

Atlas Head Hit Box
#121
Posted 27 December 2012 - 10:39 AM
#123
Posted 27 December 2012 - 10:51 AM
But it's an Atlas. It's a walking barn door and this isn't EliteSniper Online. Coring an Atlas isn't exactly hard.
#124
Posted 27 December 2012 - 10:56 AM
#125
Posted 27 December 2012 - 11:16 AM
SpiralRazor, on 15 December 2012 - 12:28 PM, said:
Ive read your posts lately Wispy....afaic, you have very little credibility...and oh, read the post above pls.
That's pretty interesting because I read another thread last night about "the best pilots you've seen in game" or something like that and his name came up a few times.
I guess your posts and the others could all be attributed to opinions, though.
#126
Posted 27 December 2012 - 11:18 AM
Deathisgod, on 27 December 2012 - 09:16 AM, said:
Key word here is "Commando:"..
Which leads me to believe there is still a angle issue.
#127
Posted 27 December 2012 - 11:24 AM
Abrahms, on 27 December 2012 - 02:50 AM, said:
Well, it sort of should be. In early BETA I easily 2 shot any Atlas because the head hitbox was a viable target, and the mech is slow.
The splash dmg of SRMs literally could 2 shot an Atlas. My gausscat could 2 shot any Atlas. A PPC overheat oven boat or 2xAC20 cat could EASILY one shot an Atlas.
It didnt make sense for the big awesome assault mech to get 1 shot every game as the lagging lights and mediums run around invulnerable.
It made sense to significantly reduce/remove the Atlas head. Otherwise, the mech was useless with the games current status.
edit: note, that I wouldnt mind the Atlas getting headshot if the game wasnt a massive lagfest with failed netcode and programming + weapon imbalance. If heavy mechs actually were better than lighter mechs, I would promote such a weakness. As is, the Jenner is already >>>> an Atlas. By a long, long mile. Therefore the lack of being headshot is literally the only bonus the Atlas has. Not that a Jenner is ever headshot either because youre lag-leading it 50 meters or more (so its all chance at this point), but at least the Atlas now can benefit from 100 pts of armor. It helps it compete with the effective 200+ pts of armor the jenner has due to lagshield.
I've probably piloted the Atlas (in one variant or another) about 100x the amount of time I've put into a Jenner (only own a Founder's) and I can kill a lot of Atlas pilots in my Jenner by simply getting behind them and staying there.
The Atlas is my primary mech and I've been headshotted before...I don't think its unfair the way it is currently, as one of the main points of the mech is its survivability.
If we're gonna standardize cockpit sizes, why don't we standardize torso twist range of motion as well? Also, we may as well put the Atlas back up to 54kph stock like it was in the TT if that's the case. Oh, and they will need to resize some of the mechs to keep their dimensions truer to tabletop.
Why stop at just cockpit hitboxes???
#128
Posted 27 December 2012 - 11:29 AM
Lyoto Machida, on 27 December 2012 - 11:16 AM, said:
That's pretty interesting because I read another thread last night about "the best pilots you've seen in game" or something like that and his name came up a few times.
I guess your posts and the others could all be attributed to opinions, though.
Yeah, mine was as well in CBT. Everything posted here, that doesnt have math attached to it, is opinion.
Lyoto Machida, on 27 December 2012 - 11:24 AM, said:
I've probably piloted the Atlas (in one variant or another) about 100x the amount of time I've put into a Jenner (only own a Founder's) and I can kill a lot of Atlas pilots in my Jenner by simply getting behind them and staying there.
The Atlas is my primary mech and I've been headshotted before...I don't think its unfair the way it is currently, as one of the main points of the mech is its survivability.
If we're gonna standardize cockpit sizes, why don't we standardize torso twist range of motion as well? Also, we may as well put the Atlas back up to 54kph stock like it was in the TT if that's the case. Oh, and they will need to resize some of the mechs to keep their dimensions truer to tabletop.
Why stop at just cockpit hitboxes???
Its not about standardizing hit boxes......the hitboxes should however, be reasonable, not too big, and not real small either.
Again, from the posts what I gather is that there is an Angle issue. Lights seem to have an easier time of it.
#129
Posted 27 December 2012 - 11:34 AM
#130
Posted 27 December 2012 - 11:37 AM
#131
Posted 28 December 2012 - 07:50 PM
One Medic Army, on 27 December 2012 - 02:18 AM, said:
All mechs - not just assault mechs - should have tiny almost impossible to hit head hitboxes. Otherwise why even have mechs at all? It just doesn't make sense to build a huge heavily armored war machine with a built-in vulnerability like making them easy to cockpit.
#132
Posted 28 December 2012 - 08:01 PM
Kaijin, on 28 December 2012 - 07:50 PM, said:
Yeah, it just doesn't matter much on light mechs, since they're so hard to hit in the first place.
I'd personally be completely fine with removing head hitboxes entirely, and adding the internal structure/armor to the CT since it's under-armored as-is for a game where everyone has a targeting computer.
#133
Posted 28 December 2012 - 08:04 PM
One Medic Army, on 28 December 2012 - 08:01 PM, said:
I'd personally be completely fine with removing head hitboxes entirely, and adding the internal structure/armor to the CT since it's under-armored as-is for a game where everyone has a targeting computer.
Imagine what the Mad Cat will be like... the cockpit is bigger than the damn CT

#134
Posted 28 December 2012 - 08:28 PM
SpiralRazor, on 27 December 2012 - 08:43 AM, said:
Sorry if I dont believe you but if you would be so kind as to link me a fraps of it, ill reconsider.
Hard to kill shouldnt mean 98% invulnerable. I drove an Atlas K/RS back then, yes, even when it was easily headed. I agree with you about the phantom armor though.
My graphics card hovers at 90 degrees Celsius when playing on low settings. I'm pretty sure trying to run fraps would result in overheating or low FPS. So if you would be so kind as to send me a better computer I will be happy to fraps some game play.
#135
Posted 04 April 2013 - 07:25 PM

only mech i have .. and now im bored it,,




i say im sorry but still i dont play map i have .. 1 good reason to make map selector,,

#136
Posted 04 April 2013 - 07:37 PM
#137
Posted 04 April 2013 - 07:38 PM
#138
Posted 04 April 2013 - 07:44 PM

(But yeah head hitbox is fine, that basically never happens.)
Empire Strikes Back, on 04 April 2013 - 07:25 PM, said:
That's definitely true. The trial Dragon is better than the rest right now - it was created by the community.
Edited by Royalewithcheese, 04 April 2013 - 07:42 PM.
#139
Posted 04 April 2013 - 07:45 PM
Quote
Yesterday. One-shotted a fresh atlas through its head.
It's certainly hard, but it's definitely hittable, especially if they are standing still.
#140
Posted 04 April 2013 - 07:49 PM
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