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Mwo Is Now A Niche Game
#81
Posted 06 December 2012 - 03:41 PM
#82
Posted 06 December 2012 - 03:47 PM
People dont work together
People dont leave their target locked on one target
People dance on the R button
People dont stay on one target for LRM support
People dont call targets out
People dont ask for targets to be called out.
people mostly do all these issues to themselves and they are not playing there loadouts or weight classes.
#83
Posted 06 December 2012 - 03:54 PM
Sure, the probablity to lose in a PUG is higher, but it always have been this way. Actually at the moment, with all the 8v8 matches ongoing things are more even now.
I managed to get 3 kills with the trial Awesome in a PUG and we won.
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#84
Posted 06 December 2012 - 04:08 PM
#85
Posted 06 December 2012 - 04:09 PM
But, seriously. One thing I keep finding funny is how people keep bringing up how this is a niche game. Aside from heavy amounts of, "Well... you don't say?" There's also the fact that, well.. judging from the Founder tags that I see in forum and in game, not only does this niche have a large enough fanbase to easily float the game for God knows how long, but there's enough fans who were willing to shell out 120 USD on a friggin' BETA. Not to mention the amount of people who have already shelled out at least 7 dollars, averaging to around 25 just to play said friggin' beta.
Not bad for a niche game.
#86
Posted 06 December 2012 - 04:13 PM
Mack1, on 06 December 2012 - 01:15 PM, said:
WOT is very user friendly, it makes no difference if you pug or play as a team, there are no special weapons that reqiure your team mates to have. If I want to be LRM (Artillery) I can do so and it is irrelevant what my team does, same with TD or Tank, I can play what I like to it's maximum potential. In MWO you simply can't! If I want to run LRM boat I REQUIRE team m8's to run ECM or I may as well just sit AFK.
WoT at first is user friendly, cause the starter tanks are all paper thin and shoot in bursts ( I think they changed that, not played much in some time). Though once you get higher up, around tier 4-5 the game becomes vastly more complex. Now if you are playing around with tons of lower ranking players, sure, the games simple cause no one has a clue what they are doing, but once you start playing people that have a clue, group makeup and skills with your chosen tank/TD/Arty mean a lot.
I know as a Arty it is relevant what your team does on how well you can play. Do they cover you? Do they give you good spotted targets? Do they even spot targets for ya at all? Sure they don't need to put something on their tank to spot for, but Arty is also a whole lot more restricted then LRM's are.
So out of curiosity whats your WoT name?
#88
Posted 06 December 2012 - 04:19 PM
X-Com is a great game, mainly because when a character dies, he dies for good. It makes things seem more important and visceral as opposed to having a teammate walk up and push a few buttons to make him 'ok'.
Not everything in this game is going to appeal to everyone, but it's still a great game. Hell, I hate Farmville but someone people like that too.
Just because the super easy mode of LRM launching is countered. Perhaps this will be like a Mechwarrior game and not a mobile missile artillery simulator which I'm sure many more people dislike.
#89
Posted 06 December 2012 - 04:23 PM
FallenFactol, on 06 December 2012 - 04:19 PM, said:
X-Com is a great game, mainly because when a character dies, he dies for good. It makes things seem more important and visceral as opposed to having a teammate walk up and push a few buttons to make him 'ok'.
Not everything in this game is going to appeal to everyone, but it's still a great game. Hell, I hate Farmville but someone people like that too.
Just because the super easy mode of LRM launching is countered. Perhaps this will be like a Mechwarrior game and not a mobile missile artillery simulator which I'm sure many more people dislike.
great post and that picture in your signature...I was looking for a chart like that all day recenty and couldn't find it, thanks!
#91
Posted 06 December 2012 - 04:29 PM
It's only in the land of F2P that we get nice niche games that appeal to a core crowd of devoted fans who really enjoy the mechanics.
Honestly, this community and forums will be FAR better off when all the people who want MWO to be just like every other game get the point and find other games to play. The vast silent majority are simply playing the game and not bothering to post endless negative junk complaint threads on the forums. I have 6 friends playing this game and while we all occasionally check the forums, none of us are here complaining like this. We're playing the game.
#92
Posted 06 December 2012 - 04:32 PM
Nonsense, on 06 December 2012 - 04:29 PM, said:
I go into games and talk about the forums and most people say they avoid the forums.
#93
Posted 06 December 2012 - 04:42 PM
#94
Posted 06 December 2012 - 04:43 PM
#95
Posted 06 December 2012 - 04:46 PM
This is too complicated for you?
I'm not sure how to respond.. Seriously? I stopped playing FPS games because I got sick of the lack of depth, the ***** players, and only needing like 5 buttons to control a game. I used to actually have trouble playing on my favorite counterstrike servers in high school because noob players (yes I said it) would report me for what they thought was "hacking" . Only thing is, I didnt have my own computer then, so I would go to gaming cafes, no way I could hack even if I wanted to..
My point being , I left the FPS world a long time ago because first person shooter games are shallow. Look at BF series, they have to make a new game every freaking year because otherwise people would realize how lame that game is.
I am here because I want a better experience, with more strategy and depth. Mechwarrior just isn't the type of game you master in a week, and that's why I like it.
#96
Posted 06 December 2012 - 04:53 PM
Stone Wall, on 06 December 2012 - 04:32 PM, said:
I go into games and talk about the forums and most people say they avoid the forums.
Exactly. The forums could be a great place for discussing real issues, but instead most of the veteran MechWarrior/BattleTech players and newer players who "get it" are spending a TON of effort deflecting unreasonable requests and debunking ridiculous myths.
I like forums...I like reading the worthwhile threads. But, telling everyone a niche game is a niche game means the OP is missing some key information...such as the following:
Niche isn't a bad thing as long as the game is supported by money from players.
Nobody really cares if you don't like a certain game.
The devs know they can't please everyone. Apparently that includes you.
Niche game is niche.
Honestly, ECM is the first change that really shows where the devs plan to take the game. ECM really brings out the tactical teamwork requirement side of MWO. Did they succeed in making ECM and its interactions with other weapons and equipment perfect on their first try? No, of course not, and anyone who expects otherwise is seriously naive.
Really, the only problem with something like ECM is the difficulty in communicating in PUGs, but that will change some as players get used to what it does. Part of the problem with the game is the steep learning curve...and every time someone starts hating how steep the learning curve is, we see threads like this.
Personally, I really like where ECM is taking the game.
#98
Posted 06 December 2012 - 05:04 PM
KinLuu, on 06 December 2012 - 01:03 PM, said:
LL still work fine.
PPCs still work... sometimes. Maybe... Nah, wont lie to you, they suck.
SRMs still work fine.
ACs still work fine.
Last night I teamed up with someone running a cat with 4 ppcs. They ended up with 6 kills and no damage.
#99
Posted 06 December 2012 - 05:26 PM
Mack1, on 06 December 2012 - 01:11 PM, said:
Yup that's about right, I am upset that MWO requires team work as I am not in a team and IRL issues stop me from joining one, I have no option other than PUG's. So like I said MWO is now a Niche game, it is just for premades.
I wonder what people like like these are doing.. Like 7 days a week, not even a single day with 1 hour of free time for yourself? Even my house maid has plenty of free time. Lol.
But seriously yeah.. Mechwarrior has always been a niche game..
#100
Posted 13 December 2012 - 10:36 PM
Kraven Kor, on 06 December 2012 - 03:06 PM, said:
Had a team destroy us with LRM's last night.
We had Three - Three - ECM mechs.
LRM's are not useless. They just require skill and teamwork now. Same with Streaks.
And I have played many matches in a row without seeing a single LRM fired. This occuring in some matches where we even had missile boats on our team. So since anecdotal evidence clearly benefits no one here (how surprising), we have to look at ECM from a game design perspective. Seriously just watch this, and tell me how ECM contributes to both sides of the gameplay.
http://penny-arcade....de/counter-play
And yes, I know someone already linked this, but you clearly didn't listen to it or pay attention to it.
The point is, ECM has a huge effect on missile boats, and the counter-mechanic to a team with lots of ECM is... lots of ECM... I mean, I get that you can just play better, but that doesn't change the fact that good play + ECM completely nullifies an entire class of play (missile boats). It's just bad game design and it's dumb.
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