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Atlas Head Hit Box


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#1 SpiralRazor

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Posted 06 December 2012 - 08:59 PM

Is this EVER going to be fixed? Atlas heads, for all intents and purposes, are completely invulnerable.


When was the last time you got a head kill shot on an atlas?


I had another post proving it, via shooting a shut down one in both eyes with large lasers...and still getting damage registered on CT.




Fix pls. Hard to kill should not = invulnerable.

Edited by SpiralRazor, 06 December 2012 - 08:59 PM.


#2 Pr8Dator

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Posted 06 December 2012 - 09:02 PM

Atlas head shot can only be done from the front right on the face. The back of the head counts as torso incase you are one of those shooting from behind and wondering why the torso goes red. It is that well armored and protected. Also, its cockpit hit is only on the left eye and not anywhere else on the head.

Edited by Pr8Dator, 06 December 2012 - 09:03 PM.


#3 Kaijin

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Posted 06 December 2012 - 09:09 PM

View PostSpiralRazor, on 06 December 2012 - 08:59 PM, said:

shooting a shut down one in both eyes with large lasers...and still getting damage registered on CT.


Same. I fired 3 triple LL alphas into the left eye (cockpit) of a shutdown atlas and each one registered to CT.

#4 Serevn

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Posted 06 December 2012 - 09:13 PM

This is a valid point, I have not seen an Atlas being headshoted since they rearranged the hitbox for its head. Even if your good at aiming its better to just core it rather than try your chances on its wonky head hitboxes.

#5 Duncan Fisher

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Posted 06 December 2012 - 09:15 PM

View PostSpiralRazor, on 06 December 2012 - 08:59 PM, said:

Is this EVER going to be fixed? Atlas heads, for all intents and purposes, are completely invulnerable.


When was the last time you got a head kill shot on an atlas?


I had another post proving it, via shooting a shut down one in both eyes with large lasers...and still getting damage registered on CT.




Fix pls. Hard to kill should not = invulnerable.


It's in no way invulnerable, just shoot CT like usual. The Atlas is so big and slow as is, if headshots were as simple as pinging one of those giant eyes it'd be a death trap.

#6 Walk

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Posted 06 December 2012 - 09:15 PM

I've killed a couple with headhots myself, though for the most part its not worth it being on that side of an Atlas

#7 ODonovan

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Posted 06 December 2012 - 09:16 PM

View PostPr8Dator, on 06 December 2012 - 09:02 PM, said:

Atlas head shot can only be done from the front right on the face. The back of the head counts as torso incase you are one of those shooting from behind and wondering why the torso goes red. It is that well armored and protected. Also, its cockpit hit is only on the left eye and not anywhere else on the head.


THE HEAD DOES NOT EQUAL JUST THE COCKPIT!!!

There, I've said it AGAIN for everyone to see.

The head on EVERY battlemech consists of the cockpit, sensors x2, life support x2, and one empty critical space.

The head on EVERY 'mech has the same size internals.

The head box hit location on the Atlas in this game is INCORRECT.



Those are the facts. Deal with them.




-Irish

#8 Obadiah333

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Posted 06 December 2012 - 09:18 PM

They are just making up for back in closed beta where 1 salvo of LRM 5 could kill an atlas every time.

#9 Levi Porphyrogenitus

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Posted 06 December 2012 - 09:23 PM

Atlas head used to be the whole head assembly, but they died faster than any other mech. Like the Awesome, Catapult, and Cataphract, the Atlas head hit box got fixed. It's now the left eye, and it is still vulnerable, but you have to aim a lot more carefully. Seems fitting for the premier IS assault mech, no?

#10 LethalMezzle

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Posted 06 December 2012 - 09:32 PM

Back in the earlier days of Closed Beta, the Atlas' head hitbox was the size of his head and not his cockpit window. As a result the Atlas was laughably easy to kill. Hence why the hitbox is so small now.

It's fine the way it is, the Atlas is supposed to be able to take a lot of punishment.

#11 Aethon

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Posted 06 December 2012 - 09:34 PM

I never pilot the Atlas, but I think they're fine the way they are; they're *supposed* to be tough, and make you rock back on your heels the first time you see one. So far, I've piloted mediums almost exclusively, and the toughness of the Atlas is something that feels just about right, from my point of view.

They're not invulnerable; they're big, slow targets, with large hitboxes for all their various sections (head aside). If people could bypass all that and just hit the cockpit, the Atlas would be as pointless as the Awesome presently is.

#12 Wolfways

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Posted 06 December 2012 - 09:35 PM

View PostLevi Porphyrogenitus, on 06 December 2012 - 09:23 PM, said:

Atlas head used to be the whole head assembly, but they died faster than any other mech. Like the Awesome, Catapult, and Cataphract, the Atlas head hit box got fixed. It's now the left eye, and it is still vulnerable, but you have to aim a lot more carefully. Seems fitting for the premier IS assault mech, no?

The Catapult head hitbox got fixed? :D
But it's like...the size of a small country!

#13 ODonovan

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Posted 06 December 2012 - 10:15 PM

View PostAethon, on 06 December 2012 - 09:34 PM, said:

They're not invulnerable; they're big, slow targets, with large hitboxes for all their various sections (head aside). If people could bypass all that and just hit the cockpit, the Atlas would be as pointless as the Awesome presently is.


That's just the point. The Awesome is supposed to be one of the premier 'mechs in the BattleTech universe. An Awesome at range for its PPCs should be every bit as dangerous as an Atlas is at medium and close ranges.

Simple solution... Make the head hitbox a standard size on all 'mechs, with keeps things in line with canon. Take the smallest 'mech and establish the size of its head hitbox Use that same size head hitbox for all 'mechs. The Atlas' hitbox would be a bit larger, but not so large as to be a huge target as long as the Atlas keeps moving (which is only common sense). Other 'mechs such as the Catapult and Awesome wouldn't be just walking headshot targets anymore.

Seems rather simple, doesn't it? Bet it would work, too.



-Irish

#14 Aethon

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Posted 06 December 2012 - 10:24 PM

View PostWolfways, on 06 December 2012 - 09:35 PM, said:

The Catapult head hitbox got fixed? :blink:
But it's like...the size of a small country!


Well, my point about the Awesome is a combination of fake/broken/crappy DHS, a large head hitbox, and a positively MASSIVE center torso hitbox; still, reducing its head hitbox would help it out a great deal.

#15 Vexgrave Lars

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Posted 06 December 2012 - 10:47 PM

Unload 3 srm 4s at an Atlas head in rapid succession.. I've killed more than a few that way.

Note: Centurion with an LBX and 3 SRM 4.. makes the killing good.

#16 Tarman

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Posted 06 December 2012 - 10:47 PM

View PostODonovan, on 06 December 2012 - 10:15 PM, said:


That's just the point. The Awesome is supposed to be one of the premier 'mechs in the BattleTech universe. An Awesome at range for its PPCs should be every bit as dangerous as an Atlas is at medium and close ranges.

Simple solution... Make the head hitbox a standard size on all 'mechs, with keeps things in line with canon. Take the smallest 'mech and establish the size of its head hitbox Use that same size head hitbox for all 'mechs. The Atlas' hitbox would be a bit larger, but not so large as to be a huge target as long as the Atlas keeps moving (which is only common sense). Other 'mechs such as the Catapult and Awesome wouldn't be just walking headshot targets anymore.

Seems rather simple, doesn't it? Bet it would work, too.



-Irish



If by simple you mean boring then yes, I agree. This will take a lot of flavour out of the difference between mechs. More blandness!

Canon doesn't count in this case at all, this is a video game representation. You're not controlling a lance unless you're also a commander; you're inside driving a single mech in real time with and against real other players. Having mechs with their own specific qualities makes it an actual decision when you choose them. Want to fire ALL THE MISSILES? Here's a giant bomber nose to go with it. Take a Cent, realise people WILL go for your gun arm if they're any kind of pilot. Want a super-protected cockpit? Move 48 KPH and frequently be food for stuff a quarter your weight and 3 times your speed. It's not like there's no tradeoff to the Atlas' mass amount of tanking ability. Put it in a 1v4 and the amount of times you can kill it directly through the windshield instead of just all the regular ways is irrelevant.

If you really want to get more Atlas headshots, then practice more. Don't petition to change the entire game to make your one hard and optional task easier.

#17 Kaijin

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Posted 06 December 2012 - 11:08 PM

View PostTarman, on 06 December 2012 - 10:47 PM, said:

If you really want to get more Atlas headshots, then practice more.


It shouldn't be the slightest bit difficult, when standing in front of a shut down Atlas, with everything zoomed in so that left eye is huge in your crosshairs, to cockpit it. But somehow it is. No amount of practice is going to fix what only coding will.

My FOV in a Catapult is not much different than it is in an Atlas. I'm getting nothing in exchange fore having a huge expanse of glass to look out of, because it's only huge on the outside. Either all mechs need to have the same tiny cockpit hitbox the Atlas has, or we need to be seeing an advantage for presenting a bigger target to the world than the Atlas does.

Edited by Kaijin, 06 December 2012 - 11:13 PM.


#18 shabowie

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Posted 06 December 2012 - 11:11 PM

Being below and to the Atlases slight left of front I have gotten head shots by shooting towards the upper inside of their left eye. Have even had some instagibs on other Atlases with my old RS 4 LL build.

When they power down and slump forward a bit it seems harder because if your shots hit the brow area it's a CT hit. Have to get shots inside the eye socket.

Edited by shabowie, 06 December 2012 - 11:16 PM.


#19 Tarman

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Posted 06 December 2012 - 11:34 PM

View Postshabowie, on 06 December 2012 - 11:11 PM, said:

Being below and to the Atlases slight left of front I have gotten head shots by shooting towards the upper inside of their left eye. Have even had some instagibs on other Atlases with my old RS 4 LL build.

When they power down and slump forward a bit it seems harder because if your shots hit the brow area it's a CT hit. Have to get shots inside the eye socket.



This. Atlas headshot is a really really hard shot to pull off that yet is not impossible. To pull off this shot is a sweet thing that shouldn't happen every 5 games or even every 15 games unless you're on some kind of specific safari to pull off this shot.

As far as changing anything gamewise, having all hitboxes have equal chance to hit, you may as well make the models all the same for the effect on gameplay that would have. Even the lights have such different physical cockpit placements that this would greatly affect how they operated. The last thing Raven needs is a bigger cockpit, and for stuff to be as small as the Raven cockpit across the board doesn't really work either.

#20 Wormrex

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Posted 06 December 2012 - 11:53 PM

I've head shot a few atlas before, one of them was even a team kill because I was in panic mode. I got properly yelled at for that despite apologizing repeatedly.

Needless to say it isn't easy to focus fire on that one spot but it is doable, but you know for a fact you're also in his firing range, so high risk brings high returns, worse you get is ct damage which adds up.

So yea, as mentioned you kind of have to be on his left side(your right) and focus on his left eye (the one on your right) The good thing about this is you also cause his cockpit grief as you bukakke his face with whatever you're armed with, and precision weapons works much better. Oh and do use Zoom.

Edited by Wormrex, 06 December 2012 - 11:54 PM.






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