- When they first launch they need lots of mauverability to alter course towards fast moving targets.
- When they are in midcourse they need higher speed to cross the distance towards the target. They shouldnt be able to manuver as well as during the launch phase.
- Terminal phase they have to contend with high flight speed and short time before impact.
So what you need to look at is how they currently fly. So long as lock is maintained they will swirl around and maneuver at fantastic speed, when they really really shouldnt.
Proposal time!
:SSRM:
Adjust flight dynamics with some sanity, this means if your moving fast they will be able to miss. However return the target selction for streaks back to the CT. They wont always be able to hit it but the primary target they aim for should ALWAYS be the CT.
- Close range launch: 0-90m: Missile have low total velocity, but very high manuverability. After 90m transitions to...
- Mid range launch: 91-160m: Missiles have low mauverability, but high acceleration/velocity. Outright misses are possible. If missile cannot turn enough to aim towards the CT target it will still try to hit any other possible targets along its future course, so long as they dont exceed its maximum flight range. Transitions to...
- Long range launch: 161-280m: Missiles have very high velocity, but low mauverability. Misses are probable in this range bracket.