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Codejack's Ecm Fix


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Poll: Codejack's ECM Fix (182 member(s) have cast votes)

Yes or No?

  1. Yes (38 votes [20.88%])

    Percentage of vote: 20.88%

  2. No (112 votes [61.54%])

    Percentage of vote: 61.54%

  3. Some (32 votes [17.58%])

    Percentage of vote: 17.58%

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#41 Kernfeuer

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Posted 06 December 2012 - 01:22 PM

View PostSevaradan, on 06 December 2012 - 12:30 PM, said:


I disagree.

You are wrong.

Thank you for playing Mechwarrior Online (formerly known as Missilewarrior Online)


if ur disagree or not..i could care less...iam wrong...not in your terms and not on this but whatever i gonna have my fun..even whit missiles..but noticed this....the current state of ecm is on beta..so it wont stay forever..enjoy it as long as you can...i will

#42 Horned Bull

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Posted 06 December 2012 - 01:24 PM

View PostCodejack, on 06 December 2012 - 12:10 PM, said:

So, a streakcat would carry a BAP so he could still target ECM mechs, but it will take longer to get lock.


It means "I want >I WIN< button again", no.

#43 hammerreborn

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Posted 06 December 2012 - 01:32 PM

View PostCodejack, on 06 December 2012 - 12:10 PM, said:


-BAP should allow targeting of ECM-covered units while the BAP mech is within the ECM bubble, but with longer lock-on times.


This doesn't even make sense, logically. We have a giant jamming bubble, that doesn't jam things. Not to mention this is a BAP buff, not an ECM fix.

Quote

-NARC should allow units outside of the ECM bubble to target the ECM-covered unit that was hit by a NARC, and should either last quite a bit longer or get more ammo/ton.


This is a NARC buff, not an ECM fix.

Quote

-TAG should allow lock-on for a short period (5s) after it has painted a target, as well as have the longer range.


Not only is this a bad idea (since it kinda negates the whole damn point of a NARC beacon) but it's also a buff to TAG, and not an ECM fix.


And ECMs don't need a fix. Learn to be a better player or a team player. Or just stop boating SSRMs.

#44 Codejack

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Posted 06 December 2012 - 01:37 PM

View PostApplecrow, on 06 December 2012 - 01:21 PM, said:

ECM is in a good place and could use some tweaks, but making beagle cut through ECM makes ECM worthless and Beagle "required". With your suggestion I'd have to counter that only mechs that could mount ECM could mount Beagle. Otherwise you're just asking for your streakcat back with a 1.5 ton penalty.


Longer lock on. No lock outside of 200m. No sharing of target information. That's not enough of a nerf for the streakcat?


View PostApplecrow, on 06 December 2012 - 01:21 PM, said:

Streak pilots now have to think about how to use their weapons.


No I don't! I just mount them on an ECM chassis, and play the same way I was before.

View PostKorm, on 06 December 2012 - 01:24 PM, said:


It means "I want >I WIN< button again", no.


Oh, and my all-but-untouchable ECM Commando with 3xSSRM2 isn't a win button?!

#45 soapyfrog

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Posted 06 December 2012 - 01:44 PM

View PostCodejack, on 06 December 2012 - 01:37 PM, said:

Oh, and my all-but-untouchable ECM Commando with 3xSSRM2 isn't a win button?!

Untouchable how exactly? The number of commandos I have slain can not easily be counted.

#46 Sevaradan

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Posted 06 December 2012 - 02:19 PM

View Postsoapyfrog, on 06 December 2012 - 01:44 PM, said:

Untouchable how exactly? The number of commandos I have slain can not easily be counted.


This, 1 shotting a commando w ac20/srms is always a good laugh.

#47 Hygelac

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Posted 06 December 2012 - 02:43 PM

I've been reading through the arguements and counter-arguements. The single biggest point in favor of ECM that has been collectively ignored is the way it changes my teammates play style. Prior to ECM, it was a crapshoot if a pug would stick together and fight as a team. When i'm packing an ECM they usually will stay in a group and focus on a target to kill it.

#48 Codejack

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Posted 06 December 2012 - 03:15 PM

View Postsoapyfrog, on 06 December 2012 - 01:44 PM, said:

Untouchable how exactly? The number of commandos I have slain can not easily be counted.


Sure, along with every other kind of mech; but the fact is that the only loadout that I even hesitate to take on is an ECM Atlas with streaks. Even against other ECM-streak Commandos, I rarely lose unless I am hurt to begin with or their team helps and mine doesn't. PUGs /shrug.

Anything else, unless they get lucky, I will take them out before they take me out. AC/20s are probably next, but they have weaknesses that I can exploit.

Oh sure, you can slash at me with lasers, but everything important has at least 16 points of armor, and I torso twist and jink, so no concentrating damage on one area, either.

What I am saying is that the mech I am driving now is too powerful, and the ECM either needs to be toned down a few notches, or there need to be effective counters other than another ECM mech.

#49 Asmudius Heng

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Posted 06 December 2012 - 03:17 PM

View PostHygelac, on 06 December 2012 - 02:43 PM, said:

I've been reading through the arguements and counter-arguements. The single biggest point in favor of ECM that has been collectively ignored is the way it changes my teammates play style. Prior to ECM, it was a crapshoot if a pug would stick together and fight as a team. When i'm packing an ECM they usually will stay in a group and focus on a target to kill it.


So no one uses any tactics apart from blobbing?

That is not a great end result.

Give me artillery to drop on blobs and we shall see some difference maybe.

However, his means PUGs are learning from consequence. Stray outside the ECM and you get smacked .. hmmmm ... why didnt they learn from consequence before when they wandered into the open and got smashed by LRMs?

#50 Asmosis

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Posted 06 December 2012 - 03:39 PM

BAP should improve your lock on range outside 200m (same with sensor boost) but keep the "no lock" within 180m. Even with a range boost to 300m you probably wont have time to lock on and fire a ssrm volley at a commando running directly at you.

NARC should definitely override ECM and allow missile locking on ECM'd targets. NARC has pretty high requirements in terms of crits and tonnage for what it does, 6 shots per ton is pretty limited for something that does no damage on its own.

Also a 3ssrm commando is slightly above tickling. I'm still much more concerned about 6 ML Jenners than those commandos. one good laser/ac/srm blast and that commando is running for the hills.

Edited by Asmosis, 06 December 2012 - 03:41 PM.


#51 soapyfrog

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Posted 06 December 2012 - 03:47 PM

View PostCodejack, on 06 December 2012 - 03:15 PM, said:

What I am saying is that the mech I am driving now is too powerful, and the ECM either needs to be toned down a few notches, or there need to be effective counters other than another ECM mech.

If you did not have access to streaks, would your commando still be OP in your opinion?

#52 Psikez

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Posted 06 December 2012 - 03:59 PM

View Postsoapyfrog, on 06 December 2012 - 03:47 PM, said:

If you did not have access to streaks, would your commando still be OP in your opinion?


Commando is OP....god I love ECM. Please continue to bring commandos to every fight. I take great delight in dismembering them piecemeal or simply 1 shotting every single part off of them

#53 Codejack

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Posted 06 December 2012 - 05:23 PM

View Postsoapyfrog, on 06 December 2012 - 03:47 PM, said:

If you did not have access to streaks, would your commando still be OP in your opinion?


Yes, but it would cease to be qualitatively better than the Raven or Cicada.

#54 Sevaradan

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Posted 06 December 2012 - 05:25 PM

Sorry but lights, streaks or not ecm or not are not OP.

I kill lights in a brawler atlas WAY more often than i'm killed by them.

Edited by Sevaradan, 06 December 2012 - 05:25 PM.


#55 soapyfrog

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Posted 06 December 2012 - 05:43 PM

View PostCodejack, on 06 December 2012 - 05:23 PM, said:

Yes, but it would cease to be qualitatively better than the Raven or Cicada.

Would it be qualitatively better than a jenner or non-ecm raven/cicada?

#56 Kousagi

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Posted 06 December 2012 - 05:49 PM

View PostCodejack, on 06 December 2012 - 01:37 PM, said:

Oh, and my all-but-untouchable ECM Commando with 3xSSRM2 isn't a win button?!


I'll tell you a story of a brave 3 x SSRM commando with a ECM. He was mashing his Fire button one day, when along came a raven with ECM. Mr Brave commando was no longer able to Mash his button. For some odd reason it stopped working. Mr. Raven giggled to himself at Mr. Commandos dismay as Mr. Raven tore him a new ******** with lasers.

Now Mr. Commando could have switched to counter mode to return fire if he was smart enough. Though if he did this would also allow Mr. Raven to bring his 2 x SSRM's to bear as well.

Edited by Kousagi, 06 December 2012 - 05:52 PM.


#57 Sevaradan

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Posted 06 December 2012 - 05:51 PM

a ecm equipped streak commando is HARDLY untouchable. Killed 2 in one match this morning.

#58 One Medic Army

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Posted 06 December 2012 - 05:57 PM

View PostAsmudius Heng, on 06 December 2012 - 03:17 PM, said:

Give me artillery to drop on blobs and we shall see some difference maybe.

Yeah, we need some arrow IVs, cluster munition style.

#59 Asmudius Heng

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Posted 06 December 2012 - 06:01 PM

View PostOne Medic Army, on 06 December 2012 - 05:57 PM, said:

Yeah, we need some arrow IVs, cluster munition style.


Or Make LRMs different to be slightly artillery based.

Any shots without LOS go up then down to go over cover but hit with terrible accuracy - if you have LOS they go straight and faster. This way you stop people doing to hidden hammer technique and have to expose themself to return fire if they want serous damage. Or could choose ammo wasting minimal damage to scare people out of cover.

Then add in cluster mulition to make that indirect fire more area hit for people huddling.

More use for LRMs, no need to nerf them.

#60 Livewyr

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Posted 06 December 2012 - 06:02 PM

use teamwork to defeat ECM...

yeah, that argument worked so well for LRMs...at least LRMs required skill...not just some passive shield you can activate and forget.

(I use LRM's in the past tense...for obvious reasons)





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