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Think Ecm Is Unbalanced? Tell Me How To Fix It.


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#101 spuge

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Posted 06 December 2012 - 11:59 AM

i totaly agree streaks and LRM was litle bit too good but i truely dont understand you logic how to fix it.

we alredy have AMS system but rater that making it useful you make new one?

i think ecm need to do what it is named for "electronic warfare" jammin enemy mechs giving falce information and that sort of thing.

and fixs AMS to do what it is ment to do defend you vs missile fire?? i think LRM and steaks fall in this category am i right?

#102 Enigmos

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Posted 06 December 2012 - 12:02 PM

Simply create a more effect counter to the ECM, such as having one of the effects of a successful PPC strike be the temporary shut-down of the ECM system altogether. I'd estimate a good duration would be +/- 15 seconds.

#103 ReD3y3

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Posted 06 December 2012 - 12:05 PM

I support the current implementation of ECM

I have had alot of fun countering and playing with ECM.

People need to re learn to use direct fire weapons lasers/ballistics.

The game is more fun when you have to position yourself to take shots.. not just lock and fire.

Edited by ReD3y3, 07 December 2012 - 11:47 AM.


#104 codynyc

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Posted 07 December 2012 - 10:48 AM

View PostReD3y3, on 06 December 2012 - 12:05 PM, said:


The game is alot funner


LMAO...

that cracks me up

#105 Fortune

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Posted 07 December 2012 - 10:58 AM

I'd say, only Raven can equip ECM (as of now), as in the canon. Change ECM behavior to suppressing enemy radar range only (like 20% less radar detection range), target under ECM takes 100% longer to get a lock. Can only jam mech with BAP, that removes all benefit of BAP (less lockon time, longer radar range) only.

Edited by Fortune, 07 December 2012 - 11:05 AM.


#106 Nightcrept

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Posted 07 December 2012 - 11:25 AM

This is supposed to be a suggestion thread not a is it op or not debate.

I already have a poll open where you can cast your vote on that issue but the majority of members who voted indicate that they think it is op.

http://mwomercs.com/...m-balance-poll/

#107 WardenWolf

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Posted 07 December 2012 - 11:41 AM

Hadn't noticed this thread before, but I have been having a discussion of ways to better balance ECM over here:

http://mwomercs.com/...-ecm-really-do/

#108 ReD3y3

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Posted 07 December 2012 - 11:47 AM

View Postcodynyc, on 07 December 2012 - 10:48 AM, said:


LMAO...

that cracks me up



wtf you talking about willis!

rofl i fixed

my 4th grade grammar is 2good

Edited by ReD3y3, 07 December 2012 - 11:47 AM.


#109 18 Inches of Hard Steel

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Posted 07 December 2012 - 12:13 PM

ecm should scramble your own missles the same as it scrambles opponents. if your in an ecm bubble there should be no missles or locks for ANYONE

#110 Kobold

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Posted 07 December 2012 - 01:45 PM

The problem isn't ECM, the problem is missiles not requiring enough skill to use, and not having a direct fire / non-targeted option.

Please click the link below my signature and weigh in!

#111 Lane

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Posted 07 December 2012 - 01:56 PM

Make the jenner have both ecm and counter active at the same time for 1.5 tons total, that would be my choice. And reverse the netcode/hitbox fixes, my jenner is dieing to much. :)

Edited by Lane, 07 December 2012 - 02:00 PM.


#112 Codejack

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Posted 07 December 2012 - 02:19 PM

View PostKobold, on 07 December 2012 - 01:45 PM, said:

The problem isn't ECM, the problem is missiles not requiring enough skill to use, and not having a direct fire / non-targeted option.


Nonsense! Getting a lock on a fast light mech circling you at close range is MUCH harder than waiting for your crosshairs to be over the target then pressing the button. I'm all for being able to dead-fire SSRMs, but that should be the option for when you don't have time or don't need to get a lock.

#113 General Anxiety

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Posted 07 December 2012 - 04:05 PM

I like ECM as is. The only thing I don't understand is why NARC doesn't work on mechs that are cloaked in ECM.

#114 8RoundsRapid

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Posted 07 December 2012 - 04:11 PM

View PostGeneral Anxiety, on 07 December 2012 - 04:05 PM, said:

I like ECM as is. The only thing I don't understand is why NARC doesn't work on mechs that are cloaked in ECM.


I agree, I think it is fun like it is as well.

BUT

ECM should not block your ability to target enemy mechs. It should eliminate your bonus from artemis, jam your BAP, disrupt your C3/C3i, suppress NARC beacons, and counter other ECM. Systems unaffected by ECM are standard mech targeting systems, advanced targeting computers, and TAG.

#115 Psikez

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Posted 07 December 2012 - 04:13 PM

View PostCodejack, on 07 December 2012 - 02:19 PM, said:


Nonsense! Getting a lock on a fast light mech circling you at close range is MUCH harder than waiting for your crosshairs to be over the target then pressing the button. I'm all for being able to dead-fire SSRMs, but that should be the option for when you don't have time or don't need to get a lock.


Oh Codejack you card

#116 Codejack

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Posted 07 December 2012 - 06:08 PM

View PostGeneral Anxiety, on 07 December 2012 - 04:05 PM, said:

I like ECM as is. The only thing I don't understand is why NARC doesn't work on mechs that are cloaked in ECM.


Actually, ECM blocking NARC is about the only reasonable thing about it; ECM jams by emitting static at the same frequency as whatever it is trying to jam. However, that should make it light up like a Christmas tree on every other sensor out there.

I think that we are all trying to ignore the ridiculous nature of the thing and just trying to suppress our disbelief long enough to get it balanced.

#117 usr

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Posted 08 December 2012 - 01:09 AM

I just love it how ECM now makes you actively scan the horizon for house-sized endosteel bipeds instead of just waiting for that stupid reticle to appear. Also, you suddenly have actual scouting in the game instead of just lag-shielded fast brawlers and cap-rushers.

And don't forget: only with ECM can foilage get some form of tactical relevance. Blindly aiming for the reticle is just too easy. If there is one thing that has been TT canon from day one it's cover from forest. Blindly aiming at reticles sure isn't.

On the other hand, the level of LRM immunity is certainly much too strong now. But the fix would be easy: make it possible to lock LRM on visually spotted, non-reticuled, non-R-ed targets (e.g. targets hidden by ECM) and all would be fine. Just make sure that you don't give the LRM-pilot early feedback about the beginning of a lock-on process, because that would make LRM too much of a semiautomatic hidden-mech-detector.

It's a little sad how the limited availability of ECM downvalues the other subtypes of the same basic chassis, but you really would not want to have cloaked AC snipers in the game. Just think of ECM requiring a specially rare hardpoint type.

#118 HC Harlequin

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Posted 08 December 2012 - 01:18 AM

http://mwomercs.com/...65-what-is-ecm/





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