

Hardcore/Winner takes all matches
#1
Posted 14 May 2012 - 04:12 AM
If there was an option to go into a match where you can perma lose your mech but you could salvage defeated enemy mechs if your team wins, would you do it?
There'd be some kinks to work out of course. For instance if your team loses but your still up and running do you get to keep it. How salve would split amongst a victorious team (my thought on the matter would be a bidding system post match, and for unwanted mechs the value is split between the team).
Sound off!
#2
Posted 14 May 2012 - 04:16 AM
#3
Posted 14 May 2012 - 04:23 AM
#5
Posted 14 May 2012 - 06:58 AM
Not if it is randoms, if i loose it should be because the other team had a better battleplan
not because some randoms ran willinilli .
#6
Posted 14 May 2012 - 06:59 AM
#7
Posted 14 May 2012 - 07:15 AM
#8
Posted 14 May 2012 - 07:24 AM
Risk = Gains
Greater Risk = Greater Gains
What ever happened to confidence, and self esteem?
I love this idea.
#9
Posted 14 May 2012 - 07:54 AM
calculated risks, or risks intended to have real lasting consequences, sure.
#10
Posted 14 May 2012 - 10:04 AM
Granted, the experience progress is not something you'd lose. On the other hand, since you will need experience points/loyality points to unlock some stuff in the first place that would naturally limit what kind of stuff you can gain as salvage.
Vexgrave Lars, on 14 May 2012 - 07:24 AM, said:
Aww, aren't you a cuddly-wuddly internet hardass.

Edited by Gigaton, 14 May 2012 - 10:06 AM.
#11
Posted 14 May 2012 - 10:10 AM
Gigaton, on 14 May 2012 - 10:04 AM, said:
Aww, aren't you a cuddly-wuddly internet hardass.

Sure bebe.. com'on over here and and snuggle up to the warmth of my PPC blast

"I smell a Gigaton, Colonel..."
"of what?"
"Rancid Fear, must be Decoyduck com-bland units...sir"
#12
Posted 14 May 2012 - 10:25 AM
To win you need to rely on your team and of the 12 mechs on the teams, only 3 will I be able to rely on, thats myself, my dad and uncle. The rest of the 9, well....they are WoT players in my eyes...useless tards who cant tie their own shoes, much less pilot a mech and if you think im risking losing my mech in a PuB match where noone really cares about what happens?...boy you couldnt be more WRONG!
If i had a handpicked team from all the pubbies I play up to that point and pick players who have shown they have a clue and could pilot something past a 25cent horse outside a grocery store, then maybe I would play in one of those winner takes all battles...but in a random pubbie? nope...NEVER! Playing WoT has totally destroyed any hope or faith I have in Pubbies......4000+ battles and in everyone of them..its the same cluelessness and quite frankly, its old and retarded...I am sure it will be the incompetence of the players in this game that will ultimately lead to me hating and quitting this game as well....The game maybe be great...but playing it and doing everything right in my battles but losing in the end because the rest of the team just CANNOT get a clue and win...naw....im done with that BS....Same with WoT...I love my Tank, that M103, its pretty good, I do more then my share of damage and I more then fill out my slot on that team but after its all said and done...well, its just a loss because the other 14 didnt have a clue...I am not to say i dont make ***** maneuvers from time to time, but as a general rule..naw I try to have my **** together...
#13
Posted 14 May 2012 - 10:26 AM
I don't think someone should be able to, say, deck out their 'Mech in non-hardcore mode, and then show up in a hardcore match with a really powerful, min/max'd chassis-experience-maxxed-out 'Mech.
I feel like imbalanced teams with more guaranteed rewards would exploit this mode, preying on newbies or less-well-equipped opponents, or merc corps would find a way to destroy less-organized teams.
It's a cool idea though, and if it's strictly voluntary, I don't see what harm it can truly cause, aside from people risking things and making bad decisions and then blaming the devs when they lose all their stuff and they quit playing.
#14
Posted 14 May 2012 - 10:36 AM
I don't think the OP is suggesting forcing this down the throat of every player, that would be obnoxious.
#15
Posted 14 May 2012 - 10:48 AM
Volume, on 14 May 2012 - 10:26 AM, said:
I don't think someone should be able to, say, deck out their 'Mech in non-hardcore mode, and then show up in a hardcore match with a really powerful, min/max'd chassis-experience-maxxed-out 'Mech.
I feel like imbalanced teams with more guaranteed rewards would exploit this mode, preying on newbies or less-well-equipped opponents, or merc corps would find a way to destroy less-organized teams.
It's a cool idea though, and if it's strictly voluntary, I don't see what harm it can truly cause, aside from people risking things and making bad decisions and then blaming the devs when they lose all their stuff and they quit playing.
You say min/max'd out chassis..is this game going to have equipment upgrades like WoT? I know of the pilot spec's but do we have to unlock our weapons or something? As in we only start with like SMall Lasers, HMGs and a few SRM2s and LRM5s? then have to unlock the rest?
Edited by LordKnightFandragon, 14 May 2012 - 10:49 AM.
#16
Posted 14 May 2012 - 12:34 PM
Now, if there was an option for a sort of 1 on 1 duel match where the winner keeps the loser's mech then the concept seems a bit more reasonable. I still doubt it would happen though.
#17
Posted 14 May 2012 - 01:14 PM
#18
Posted 14 May 2012 - 06:54 PM
Fresh_Meat, on 14 May 2012 - 01:14 PM, said:
Sure, 1v1 or grand melee style. But not at launch, later in an arena setting whenever that should be implemented.
Then those results can be poured over and a match option could be introduced after all the clan and IS upgraded tech is introduced and balanced.
#19
Posted 16 May 2012 - 05:14 AM
Additional options:
1. Fair split for everyone.
2. Highest value in battle (not dealt damage!) = biggest amount of salvage.
#20
Posted 16 May 2012 - 06:12 AM
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