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A Tale Of Two Mechs


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#1 Codejack

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Posted 06 December 2012 - 01:57 PM

So, I get hit by the netcode problem especially hard, for some reason. This isn't about aiming, or lead, or accounting for normal lag, but the fact that light mechs tend to teleport across my screen, so that they aren't where they appeared to be going when I fired at them.

My fix was the streakcat. Go ahead, get it out of your system: "Cheese build," "that's just lazy," "Learn 2 aim, noob," "OP!" But what else was I supposed to do? When the netcode is really bad, I can stand nose-to-nose with an AFK enemy, empty 10 gauss rounds into his cockpit, and wind up with like 10 damage. When it's only moderate, I can shoot at fast light mechs, hit, and do no damage. When it's not around, I can headshot flying Jenners with AC.

Then came ECM, and it seems like every premade team comes with at least 2. No more streakcat.

So I just loaded half of them onto a Commando-2D and kept on playing. If anything, the Commando is even worse; no, it doesn't have the throw weight, but that wasn't ever really the big thing about streaks. It was the off-bore firing and the fact that they would hit and do damage, netcode bug or not, and now I have them on a chassis that goes 130kph and is itself immune to missiles.

So:

A Heavy mech that can kill light mechs = overpowered, but

A light mech that can kill heavy mechs = not overpowered

I don't get it.

Edited by Codejack, 06 December 2012 - 01:58 PM.


#2 Codejack

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Posted 06 December 2012 - 03:08 PM

Nobody?

#3 JakeTehPwner

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Posted 06 December 2012 - 03:16 PM

when will people realize standard SRMs are waaaaay better than streaks,,,

#4 stjobe

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Posted 06 December 2012 - 03:16 PM

View PostCodejack, on 06 December 2012 - 01:57 PM, said:

This isn't about aiming, or lead

Yeah, according to the video you posted it is about aiming and specifically leading the target.

Edited by stjobe, 06 December 2012 - 03:18 PM.


#5 Taizan

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Posted 06 December 2012 - 03:17 PM

Maybe change your Streakcat Chassis and throw in TAG? If you TAG outside the 180m bubble (and TAG is being looked into right now for extended Range you still can lock on to ECMed targets.

If you have a low to decent ping (<150) but lots of enemies warping around, you may want to monitor your packet loss rate and check with your ISP if you or they can do anything about it.

#6 Stormur Herra

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Posted 06 December 2012 - 03:23 PM

View PostCodejack, on 06 December 2012 - 01:57 PM, said:

So, I get hit by the netcode problem especially hard, for some reason. This isn't about aiming, or lead, or accounting for normal lag, but the fact that light mechs tend to teleport across my screen, so that they aren't where they appeared to be going when I fired at them.

My fix was the streakcat. Go ahead, get it out of your system: "Cheese build," "that's just lazy," "Learn 2 aim, noob," "OP!" But what else was I supposed to do? When the netcode is really bad, I can stand nose-to-nose with an AFK enemy, empty 10 gauss rounds into his cockpit, and wind up with like 10 damage. When it's only moderate, I can shoot at fast light mechs, hit, and do no damage. When it's not around, I can headshot flying Jenners with AC.

Then came ECM, and it seems like every premade team comes with at least 2. No more streakcat.

So I just loaded half of them onto a Commando-2D and kept on playing. If anything, the Commando is even worse; no, it doesn't have the throw weight, but that wasn't ever really the big thing about streaks. It was the off-bore firing and the fact that they would hit and do damage, netcode bug or not, and now I have them on a chassis that goes 130kph and is itself immune to missiles.

So:

A Heavy mech that can kill light mechs = overpowered, but

A light mech that can kill heavy mechs = not overpowered

I don't get it.


The difference is the Commando goes down to 1-2 lucky shots. (Ok, so I've only been one-shot twice in it, but legs can come off in a single double gauss shot, and then you're basically dead.)

Do you know how many SSRMs it takes to kill a Hunchback from the side (sorry about the random choice of medium to compare to, only AFKer I've managed to kill by myself without someone interfering)? About 100. A commando goes down in 30. The Streakcat has more armor than a Hunchback.

#7 OneManWar

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Posted 06 December 2012 - 03:31 PM

Maybe it's my 40 ping, or I'm just lucky, or maybe good, but I've been taking down A LOT of Jenners (and other lights) these days with my AC/20, arguably the hardest weapon in the game to hit with along with PPC's. You have to:

1) Pick your shots
2) Learn how to lead them properly
3) Maneuver so that they arent simply circling you over and over. If you can pull off this one they generally have to come at you in some sort of straight line, rather than always pretty much moving horizontally in regards to your aim. A circling light is VERY hard to hit. A fast light moving straight (or even zig zagging) not so much,

#8 Vlad Ward

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Posted 06 December 2012 - 03:33 PM

Don't bother trying to tell the OP to lead his shots. Half the forums have tried that route already to no avail.

#9 OneManWar

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Posted 06 December 2012 - 03:51 PM

A lot of people complain about even leading lasers, I've never had to do that, maybe I'm priviledged with 40 ping, but when I aim on the light mech my lasers register hits and damage. I was mainly talking projectiles. I can hit a moving mech at 500m (maybe not a light at that range since they're small) with an AC/20 about 1 in 2 shots. I also ran 2 weeks of PPC's to get used to leading and I was hitting moving targets at 1000+ meters.

#10 Alfred VonGunn

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Posted 06 December 2012 - 03:56 PM

View Poststjobe, on 06 December 2012 - 03:16 PM, said:

Yeah, according to the video you posted it is about aiming and specifically leading the target.


You shouldn't have to lead with Lasers... Period...

View PostOneManWar, on 06 December 2012 - 03:51 PM, said:

A lot of people complain about even leading lasers, I've never had to do that, maybe I'm priviledged with 40 ping, but when I aim on the light mech my lasers register hits and damage. I was mainly talking projectiles. I can hit a moving mech at 500m (maybe not a light at that range since they're small) with an AC/20 about 1 in 2 shots. I also ran 2 weeks of PPC's to get used to leading and I was hitting moving targets at 1000+ meters.


Ping isn't the real issue it is more then that in the netcode... I have friends with pings much better then my 65-130 and they have lights warping all over on them. I am in the same battle with no issues.. It is not a Ping issue it is code..

#11 OneManWar

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Posted 06 December 2012 - 03:59 PM

Yeah I understand the warping, but I see it VERY rarely on my end, for a while I thought it was a myth..... haha.. Even when I do see it as long as I'm clicking on them I hit them.

#12 stjobe

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Posted 06 December 2012 - 03:59 PM

View PostAlfred VonGunn, on 06 December 2012 - 03:54 PM, said:


You shouldn't have to lead with Lasers... Period...

The video is the OP taking his 6xSRM6-Cat out and managing to miss a Jenner four times in a row because he doesn't lead his target. He's not used to it since he was running a Streak-Cat before the patch and the Streaks did all his aiming for him. Now he's distraught the Streak-Cat isn't the FOTM it was, and he's finding out the hard way he isn't as good at aiming as the Streak-Cat led him to believe.

So naturally he goes on a crusade against ECM. Figures, doesn't it?

#13 dF0X

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Posted 06 December 2012 - 04:02 PM

The netcode/server lag remains a major issue. Ping is only a very small part of it.

You do have to lead lasers, and the client lies to you. By that I mean, the client may well show you the animation of your lasers firing and even hitting the target, but that doesn't mean they did. I'm beginning to think a lot of the netcode issues are actually server side lag meaning that, during peak times, the server can't handle all the traffic and so traffic starts to queue up. This leads to variable response times on all the weapons and on movement.

This can be consistently seen with the ACs, but it seems like this variable response time exists with all the weapons (including the lockon weapons, but it hardly matters to them). Only the AC animations seem to reflect this variable response time, but the other weapons still experience it, they just don't animate based on it.

#14 RG Notch

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Posted 06 December 2012 - 04:16 PM

Oh so this explains the crusade against ECM. Oh well why not get an ECM variant and get the new FotM. That's the whole reason they're called FoTM, they change and the OP needs to find a new one. Don't worry they will buff or nerf something to give you a new OP build to use.

#15 Roughneck45

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Posted 06 December 2012 - 04:19 PM

Netcode, knockdowns.

Biggest buffs lights have currently, and they will be fixed eventually.

Until then, anything lights can take will make them look "OP"

#16 The Cheese

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Posted 06 December 2012 - 04:19 PM

http://www.pingtest.net/

Test your connection to Montreal (or Toronto, I can't remember which of those is available). I suspect that your connection might be sub-par. I usually don't see much inconsistency with rubberbanding and teleporting (my latency is horrible, but at least it's consistently horrible), but I see a LOT of it whenever my upload bandwidth is in heavy use. It seems to introduce network jitter, which absolutely DESTROYS a smooth connection in any online game.




View PostAlfred VonGunn, on 06 December 2012 - 03:56 PM, said:

You shouldn't have to lead with Lasers... Period...

Yeah, well ya do. Deal with it.

Edited by The Cheese, 06 December 2012 - 04:27 PM.


#17 General Taskeen

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Posted 06 December 2012 - 04:20 PM

View Poststjobe, on 06 December 2012 - 03:16 PM, said:

Yeah, according to the video you posted it is about aiming and specifically leading the target.


Really, because all I saw there was lag and rubber banding. Leading target specifically due to lag is an issue.

#18 Kraven Kor

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Posted 06 December 2012 - 04:25 PM

View PostOneManWar, on 06 December 2012 - 03:51 PM, said:

A lot of people complain about even leading lasers, I've never had to do that, maybe I'm priviledged with 40 ping, but when I aim on the light mech my lasers register hits and damage. I was mainly talking projectiles. I can hit a moving mech at 500m (maybe not a light at that range since they're small) with an AC/20 about 1 in 2 shots. I also ran 2 weeks of PPC's to get used to leading and I was hitting moving targets at 1000+ meters.


I usually have good ping and do occasionally have to "lag shoot" light mechs.

The guy has a point on Netcode. The video shows bad aim, but that could easily be due to lag, firing delay, hit detection, etc.

Hell, half the time I spectate, I am watching the player miss with every shot, but the mech still goes down.

I still think that ECM is "fine" in regards to being an LRM / Streak counter, but things will get rebalanced and such.

That said, it is entirely possible to adjust your lead to successfully hit. Why the OP has netcode / hit detection problems seemingly worse than others, I can't say, but "He sucks" is not the go-to answer, you know?

#19 hammerreborn

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Posted 06 December 2012 - 04:28 PM

How many threads is OP going to make about his streakmando? We're all glad you can get kills playing mechs that require no aiming, and complain when you die repeatedly when you have to.

Tell us all where the bad Jenner touched you again.

View PostKraven Kor, on 06 December 2012 - 04:25 PM, said:


Hell, half the time I spectate, I am watching the player miss with every shot, but the mech still goes down.



When you are spectating you are getting lagged from the information having to relay from the pilot to the server to you. What you see and what the pilot you're spectating are seeing are different things pending on your ping.

#20 Tempered

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Posted 06 December 2012 - 04:33 PM

Some times you have to lead with lasers, some times you don't. The biggest factor in this that I've noticed is the speed of the target and how bad that targets ping is. A jenner with 250ms ping or higher will tend to rubberband and teleport. It is hard for even another jenner to hit them.

Remember that if your cross hair doesn't turn red, you didn't hit, no matter how many glowing parts you see on the enemy.





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