

Atlas Head Hit Box
#41
Posted 07 December 2012 - 02:58 PM
Most of the time though I just pound away at the centre of mass and go for the core.
#42
Posted 07 December 2012 - 03:00 PM
#43
Posted 07 December 2012 - 03:00 PM
You are wanting easy to hit locations to kill a mech? The Atlas already has those in spades.
#44
Posted 07 December 2012 - 03:05 PM
Head-shotting some mechs in MWO is the true EZ mode, so let's get rid of it in favor of a higher number of aimed shots.
Edited by Kaijin, 07 December 2012 - 03:07 PM.
#45
Posted 07 December 2012 - 09:03 PM
#46
Posted 07 December 2012 - 09:52 PM
SpiralRazor, on 07 December 2012 - 11:53 AM, said:
FYI - Ad Hominem attacks aren't strong arguments. Regardless, I will address the relevant part of your reply. I have head shot enemy Atlases many times since the hit box was fixed. It is far from impossible, and indeed if you are careful and have a precise weapon it is definitely a vulnerability. Like all head shots, user error is the most likely reason for failing to decapitate an enemy mech. If the Atlas is the only one that is causing issues, then I suggest finding a friend to drop in an Atlas with you and then doing some experimenting until you figure it out. Or, you could simply drop in an Assault (to try to get the enemy team to spawn an Atlas), watch for the enemy to shut down (a goodly number of Atlas drivers push their mechs way too hot, especially if they are using a recent purchase that is still close to stock), and then try your luck.
Ultimately, if you are shooting at what you think the head is and aren't hitting the head, odds are you aren't shooting at the actual head and must adjust your aim.
#47
Posted 07 December 2012 - 10:07 PM
Then the fixed it and it now has one of the smaller headshot hitboxes, but it's still very much hittable. I had a gausscat oneshot my nearly intact Atlas just last night with a double shot to the eye. Granted it was an extremely lucky shot since my atlas was moving at nearly full speed and even at an angle to this gausscat. But the point is, it's still very possible to headshot an Atlas. It's just not easy like it is with say a ... catapult.
#48
Posted 08 December 2012 - 08:51 AM
Woodpeckr, on 07 December 2012 - 10:07 PM, said:
Exactly the point. For playability purposes, the Catapult should not be any easier to kill with a headshot than an Atlas. Likewise, the Atlas should be a BIT easier to kill, rather than having to basically rely on the occasional lucky shot. The heads of the 'mechs were traditionally their weak spot. The game does need to reflect that vulnerability a bit more on the Atlas and a bit less on other 'mechs which still have relatively huge head hitboxes.
After all, if the argument which got the Atlas' hitbox reduced was that it shouldn't be as large as the entire head area because then they were too easy to kill and useless ingame, why isn't that principle just as valid for other 'mechs with large cockpits like the Catapult?
Standardize the size. Be fair to EVERYONE!
-Irish
#49
Posted 08 December 2012 - 09:54 AM
I don't own an atlas (dont have the patience to grind out that much money) so I can't check this myself.
#50
Posted 08 December 2012 - 09:58 AM
And the Atlas has a massive arse.
#51
Posted 08 December 2012 - 09:58 AM
Ptom, on 08 December 2012 - 09:54 AM, said:
I don't own an atlas (dont have the patience to grind out that much money) so I can't check this myself.
the atlas's left
sorta like how, if you look at someone, their left arm is still the same arm no matter if they're facing you or facing away from you
#53
Posted 08 December 2012 - 10:10 AM
p00k, on 08 December 2012 - 09:58 AM, said:
sorta like how, if you look at someone, their left arm is still the same arm no matter if they're facing you or facing away from you
Thanks Mate.
I'll remember that when I'm having fun with that 3ppc trial awesome.

Edited by Ptom, 08 December 2012 - 10:10 AM.
#54
Posted 08 December 2012 - 10:14 AM
Its still hard as hell unless both of you are completely still. If you find a afk atlas, its a great way to getthe feel of it. Facing the atlas, aim for his left eye but bring up the aim to here his eyebrow would be if it was a human head.
Edited by Koreanese, 08 December 2012 - 10:16 AM.
#55
Posted 08 December 2012 - 03:26 PM
Jeff K Notagoon, on 07 December 2012 - 12:12 PM, said:
Youre too new to understand, sorry.
Its still an issue, and theres still be no response from Garth or Paul. Id even take a response from Omid now.
#56
Posted 08 December 2012 - 03:48 PM

#57
Posted 08 December 2012 - 03:54 PM
#58
Posted 08 December 2012 - 04:22 PM
Its not balanced..not even close. And Ive put a longg time in on the Atlas chassis. If it were balanced, every Assault class mech would have a nigh invulnerable head...We know thats not the case. Only the Atlas got the special treatment and it was way way overbuffed. The first incarnation was bad, granted, but the buff was too far in the other direction.
Stalker on the 18th, cockpit like the Catapult. Dont see an issue?
Edited by SpiralRazor, 08 December 2012 - 04:22 PM.
#59
Posted 08 December 2012 - 04:30 PM
SpiralRazor, on 08 December 2012 - 03:26 PM, said:
Youre too new to understand, sorry.
Its still an issue, and theres still be no response from Garth or Paul. Id even take a response from Omid now.
You're too new to gaming if you think gameplay isn't the most important thing in games.
#60
Posted 08 December 2012 - 04:47 PM
Jeff K Notagoon, on 08 December 2012 - 04:30 PM, said:
You're too new to gaming if you think gameplay isn't the most important thing in games.
Balance trumps game play, every time...literally EVERY time. Without balance the gameplay is simply, trash. When gameplay trumps balance, you cater to griefers.
"Man, this game is GREAT!!! Me and my friends are going to camp here and just ROFLSTOMP the nubs who arent using the most meta of builds, RAKE IN THE XP/CASH!".......
Yeah...
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