BaDkaRmA158Th, on 06 December 2012 - 08:40 AM, said:
IT IS A BETA, THING'S ARE STILL BEING ADDED, THE GAME WILL AND HAS CHANGED MULTIPLE TIMES, DO NOT GET COMPHTERBLE WITH ANY PLAY STYLE YET, AND ABOVE ALL...LEARN TO ADAPT AND IMPROVISE ON THE BATTLEFIELD!! THAT'S WHAT A MECH WARRIOR DOES!!!!!
It's beta! is no longer a valid excuse. This game really is mainstream because they're setting premium time, forcing you to pay money for Mechs, paint schemes, decorations, etc... While you are correct, this game is still beta, it's ridiculous that so many people feel the need to pay to play this crap.
Korobug, on 06 December 2012 - 08:38 AM, said:
Whether they're overpowered or not will differ highly towards playstyle. They're doing exactly what they said they would do, make an evolving battlefield and make it a TEAM based game... These ECM make teamwork vital, without it, you're going to get steamrolled game after game. It also gives scouts an even more meaningful purpose. I do agree that they're a bit strong, but the devs are headed in the right direction.
EDIT: I as well was not aware of tag going to be buffed, so I guess we'll see, because that has potential to make up for the current strength of ECM, though really, all you need is a good scout with ECM on counter mode...
This is true. Last night I played 3 games in PUG groups, 2 of which my team had 1 ECM and 1 where we had 0. One of those games we lost having 7 of ours go down and 7 of theirs go down but our remaining guy was in a Raven with TAG and an LRM 20 and ran out of ammo so the remaining bad guy capped us. I died pretty quick to an ECM'ed Commando, but I danced around long enough that the team tore him up so bad he only got off 2 more shots before dying. The other team had 2 more Atlas D-DS ecmed out. They had 3 times the ECM and we still almost won.
Another game we had an ECM Mech who was AFK at our base, so it really was like not having one. Again a close game but we lost losing 7 with the other team losing 6. Then we had a match with 0 ECM. My assumption is that we had a group of 4 and some random people because we crushed the bad guys by going through the tunnel. We won 8-0
Sure it's only 3 games, and they were PUG games (I also played a couple where we got totally stomped), but it does prove that more ECM does not equal an autmoatic win. If your team sticks together and has decent situational awareness, you can defeat the other teams with ECM. TAG is your friend, even now. Not really sure why it needs a boost to 750, but I think that's throwing a bone to LRM pilots who want to sit on a hill away from the battle. There are enough good pilots, even in PUG groups who use direct fire weapons and can look around that it's not a ECM = win. And I think some people are already starting to adapt so I think the community as a whole is moving forward.