My fix was the streakcat. Go ahead, get it out of your system: "Cheese build," "that's just lazy," "Learn 2 aim, noob," "OP!" But what else was I supposed to do? When the netcode is really bad, I can stand nose-to-nose with an AFK enemy, empty 10 gauss rounds into his cockpit, and wind up with like 10 damage. When it's only moderate, I can shoot at fast light mechs, hit, and do no damage. When it's not around, I can headshot flying Jenners with AC.
Then came ECM, and it seems like every premade team comes with at least 2. No more streakcat.
So I just loaded half of them onto a Commando-2D and kept on playing. If anything, the Commando is even worse; no, it doesn't have the throw weight, but that wasn't ever really the big thing about streaks. It was the off-bore firing and the fact that they would hit and do damage, netcode bug or not, and now I have them on a chassis that goes 130kph and is itself immune to missiles.
So:
A Heavy mech that can kill light mechs = overpowered, but
A light mech that can kill heavy mechs = not overpowered
I don't get it.
Edited by Codejack, 06 December 2012 - 01:58 PM.