Edited by fariss, 06 December 2012 - 01:26 PM.
Cicada
#1
Posted 06 December 2012 - 01:25 PM
#2
Posted 06 December 2012 - 01:26 PM
Edit: So we're not playing one-word-at-a-time? Well in that case:
Get 4 AC2's, walk slower than an Atlas, overheat in two volleys, ???, profit.
/thread
Edited by PhigNewtenz, 06 December 2012 - 01:35 PM.
#3
Posted 06 December 2012 - 01:34 PM
#5
Posted 06 December 2012 - 01:46 PM
#6
Posted 06 December 2012 - 01:53 PM
My 1x ER PPC, 1x ER LL, 1x ML 2B (2Bor!2B) is quite fun.
My 4x ML, 1x AC2 3M (CrashTestDmy) is also quite fun.
Do people hate this mech because it is so fun?
#7
Posted 06 December 2012 - 01:54 PM
#9
Posted 06 December 2012 - 02:05 PM
Uberfast + ECM = Fun Times.
#10
Posted 06 December 2012 - 02:09 PM
I feel that the 2A and 2B are too similar to each other.
#12
Posted 06 December 2012 - 02:14 PM
I really ended up chosing the Raven since it is a dedicated EW chassis.
I really like the dedicated support role.
I am pretty sure I will get the Cicada at some point. Too much fun to be had there.
TruePoindexter, on 06 December 2012 - 02:11 PM, said:
#13
Posted 06 December 2012 - 02:26 PM
Anyways, IDK which one I own, but i have 1 ac10, and 60 rounds.
Thats enough for good times.
Tried it at first with the lbx10, but thats really just a waste of time, if i want to get in the thick of it, rather put 10 pts of damage on one spot.
THe spread of the lbx just doesnt seem to cut it though you would think it does.
Oh , never overheats,,, its impossible., The ten HS in the engine are excessive since i have a heat ratio of like 2.33 or something like that.
#14
Posted 06 December 2012 - 02:38 PM
We need to get a Cicada Siren that makes the sound the insect does. In the mean time I cycle fire the machine guns.
My Cicada is the light calvary. Flank enemy already engaged in fight, Kill those in retreat (or least perpetuate the retreat), flash enemy base to force them to be on offense.
I run with 4 mgs and flamer which makes fighting alot more challenging and interesting, I look for the mech with a armor shell missing. Flamer to get attention.....its like the best aoe taunt in game. People see a mech getting flamed they get the urge to intervene. with luck you can make a nasty furball of mechs trying just to kill you.
Wish I had a smoke bomb then could really make a mess.
#16
Posted 07 December 2012 - 10:41 AM
#17
Posted 07 December 2012 - 11:27 AM
Edited by kilgor, 07 December 2012 - 11:31 AM.
#18
Posted 07 December 2012 - 02:05 PM
PS - Do machine guns actually do ANY damage?
Edited by Cabanaboy, 07 December 2012 - 03:29 PM.
#19
Posted 08 December 2012 - 05:10 PM
Cabanaboy, on 07 December 2012 - 02:05 PM, said:
PS - Do machine guns actually do ANY damage?
Attacking a fully armored mech with 4 machine guns, your looking at about 3 minutes of shooting to kill it.
As silly as it is, the 3c with 4 machine guns is my favorite mech of all. When you look at a mech, lets say a fresh new one, you notice his parts are green and the outline to his parts are green. As its attacked the outline goes from green to yellow to red then destroyed, the the inside green starts to go to yellow to red then destroyed.
You got to look for parts of a mech who's outline is gone, that part is unarmored. Machine guns hurt those parts more, least it ought to cuz machine guns are sopose to be the best vs unarmored.
When you shoot machine guns at someone remember their armor flashes for taking damage even when its hardly no damage at all. You can use this to your advantage on mechs who retreat in combat. Like if a hunch back is fighting a atlas, he takes a hit decide he better not stick around so he turns tail. You run after him with machine guns all he knows is he is taking damage his mind is on retreat and your machine guns can add to a panic. And if he gives up the idea of retreat then you've done more damage to him then anyone else.
See even if machine guns do no damage at all they can become like an area effect attack you can sweep multiple enemys and add a new worry to all of them, all they know is they are taking hits and have something more to worry about. If you get thier whole back flashing that could be enough to convince them they are getting alpha striked.
If you got thier attention on you rather then your allies i'd say you've done a perfect job. If they don't care for you thats when you look to hit thier unarmored. In the case of my mech I take a flamer with the mgs start to flamer the mechs too.
Flamer on a mech draws the attention of buddies to want to rescue thier buddy. Its like an AOE taunt.
This mech is light cavalry. Should be flanking already engaged enemies, chasing down retreats, tripping up the artillery(they'll prob show up in future).
#20
Posted 08 December 2012 - 05:33 PM
Utilyan, on 08 December 2012 - 05:10 PM, said:
Attacking a fully armored mech with 4 machine guns, your looking at about 3 minutes of shooting to kill it.
As silly as it is, the 3c with 4 machine guns is my favorite mech of all. When you look at a mech, lets say a fresh new one, you notice his parts are green and the outline to his parts are green. As its attacked the outline goes from green to yellow to red then destroyed, the the inside green starts to go to yellow to red then destroyed.
You got to look for parts of a mech who's outline is gone, that part is unarmored. Machine guns hurt those parts more, least it ought to cuz machine guns are sopose to be the best vs unarmored.
When you shoot machine guns at someone remember their armor flashes for taking damage even when its hardly no damage at all. You can use this to your advantage on mechs who retreat in combat. Like if a hunch back is fighting a atlas, he takes a hit decide he better not stick around so he turns tail. You run after him with machine guns all he knows is he is taking damage his mind is on retreat and your machine guns can add to a panic. And if he gives up the idea of retreat then you've done more damage to him then anyone else.
See even if machine guns do no damage at all they can become like an area effect attack you can sweep multiple enemys and add a new worry to all of them, all they know is they are taking hits and have something more to worry about. If you get thier whole back flashing that could be enough to convince them they are getting alpha striked.
If you got thier attention on you rather then your allies i'd say you've done a perfect job. If they don't care for you thats when you look to hit thier unarmored. In the case of my mech I take a flamer with the mgs start to flamer the mechs too.
Flamer on a mech draws the attention of buddies to want to rescue thier buddy. Its like an AOE taunt.
This mech is light cavalry. Should be flanking already engaged enemies, chasing down retreats, tripping up the artillery(they'll prob show up in future).
Good stuff!
I actually bought the 2A and love it alot more. 2 ER Large Lasers, 4 smalls and loads of double heatsinks. I rarely over heat. Just had a 4 kill & 4 assist round! did 848 total damage. I am new so I don't know if that is good or bad, but my average damage I deal is around 150 a round before I built this one. I downsized the engine to a 245 (I think it had a 320 when bought) to make room for weapons and it's still plenty fast at 99 Kph.
ER Larges for the range hitting, Smalls for the commandos and such that pesker, and if I unload the smalls I never overheat, so that's my fall back when stuff gets heavy. best of all, average repair bill is only about 20k after a defeat! Thisll be my moneymaker
Edited by Cabanaboy, 08 December 2012 - 05:39 PM.
6 user(s) are reading this topic
0 members, 6 guests, 0 anonymous users