I like the constructive discussion in this thread :-)
My friend and I intuitively assumed that you would regain the ability to lock on a target cloaked by ECM if you just got close enough. I think that would be one way of taking the edge off of it, especially if the lock data in that case would be transmitted to team members again.
It would open up a couple of gameplay options:
- Instead of just forming a blob under your own ECM bubble all the time, it would encourage you to close in on the enemy with at least a couple of mechs, while the LRM boats and snipers could stay with the ECM mech.
- The attacking mechs take on the risk of receiving the most damage, and have to bridge the distance without getting shot down before they get into range. This would force them to use cover extensively.
- If they reach the enemy, it would put the other team under much more pressure, because they can suddenly be targeted by LRM missiles again. So they have to coordinate against this. Also, spot assists against cloaked enemies could give an even bigger bonus.
It's not perfect, it could just mean a lot of light mechs swarming you all the time, giving your position away despite ECM. Also, that would stop ECM being a counter against streak cats.
I also like the approach of ECM only disrupting enemy radar
within the 180m.
I also like making the ECM mech basically a missile magnet. This would give it an interesting tweak, mechs within the ECM bubble are still safe, but the mobility of the blob is still limited, because the ECM mech has to stay in cover. Or maybe the mech has to disable ECM every once in a while to advance without being rained upon with missiles.