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Atlas Head Hit Box


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#121 Ransack

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Posted 27 December 2012 - 10:39 AM

I always try to shoot for the head of an Atlas. You may get lucky.

#122 Mechwarrior Buddah

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Posted 27 December 2012 - 10:45 AM

View PostDuncan Fisher, on 06 December 2012 - 09:15 PM, said:


It's in no way invulnerable, just shoot CT like usual. The Atlas is so big and slow as is, if headshots were as simple as pinging one of those giant eyes it'd be a death trap.


like the Awesome

#123 Krondor

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Posted 27 December 2012 - 10:51 AM

I headshotted an Atlas yesterday with AC fire. Not invulnerable. Just hard to hit, as it should be.

But it's an Atlas. It's a walking barn door and this isn't EliteSniper Online. Coring an Atlas isn't exactly hard.

#124 Keisuke Nagisa

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Posted 27 December 2012 - 10:56 AM

I have hit atlas heads when they are powered up but its harder when they are shut down. I think the issue is that when they shut down they lean forward and you have to shoot the head straight on and the angle registers as a torso hit.

#125 Lyoto Machida

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Posted 27 December 2012 - 11:16 AM

View PostSpiralRazor, on 15 December 2012 - 12:28 PM, said:


Ive read your posts lately Wispy....afaic, you have very little credibility...and oh, read the post above pls.


That's pretty interesting because I read another thread last night about "the best pilots you've seen in game" or something like that and his name came up a few times.

I guess your posts and the others could all be attributed to opinions, though.

#126 SpiralRazor

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Posted 27 December 2012 - 11:18 AM

View PostDeathisgod, on 27 December 2012 - 09:16 AM, said:

Why is this thread 6 pages? Find a stationary atlas and shoot it in the face with lazers... There is still a head hit box, and its not the left eye any more. I doubt the moving of the hit box was intentional... but if I can take out an atlas with ml in my commando in 3 shots (probing all around the left side, atlas went down on the 3rd shot) then its still there. Hint... try the left eye brow region... or maybe I just got lucky and managed to take down an atlas with 3 ml shots... ... ...



Key word here is "Commando:"..

Which leads me to believe there is still a angle issue.

#127 Lyoto Machida

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Posted 27 December 2012 - 11:24 AM

View PostAbrahms, on 27 December 2012 - 02:50 AM, said:


Well, it sort of should be. In early BETA I easily 2 shot any Atlas because the head hitbox was a viable target, and the mech is slow.

The splash dmg of SRMs literally could 2 shot an Atlas. My gausscat could 2 shot any Atlas. A PPC overheat oven boat or 2xAC20 cat could EASILY one shot an Atlas.

It didnt make sense for the big awesome assault mech to get 1 shot every game as the lagging lights and mediums run around invulnerable.

It made sense to significantly reduce/remove the Atlas head. Otherwise, the mech was useless with the games current status.

edit: note, that I wouldnt mind the Atlas getting headshot if the game wasnt a massive lagfest with failed netcode and programming + weapon imbalance. If heavy mechs actually were better than lighter mechs, I would promote such a weakness. As is, the Jenner is already >>>> an Atlas. By a long, long mile. Therefore the lack of being headshot is literally the only bonus the Atlas has. Not that a Jenner is ever headshot either because youre lag-leading it 50 meters or more (so its all chance at this point), but at least the Atlas now can benefit from 100 pts of armor. It helps it compete with the effective 200+ pts of armor the jenner has due to lagshield.


I've probably piloted the Atlas (in one variant or another) about 100x the amount of time I've put into a Jenner (only own a Founder's) and I can kill a lot of Atlas pilots in my Jenner by simply getting behind them and staying there.

The Atlas is my primary mech and I've been headshotted before...I don't think its unfair the way it is currently, as one of the main points of the mech is its survivability.

If we're gonna standardize cockpit sizes, why don't we standardize torso twist range of motion as well? Also, we may as well put the Atlas back up to 54kph stock like it was in the TT if that's the case. Oh, and they will need to resize some of the mechs to keep their dimensions truer to tabletop.

Why stop at just cockpit hitboxes???

#128 SpiralRazor

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Posted 27 December 2012 - 11:29 AM

View PostLyoto Machida, on 27 December 2012 - 11:16 AM, said:


That's pretty interesting because I read another thread last night about "the best pilots you've seen in game" or something like that and his name came up a few times.

I guess your posts and the others could all be attributed to opinions, though.


Yeah, mine was as well in CBT. Everything posted here, that doesnt have math attached to it, is opinion.

View PostLyoto Machida, on 27 December 2012 - 11:24 AM, said:


I've probably piloted the Atlas (in one variant or another) about 100x the amount of time I've put into a Jenner (only own a Founder's) and I can kill a lot of Atlas pilots in my Jenner by simply getting behind them and staying there.

The Atlas is my primary mech and I've been headshotted before...I don't think its unfair the way it is currently, as one of the main points of the mech is its survivability.

If we're gonna standardize cockpit sizes, why don't we standardize torso twist range of motion as well? Also, we may as well put the Atlas back up to 54kph stock like it was in the TT if that's the case. Oh, and they will need to resize some of the mechs to keep their dimensions truer to tabletop.

Why stop at just cockpit hitboxes???



Its not about standardizing hit boxes......the hitboxes should however, be reasonable, not too big, and not real small either.

Again, from the posts what I gather is that there is an Angle issue. Lights seem to have an easier time of it.

#129 Craftyman

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Posted 27 December 2012 - 11:34 AM

This single unbalanced aspect (head hitbox too small) does not need to be balanced because the atlas as a mech is largely balanced. Nerfing it would unbalance it and would therefore need buffs in other areas.

#130 PiemasterXL

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Posted 27 December 2012 - 11:37 AM

Try takin' out an atlas with 2 small lasers and 2 machine guns like this poor clanner: http://www.youtube.c...76b8tzzWI#t=94s

#131 Kaijin

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Posted 28 December 2012 - 07:50 PM

View PostOne Medic Army, on 27 December 2012 - 02:18 AM, said:

All assault mechs should have tiny almost impossible to hit head hitboxes. They're intended to be large, slow, and difficult to kill. Having an easy to hit cockpit would make them obsolete, like Awesomes used to be.


All mechs - not just assault mechs - should have tiny almost impossible to hit head hitboxes. Otherwise why even have mechs at all? It just doesn't make sense to build a huge heavily armored war machine with a built-in vulnerability like making them easy to cockpit.

#132 One Medic Army

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Posted 28 December 2012 - 08:01 PM

View PostKaijin, on 28 December 2012 - 07:50 PM, said:

All mechs - not just assault mechs - should have tiny almost impossible to hit head hitboxes. Otherwise why even have mechs at all? It just doesn't make sense to build a huge heavily armored war machine with a built-in vulnerability like making them easy to cockpit.

Yeah, it just doesn't matter much on light mechs, since they're so hard to hit in the first place.

I'd personally be completely fine with removing head hitboxes entirely, and adding the internal structure/armor to the CT since it's under-armored as-is for a game where everyone has a targeting computer.

#133 Mechwarrior Buddah

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Posted 28 December 2012 - 08:04 PM

View PostOne Medic Army, on 28 December 2012 - 08:01 PM, said:

Yeah, it just doesn't matter much on light mechs, since they're so hard to hit in the first place.

I'd personally be completely fine with removing head hitboxes entirely, and adding the internal structure/armor to the CT since it's under-armored as-is for a game where everyone has a targeting computer.


Imagine what the Mad Cat will be like... the cockpit is bigger than the damn CT
Posted Image

#134 semalferuzA

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Posted 28 December 2012 - 08:28 PM

View PostSpiralRazor, on 27 December 2012 - 08:43 AM, said:



Sorry if I dont believe you but if you would be so kind as to link me a fraps of it, ill reconsider.



Hard to kill shouldnt mean 98% invulnerable. I drove an Atlas K/RS back then, yes, even when it was easily headed. I agree with you about the phantom armor though.


My graphics card hovers at 90 degrees Celsius when playing on low settings. I'm pretty sure trying to run fraps would result in overheating or low FPS. So if you would be so kind as to send me a better computer I will be happy to fraps some game play.

#135 Empire Strikes Back

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Posted 04 April 2013 - 07:25 PM

died 76 times on atlas .. headshot.. its stupid thing how mech can die.. normally if some spot is weak u can make it stronger but no 18 armours just not enough :)


only mech i have .. and now im bored it,, :blink: , so only time i play its trial and sometimes i go map i really hate play trial mecs and disconnect,, did i do wrong .. ? trial not good on any map .. and most time im in i get desert or albine maps .. and i really hate runnin (walking under 40kph) :P so i :ph34r: disco :D when these map come?

i say im sorry but still i dont play map i have .. 1 good reason to make map selector,, B)

#136 ManDaisy

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Posted 04 April 2013 - 07:37 PM

I have killed many atlases with head shots... However they have all been shut down afks. Head shots are alble to be done, just really hard.

#137 Armored Yokai

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Posted 04 April 2013 - 07:38 PM

i think the nose is were the cockpit should be

#138 Royalewithcheese

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Posted 04 April 2013 - 07:44 PM

I got busted by a headshot today from a Jagerbomb. I walked around a corner, hit it with my AC20, it hit me with its AC40, and that was the game haha :P

(But yeah head hitbox is fine, that basically never happens.)

View PostEmpire Strikes Back, on 04 April 2013 - 07:25 PM, said:

trial not good on any map


That's definitely true. The trial Dragon is better than the rest right now - it was created by the community.

Edited by Royalewithcheese, 04 April 2013 - 07:42 PM.


#139 Roland

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Posted 04 April 2013 - 07:45 PM

Quote

When was the last time you got a head kill shot on an atlas?

Yesterday. One-shotted a fresh atlas through its head.

It's certainly hard, but it's definitely hittable, especially if they are standing still.

#140 Vahnn

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Posted 04 April 2013 - 07:49 PM

Left eye. That is all. (Ever notice in variants like the AS7-D, the two lasers are symmetrically arranged on the CT, but when you fire them both, one comes from directly under you while the other is off to the right?)





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