Bishop Steiner, on 06 December 2012 - 05:53 AM, said:
Man. Since the patch the whining about ECM ruining LRMs has been epic. And patently untrue.
What it HAS done, is forced people to change their approach to using them, tactics and on their mechs, hardware configs.
It is actually quite true. LRM is a LONG RANGE missile. ECM cuts down the lock range to a mere 200m or so and has this effect for all mechs hugging the bubble.
That means, effectively, LRMs= ruined.
You can fire them blindly but they wont hit. They're too slow. They dont 'pack up' before impact unless they have a target lock.
The LRM right now is no longer a long range support weapon but a short range WITH minimum range limit shotgun that can only be used IF you have a TAG (read: The canon missile boat, CatA1 cannot use them).
With the target lock reduced to 200m there is no reason to use LRMs. At all.
SSRM's were knocked out as well and perhaps rightfully so until they get them to not home on CT only.
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TL;DR.... The point is nothing is OP or Broken with ECM. People just haven't taken the time to find the work arounds. Lack of tactics and adaptability, and laziness make new tech OP, not the tech itself.
***EDIT, also, if they "turtle" under multi-ECM umbrella, it means they lose their ability to maneuver very effectively. And LRMs can be dumb fired at a SPOT. Turtled mechs means little ability to shift and doge, and therefore are succeptible to siege barrages.
I find it amazing that you claim it is ok to have one lightweight module nullify not just one but three complete weapon systems and modules.... because 'teamwork' makes up for it.
How about if I introduced an Energy Shield. A bubble device that makes lasers... bend away from the mech inside. How about I say that there was a ballistic weapon that fired shield-disrupting bullets but they only disrupt the shield if the person firing it manages to keep a constant barrage hitting the mech inside it.
It'd be the death of lasers since very few boats load both ballistic and energy slots. Very few pilots can keep a machine gun stream aimed at the target and hitting it in a circle fight... since the shield goes full back up if a single bullet misses (TAG missing target for a second = TAG lost = missile lock lost=Missiles miss & are wasted).
Then I add a new module... hardened uber armor. Immune to projectiles unless an energy beam 'heats up' the armor.
All in all, yes, ECM is good for the game because it promotes teamplay. No, it is bad for LRM because it kills off any long range support fire with missiles, it disables the Artemis system completely and nullifies BAP and target info gathering modules...all at the same time.
There should be a different way of implementing ECM so it is not a 1-flip switch super-benefit tool.