

Ac/2 Nerf.
#41
Posted 07 December 2012 - 01:51 AM
#42
Posted 07 December 2012 - 02:00 AM
Measure and report.. simple.. We will get an answer then. But tis good to know.. that will make me skip my Catap-4x
#43
Posted 07 December 2012 - 02:08 AM
I'm actually considering switching out my UAC5's for an AC/20
#44
Posted 07 December 2012 - 02:17 AM
Apoc1138, on 07 December 2012 - 02:08 AM, said:
I'm actually considering switching out my UAC5's for an AC/20
Latency do not affect that. If your ping is constant at 1 second you click now and you will send a reqeust fire... in 0.5 secodn you will send another... in another 0.5 secodn you will request antoher and the first one will arrive in server.
Latency is NOT related to troughput or frequency! You can send your internet packages in trucks trought the road they will take days to start to arrive but after they start oa rrive they will arrive at same 0.5 seconds as if they were sent if they were sent at speed of light.
#45
Posted 07 December 2012 - 02:22 AM
#46
Posted 07 December 2012 - 02:23 AM
#47
Posted 07 December 2012 - 02:37 AM
#48
Posted 07 December 2012 - 02:45 AM
Apoc1138, on 07 December 2012 - 02:22 AM, said:
Server authoritative doe snto mean your commands are only sent when the server allows them It means that the server will only EXECUTE them when the server decides it can do it. I have implemented that myself when I worked on game industry. Things are not like most people think they are.
#49
Posted 07 December 2012 - 03:16 AM
Urza Mechwalker, on 07 December 2012 - 02:45 AM, said:
Server authoritative doe snto mean your commands are only sent when the server allows them It means that the server will only EXECUTE them when the server decides it can do it. I have implemented that myself when I worked on game industry. Things are not like most people think they are.
from practical experience it seems that the way that the system is working in MWO is that the cooldown is handled by the client, but the server handles the actual firing... so your system waits for confirmation of the firing event from the server THEN it starts the cooldown, when the cooldown is finished your client sends another fire command and waits for the response
I might be wrong, but then please explain to me why for every 100ms worse my connection is it seems to add around 150-200ms to the refire rate of the weapons I fire?
#50
Posted 07 December 2012 - 03:31 AM


#51
Posted 07 December 2012 - 03:43 AM
Apoc1138, on 07 December 2012 - 03:16 AM, said:
from practical experience it seems that the way that the system is working in MWO is that the cooldown is handled by the client, but the server handles the actual firing... so your system waits for confirmation of the firing event from the server THEN it starts the cooldown, when the cooldown is finished your client sends another fire command and waits for the response
I might be wrong, but then please explain to me why for every 100ms worse my connection is it seems to add around 150-200ms to the refire rate of the weapons I fire?
I play sometimes with 400ms ping and that shoudl make machine guns fire like an AC 5 if it worked like that. I can confirm that they do stil fire very very fast.
#52
Posted 07 December 2012 - 05:53 AM
#53
Posted 07 December 2012 - 06:06 AM
#54
Posted 07 December 2012 - 07:24 AM
ID 1018 Name AutoCannon2 Type Ballistic Slots 1 Tons 6 Damage 2 Heat 1.0 Impulse 1.0 Cooldown 0.5 Duration 0.0 Speed 2000 minRange 0 longRange 720 maxRange 2160 Ammotype AC2Ammo Ammo/Shot 1 Shots/Ton 75
made that easier on the eyes
Edited by Daemian, 07 December 2012 - 07:29 AM.
#55
Posted 07 December 2012 - 07:29 AM
everyone who claims there is a problem, file a ticket please. PGI is bound to respond to 50 entries.
#56
Posted 07 December 2012 - 07:37 AM
I put one on my founderhunch. There seemed to be the occasional stutter, but the gun was firing as soon as the bar cooled.
#57
Posted 07 December 2012 - 07:41 AM
SkyCake, on 06 December 2012 - 02:58 PM, said:
LOL!
#58
Posted 07 December 2012 - 07:43 AM
#59
#60
Posted 07 December 2012 - 07:50 AM

1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users