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Mwo Is Now A Niche Game


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#61 Joseph Mallan

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Posted 06 December 2012 - 02:41 PM

View PostMathmatics, on 06 December 2012 - 02:30 PM, said:

A niche game with giant robots, sim and table top roots in a sci fi setting? You dont say?

You mean for 28 years I have been playing a Niche game? Spending literally 1,000s of dollars on a Niche Game? Corresponding with hundreds of players of a niche Game? Traveled 6 hours to GenCon only to play a Niche game for four days and paid over $1500 for the weekend! Twice!

#62 Kraven Kor

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Posted 06 December 2012 - 02:44 PM

View PostJoseph Mallan, on 06 December 2012 - 02:41 PM, said:

You mean for 28 years I have been playing a Niche game? Spending literally 1,000s of dollars on a Niche Game? Corresponding with hundreds of players of a niche Game? Traveled 6 hours to GenCon only to play a Niche game for four days and paid over $1500 for the weekend! Twice!


Yes, because that is exactly what every player of WOW - a "not niche game" - does ;)

Not saying it is or isn't, but you spending entirely too much money and time on it over the years does not make it niche, nor not niche :D

Note: Just razzing you as I find that post funny.

#63 CMDR Sunset Shimmer

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Posted 06 December 2012 - 02:46 PM

View PostJello2142, on 06 December 2012 - 02:10 PM, said:



Have a source on that Jade? If this is true why are they doing it for free, shhh I wouldn't time is money!

Either way I don't think it will be accepted as a good excuse for having a terrible bug for such a long time, game breaking for some!

PGI can afford to toss programmers at skins, bobble heads, hero mechs, and other stupid crap but they can't be troubled to pay a couple more people to fix something that actually makes the game work.. Sorry lame excuse is still lame. (if it is fact)


I do, it was in their "now hiring" area.

Hiring for Netcode engineer on a probation, no pay period of "several months"

It was on their job listings over at the Piranha site. Though it may no longer be there since they now have the position filled.

Here's the site detailing what they're "looking for" https://home.eease.c...?id=1416771&t=1

it would seem they however removed the "no pay" stipulation... Again however that "no pay" stipulation was back during closed beta.

#64 ollo

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Posted 06 December 2012 - 02:50 PM

View PostJade Kitsune, on 06 December 2012 - 01:36 PM, said:

There's like, 1-2 guys working on netcode... oh by the way, the guys working on the netcode, aren't getting paid either... did you know that? They're working FOR FREE to unscrew this netcode.


Well, i guess that explains the code's quality... ;)

Oh, and... source?

#65 Ilwrath

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Posted 06 December 2012 - 02:50 PM

View PostJade Kitsune, on 06 December 2012 - 02:41 PM, said:


With what money?

The larger playerbase is Northern America... it makes sense to locate the servers in America.

European servers are something they've been looking into since Closed Beta. but guess what, money's an issue in a F2P game.


I guess they have gotten into a bad circle. Need cash to improve game but need to improve game so people spend cash.

Do you have a link to the population numbers? Ofc I mostly check pings when I play and that is EU after work
so I may have the wrong impression.

#66 Mack1

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Posted 06 December 2012 - 02:59 PM

View PostMason2501, on 06 December 2012 - 01:44 PM, said:

Must be your play style. Battletech has always been a "Niche Game" with a complex set of rules, builds, and tactics that award team play. Sorry its not BF3/CoD/MW3 etc. It's not at all close to the design of WoT.


That's my point, it is turning into BF3,COD etc simply because all the weapons that cry babys said were OP are now nerfed to death. I just played a PUG game in my LRM, they had two ECM, my missiles were utterly useless as our brawlers had nothing. Their was not ONE missile other than my futile ones fired in the entire main battle. The battle was just pew pew pew lazorz and bullets, a big mess of mechs pew pewing eachother. No one was bothered about cover, flanking, keeping out of LOS they knew LRM's were not a problem.

Before the patch it was always a careful time, people spotting, looking for the LRM's, using hills and buildings for cover, wondering where the LRM was located. You would pop over a hill just for a second as you were afraid of Gauss snipers, there were so many threats. I have not even seen a Gauss since the patch, the battles are just utter **** now,

But carry on pew pewing if this is what you like.

#67 anonymous175

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Posted 06 December 2012 - 03:00 PM

lol since when was this game mainstream?

wtf is a mech and wtf is a clutch? that some sort of socialism?

we don't take kindly to your kind round here parts y'hear?

question mark?

#68 Jello2142

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Posted 06 December 2012 - 03:04 PM

View PostIlwrath, on 06 December 2012 - 02:38 PM, said:


Hawken is the same right? Yesterday I installed the latest Nvidia drivers. Guess what game Nvidia choose
to promote while the driver installed...

Big stompy robots shooting each other is about all these two games have in common. Not to say Hawken is bad, for what it is worth when I played it I had some fun but in the modern warfare instant gratification sense.

View PostJoseph Mallan, on 06 December 2012 - 02:41 PM, said:

You mean for 28 years I have been playing a Niche game? Spending literally 1,000s of dollars on a Niche Game? Corresponding with hundreds of players of a niche Game? Traveled 6 hours to GenCon only to play a Niche game for four days and paid over $1500 for the weekend! Twice!

Compared to what is considered main stream these days I would say BT/MW is considered niche, yes. While you were on the TT as a kid I was rolling 20 sided dice playing AD&D both were pretty dang popular at the time even people who didn't play knew of it!

Since I am a father of a 11 year old who is way into gaming we share a lot of basement time together. I have a techno geeks dream basement with at least 3 PC's setup to game and consoles up the butt for my kid, needless to say not only do I get my son and his friends over a lot, his teenage cousins spend a lot of time at my house to gaming and farting around with my audio stuff. You should get a kick out of these Q/A examples i have had with them, also this is what the majority of people are "in to"

Q:You guys ever heard of Dungeons and Dragons. A: What is that for the Wii U? A:One kid said he saw it on the netflix streaming screen (movie)
Q:You guys ever play battle tech? A: WTF is that (17year old response) A:What is a table top (was trying to explain that concept) A: Is it kind of like magic?? (my son)

TL DR: Game is kind of niche and we are a dying breed my old man. Look at me I spent over $120.00 to go meet Bruce Campbell for the 6th time earlier this year.

View PostJade Kitsune, on 06 December 2012 - 02:46 PM, said:


I do, it was in their "now hiring" area.

Hiring for Netcode engineer on a probation, no pay period of "several months"

It was on their job listings over at the Piranha site. Though it may no longer be there since they now have the position filled.

Here's the site detailing what they're "looking for" https://home.eease.c...?id=1416771&t=1

it would seem they however removed the "no pay" stipulation... Again however that "no pay" stipulation was back during closed beta.


Gotcha, well if they have people busting their humps on it for no pay then I guess you get what you pay for. Seems like a pretty important thing to put on people who aren't even getting compensated.

#69 Garrath

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Posted 06 December 2012 - 03:04 PM

This endless dance between FPS solaris style 'brawlers' and actual well rounded 'mechwarriors' is entertaining as always.

There are certain truths though. One, this cost of ECM is completely off, in this game it gives way more than it ever should for virtually no expense. Two, it provides things that aren't supposed to even exist in BATTLETECH, like aoe invisibility. Hell, for that matter, if we're going to play dungeons and dragons, or wow, let's get in some cleric mechs to heal, some elemental mechs to summon pets to sic on enemies, etc.

Seriously though, the Devs should really consider sticking to at least the basic mechanics of the game. LRMs can always lock on a target they have LOS to, that's BASIC fundamentals. If they want to change the core of the game, then stop calling it mechwarrior.

I also think they need to add a button to pause premium time because they just pulled a huge flipflop on where this game is going.

#70 Kraven Kor

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Posted 06 December 2012 - 03:06 PM

View PostMack1, on 06 December 2012 - 02:59 PM, said:


That's my point, it is turning into BF3,COD etc simply because all the weapons that cry babys said were OP are now nerfed to death. I just played a PUG game in my LRM, they had two ECM, my missiles were utterly useless as our brawlers had nothing. Their was not ONE missile other than my futile ones fired in the entire main battle. The battle was just pew pew pew lazorz and bullets, a big mess of mechs pew pewing eachother. No one was bothered about cover, flanking, keeping out of LOS they knew LRM's were not a problem.

Before the patch it was always a careful time, people spotting, looking for the LRM's, using hills and buildings for cover, wondering where the LRM was located. You would pop over a hill just for a second as you were afraid of Gauss snipers, there were so many threats. I have not even seen a Gauss since the patch, the battles are just utter **** now,

But carry on pew pewing if this is what you like.


Had a team destroy us with LRM's last night.

We had Three - Three - ECM mechs.

LRM's are not useless. They just require skill and teamwork now. Same with Streaks.

#71 Mack1

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Posted 06 December 2012 - 03:07 PM

FYI just had another game, no LRM and No gauss again, the entire battle was fought between lazers and AC's Yes your new patched game is really exciting, going in again, this will be three in a row.

#72 Kraven Kor

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Posted 06 December 2012 - 03:08 PM

View PostGarrath, on 06 December 2012 - 03:04 PM, said:

This endless dance between FPS solaris style 'brawlers' and actual well rounded 'mechwarriors' is entertaining as always.

There are certain truths though. One, this cost of ECM is completely off, in this game it gives way more than it ever should for virtually no expense. Two, it provides things that aren't supposed to even exist in BATTLETECH, like aoe invisibility. Hell, for that matter, if we're going to play dungeons and dragons, or wow, let's get in some cleric mechs to heal, some elemental mechs to summon pets to sic on enemies, etc.

Seriously though, the Devs should really consider sticking to at least the basic mechanics of the game. LRMs can always lock on a target they have LOS to, that's BASIC fundamentals. If they want to change the core of the game, then stop calling it mechwarrior.

I also think they need to add a button to pause premium time because they just pulled a huge flipflop on where this game is going.


You obviosly never played with Double Blind rules?

Where, you know, the GM didn't put the mech on your board until you had LOS, or BAP got within 90 meters? And suddenly you had a Hatchetman all up on your backside?

I won't say they have ECM "exactly right" compared to the old TT rules, but it seems to do what it was intended to do.

#73 AceTimberwolf

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Posted 06 December 2012 - 03:08 PM

View PostKraven Kor, on 06 December 2012 - 03:06 PM, said:


Had a team destroy us with LRM's last night.

We had Three - Three - ECM mechs.

LRM's are not useless. They just require skill and teamwork now. Same with Streaks.

especially when Ace is on your Rear... = P hehehe... BTW where is artifice!? feel bad for last nights rear coring lol

#74 Garrath

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Posted 06 December 2012 - 03:17 PM

View PostKraven Kor, on 06 December 2012 - 03:08 PM, said:


You obviosly never played with Double Blind rules?

Where, you know, the GM didn't put the mech on your board until you had LOS, or BAP got within 90 meters? And suddenly you had a Hatchetman all up on your backside?

I won't say they have ECM "exactly right" compared to the old TT rules, but it seems to do what it was intended to do.


So let me get this right, in your double blind match. You're in a catapult. 500m in front of you there's one big rock. An atlas d-dc steps out and runs across in plain sight. Explain to me, what BATTLETECH mechanism says you can not fire on that mech standing in the complete open.

#75 Pr8Dator

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Posted 06 December 2012 - 03:20 PM

View PostBoymonkey, on 06 December 2012 - 01:03 PM, said:

Dude I only pug (no voice) and I love the game after the latest patch, It is becoming the thinking mans FPS.
You go back to WOT if you do not like it but talking to many players here this game is heading in the right direction.


100% man, 100%!!!

#76 CMDR Sunset Shimmer

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Posted 06 December 2012 - 03:20 PM

View PostIlwrath, on 06 December 2012 - 02:50 PM, said:


I guess they have gotten into a bad circle. Need cash to improve game but need to improve game so people spend cash.

Do you have a link to the population numbers? Ofc I mostly check pings when I play and that is EU after work
so I may have the wrong impression.


Well, they removed the ability to see population. and PGI/IGP is mum on any "offical" numbers.

But I can assure you, the "Primary" Player base for this game is most likely North American.

Now I'm in no way saying there's not a SIZEABLE group of europeans/Japanese/Austrilian/other playing from overseas. however it makes the most business sense to locate the primary server's in North America.

#77 SpiralRazor

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Posted 06 December 2012 - 03:21 PM

View PostAbrahms, on 06 December 2012 - 01:02 PM, said:

So your upset it requires team work, etc? Or allows for the option? LRMs are no longer auto-win. Get some skill and take some direct fire weapons and ECM wont even matter to you.


They were auto win for all of a few days......man...still up to your old foolishness I see.

#78 Mack1

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Posted 06 December 2012 - 03:21 PM

Had 2 more games and both of them I made a point of charging out into the open and running around like an *****, not one shot was fired at me, not one Gauss or 1 missile! The entire first battle was another lazerfest and the second one was exactly the same with the exception of a Cat that had some SRM's along with his laszers, he killed me.

Now that is 4 games in a row that may as well have been COD in Mechs, I rest my case and bid you good evening.

#79 SpiralRazor

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Posted 06 December 2012 - 03:23 PM

View PostKraven Kor, on 06 December 2012 - 03:08 PM, said:


You obviosly never played with Double Blind rules?

Where, you know, the GM didn't put the mech on your board until you had LOS, or BAP got within 90 meters? And suddenly you had a Hatchetman all up on your backside?

I won't say they have ECM "exactly right" compared to the old TT rules, but it seems to do what it was intended to do.



No, no it doesnt..not in any sense of the rules...None.

ECM Warrior Online, and the only viable builds are Brawlers again.....Ive already been to this state in the game.

#80 Pr8Dator

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Posted 06 December 2012 - 03:25 PM

View PostMack1, on 06 December 2012 - 03:21 PM, said:

Had 2 more games and both of them I made a point of charging out into the open and running around like an *****, not one shot was fired at me, not one Gauss or 1 missile! The entire first battle was another lazerfest and the second one was exactly the same with the exception of a Cat that had some SRM's along with his laszers, he killed me.

Now that is 4 games in a row that may as well have been COD in Mechs, I rest my case and bid you good evening.


You were rushing, no one's firing on you and no one's rushing you and that's COD? Which version of COD were you playing? LOL!





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