and now cant kill the light mechs. Honestly I dont think ecm is too powerful I think lights take too much time to kill now, and I say that as someone who can aim and gets 400k-1.2mdamage per match. If I have to kill both the heavies and the lights the lights should not take me more time to hunt down and kill than the heavy mechs imo.

#142 GalaxyBluestar

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,748 posts
  • Location...

Posted 06 December 2012 - 08:50 PM

View PostCodejack, on 06 December 2012 - 08:35 PM, said:





I hope Salient enjoys playing with himself, because that attitude will kill this game.


i have to admit ssrm boats are too easy and have had it too easy but a system that renders all missles useless unless you can sneak in a TAG without being spotted is just as narrowminded of gameplay as the streak cat was. this game only plays well when you have lots of different mechs being able to do different things but everyone's determined to do the same things over and over and not giving a damn about anyone else's misfortunes. i'm just getting bored of it.

View PostBunnyWabbit, on 06 December 2012 - 08:45 PM, said:

Honestly the only reason I dislike it is because it forces me to carry a lot more burden to win a match. Typically I kill around 3-4 mechs a match one average and this used to be enough to win. Id go for the most dangerous targets and let my team deal with most of the lights using their srm and lockon type weapons and such. Most of the time this would work out in my favor however now because of ecm I am forced to both kill a lot of heavy mechs and kill the light mech as well because the other people on my team cant aim at all and now cant kill the light mechs. Honestly I dont think ecm is too powerful I think lights take too much time to kill now, and I say that as someone who can aim and gets 400k-1.2mdamage per match. If I have to kill both the heavies and the lights the lights should not take me more time to hunt down and kill than the heavy mechs imo.


ditto i've alphad an commando with 4erlrg lasers twice and he didn't go down and that was a lot of time wasted.

#143 Shiney

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 683 posts

Posted 06 December 2012 - 09:14 PM

It's completely unbalanced so I just did what any smart person does, go with what's unbalanced and play with that. My kills are back to normal again.

#144 Fortune

    Member

  • PipPipPip
  • 90 posts

Posted 06 December 2012 - 09:40 PM

I just don't get why they make the ECM as it is now. Like OP puts it, it's makes many other system useless while the only counter to it is itself. Should just make the ECM reduce enemy radar detecting range with longer lockon time and that's it. Makes everything inside the "bubble" completely invisible on others' radar is just too overpowered (not counting the "jam one target and it goes totally blind" bs).

#145 Mechrophilia

    Member

  • PipPipPipPipPipPip
  • Shredder
  • Shredder
  • 397 posts

Posted 06 December 2012 - 10:34 PM

I was looking in my mech bay interface, and I couldn't understand how to tell which mechs were ECM capable, and which ones weren't. (Please forgive the ignorance. I've been away for a little while). Which 4 mechs are the current ECM'ers?

To the topic: I have learned that in games such as these, changes are contunuously happening. If this new ECM is super powerful, I will justy "imagine" that I am fighting in a war where a recent technological discovery has caused a huge imbalance on the battlefield, and make do or adapt as much as possible until something else changes. (I may have to buy a light ecm mech and fight fire with fire for a while). It's a fun way to approach this sort of thing (to me anyway). :blink:

Good hunting, pilots!

#146 Lerzpftz

    Member

  • PipPipPipPipPipPip
  • 393 posts
  • LocationGermany

Posted 06 December 2012 - 11:18 PM

View PostAsmudius Heng, on 06 December 2012 - 06:22 PM, said:

Did i make myself more clear?


Yes. That was a well written post. I see your points, but still disagree. ;-)

#147 Corvus Antaka

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 8,310 posts
  • Twitch: Link
  • LocationInner Sphere

Posted 06 December 2012 - 11:58 PM

View PostTilon, on 06 December 2012 - 03:35 PM, said:

Sarna.net:



When this becomes somewhat true, ECM will be balanced. Currently, it is jamming mechs far outside of its effective range, which makes no sense.

What, is the enemy mech somehow jamming itself to prevent LRMs from locking on at 800 meters distant?

Current implementation makes no logical sense whatsoever.


+1

#148 ryoken12

    Member

  • PipPip
  • 26 posts
  • LocationToronto Canada

Posted 07 December 2012 - 03:33 AM

ECM is killing the game. Plain and simple. I have stopped playing, and a budy of mine has stopped playing. 5 Guys i talked to in WoTs forum have stopped playing, and 7 in Freelancer forum i talked to have stopped playing. This is just those i know, and have talked to. All of them for same reason. ECM SPAM! They introduced a new system, and that system is too powerful, and all wrong to what it does in Real Battletech. They keep this ***** up, and they will lose all but the hardcore players, and then those select few will not be enough to support what could be a great game, and like so many in the past it will die.

#149 Urza Mechwalker

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • 394 posts
  • LocationBrazil, Santa Catarina

Posted 07 December 2012 - 03:40 AM

View PostCodejack, on 05 December 2012 - 07:05 PM, said:

Well, we've had enough feedback, now, and certainly enough experience. Simple game theory tells you how this will work out: You have one system that counters several other systems, and its only counter is itself, which leads to massive imbalances depending on which team has more ECM mechs. Which means that smart teams are running 2+ ECM mechs, which gives them an even bigger advantage than they had before.

I only PUG; my friends don't play PvP games (I'm only here because I am, and always have been, a Mechwarrior fanatic) and I'm not interested in the guild/house/[REDACTED] system so I can play with random strangers, so the choice I face every drop is: Run my ECM mech and hope that the other side doesn't have more, or run one of my fun mechs and hope that everyone on the other side is stupid.

That's the entire balance of the game. The Rochambeau system has been turned into rock-paper-shotgun.

At the very least, there need to be counters to ECM other than, "more ECM." NARC and BAP should each counter ECM in different ways (one long range and one short range?). TAG shouldn't have to keep painting the target so you can lock. The detection range decrease is just insane.

As near as I can tell, the ECM system was balanced against the current state of the game, which is just ALL screwed up due to optimization and netcode issues. Basically, they set out to eliminate the streakcat, and they wound up eliminating all but 4 mechs.



there is othe rcoutner to ECM. Fire a lot of weapons at the ECM mech and eventually the ECM will stop.

View Postryoken12, on 07 December 2012 - 03:33 AM, said:

ECM is killing the game. Plain and simple. I have stopped playing, and a budy of mine has stopped playing. 5 Guys i talked to in WoTs forum have stopped playing, and 7 in Freelancer forum i talked to have stopped playing. This is just those i know, and have talked to. All of them for same reason. ECM SPAM! They introduced a new system, and that system is too powerful, and all wrong to what it does in Real Battletech. They keep this ***** up, and they will lose all but the hardcore players, and then those select few will not be enough to support what could be a great game, and like so many in the past it will die.



I dont get it. I barely feel any difference in game with ECM. I had not a SINGLE moment where I perceived myself to have been negatively affected by the presence of an ECM boat. I dotn get how this can destroy the game?


Do peopel really play usign the mini map as their main way of orientation? jsut LOOL

#150 ryoken12

    Member

  • PipPip
  • 26 posts
  • LocationToronto Canada

Posted 07 December 2012 - 03:48 AM

View PostUrza Mechwalker, on 07 December 2012 - 03:40 AM, said:







Do peopel really play usign the mini map as their main way of orientation? jsut LOOL


No i came here to play Battletech. They said this was going to be Battletech, just online instead of pen/paper/minis. This is sadly NOT Battletech because they are using names only, and changing all the gear in game to do what they want it to do, and not what it does in "real Battletech" So all you are going to get is the first person shooter junkies, as all the Battletech players leave to go play a real Battletech game.

#151 Urza Mechwalker

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • 394 posts
  • LocationBrazil, Santa Catarina

Posted 07 December 2012 - 04:07 AM

View Postryoken12, on 07 December 2012 - 03:48 AM, said:

No i came here to play Battletech. They said this was going to be Battletech, just online instead of pen/paper/minis. This is sadly NOT Battletech because they are using names only, and changing all the gear in game to do what they want it to do, and not what it does in "real Battletech" So all you are going to get is the first person shooter junkies, as all the Battletech players leave to go play a real Battletech game.



wai wait. they said woudl be MECHWARRIOR. MEchwarrior is like a parallel franchise that ALWAYS took liberties to make a more interesting comptuer game than battletech.


Yes ECM is more powerful on some areas here, but hta because tis main usage( to cotner C3) will not be present since we will not have C3 in game.

#152 Mack1

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 596 posts

Posted 07 December 2012 - 04:09 AM

All battles from now on will be lazers and ballistics only and that meams we are another step close to COD in Mechs, well done all the noobs that cried about missiles, you got your victory, MWO is now a lot easier to play.

#153 Koreanese

    Member

  • PipPipPipPipPipPipPip
  • 518 posts

Posted 07 December 2012 - 04:14 AM

My friends dont play pvp? What does that have to do with anything? Im sorry but its time to get out of leather recliner shooting missiles all day long and fire some lasers at people. Yes its hard for you to get used but i know you can do it. I have my faith in you

#154 Armorpiercer M82

    Member

  • PipPipPipPipPipPipPip
  • 759 posts

Posted 07 December 2012 - 04:22 AM

No change.
its fine.

#155 Berserker

    Member

  • PipPipPipPipPip
  • Survivor
  • Survivor
  • 164 posts

Posted 07 December 2012 - 04:27 AM

Not sending targeting data from spotters seems ok, increased lock time seems ok, somewhat diminished lock on seems ok. What feels really wrong is not being able to get targeting data at all and not being able to use LRMs until 200m. SSRM crippling is probably ok but maybe would also work better with very increased lock time instead of not being able to get a lock at all. Suggest using lock time as balance mechanism but completely removing the no-target, no-lock function for line of sight, as opposed to relayed spotter data.

#156 Lerzpftz

    Member

  • PipPipPipPipPipPip
  • 393 posts
  • LocationGermany

Posted 07 December 2012 - 06:42 AM

View PostMack1, on 07 December 2012 - 04:09 AM, said:

All battles from now on will be lazers and ballistics only and that meams we are another step close to COD in Mechs, well done all the noobs that cried about missiles, you got your victory, MWO is now a lot easier to play.


Wow. Your interpretation of reality differs from reality itself by ... uhm ... about ... 100% ? It was mostly the noobs using the missiles. Currently those noobs learn to use direct-fire weapons, while more experienced players continue to use their missiles. :)

Edited by Lerzpftz, 07 December 2012 - 06:44 AM.


#157 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 07 December 2012 - 06:43 AM

ECM is not fine. Its completely counter-intuitive to have ECM be its own counter. All that does is encourage ECM stacking.

#158 Thor Dyrden

    Member

  • PipPip
  • Survivor
  • 25 posts
  • LocationMunich, Germany

Posted 08 December 2012 - 08:56 AM

Regarding ECM-countermeasures:

I would find it an interesting option to give PPCs a secondary effect, of disturbing ECM in the hit mech for some seconds.

After all PPCs seem a little bit underpowered for their costs (esp. heat)... allowing them to temporarily countermeasure ECM if you manage to hit the ECM-mech with the bolt of high-energy ions would be a nice bonus and somewhat technically conclusive.

#159 Nuclear Weapon

    Member

  • PipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 280 posts
  • LocationLa Isla Bonita

Posted 08 December 2012 - 09:02 AM

View PostNuclear Weapon, on 08 December 2012 - 08:57 AM, said:

Posted Image

Says the COM-2D packing 3 streaks... Streak Cats: march with me bro, I'll make u live again.


Tag along with a firend... 2 players using ECM or 1 of them at least can guarantee A LOT OF FUN PUG'in... I havent lost a single game this morning and I havent stop been PUG'ing yet

#160 Marcus Tanner

    Member

  • PipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 194 posts

Posted 08 December 2012 - 09:18 AM

View PostBelkor, on 05 December 2012 - 08:49 PM, said:

ECM only affects Streaks and LRMs so how would more ECM stop ballistics or lasers? If you relied on pure streaks as a crutch, you deserved this nerf.


It was possible to play with low frame rate or bad ping before by using weapons that compensate for the cement shoes some players wear. The option to allow those players to enjoy the game even without being able to hit with ballistics or lasers added to the player base.

Weapons with a high power/skill ratio make the game more accessible for new players. They should not be a first-order optimal strategy the way streak-cats were, but they should be good enough that a new player (or a player with bad ping/fps) can still feel as if they are contributing. Not everyone is a veteran, and new players should have the opportunity to learn and improve without just getting wrecked every game.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users