aniviron, on 04 April 2013 - 07:54 PM, said:
You forgot the gigantic side torsos and weapon mounts that are so low and wide you scrape the ground on most turns, meaning you can't fire over cover.
Oh, believe me, I never forgot about that; it is simply irrelevant when the CT hitbox is so massive. It takes a pretty poor marksman to miss that hitbox more than once in a fight, and when the CT is gone, the other parts are irrelevant.
The solution is rather simple: measure the hitbox surface area, and increase the max hitpoints of armor that can be mounted there, proportionally, based on the amount of frontal surface area. I hesitate to suggest this, as I am a hardcore canon Battletech fan, but PGI has already removed one of the keystones of the Battletech formula (weapon scatter/convergence), and made it worse with doubled armor...so the formula needs to be re-balanced somehow.
This would somewhat balance the wide mechs like the Awesome with the narrow mechs like the Stalker...at least, in terms of durability. Another case would be the Jenner and the Raven.
Edited by Aethon, 05 April 2013 - 02:11 AM.