Jump to content

Atlas Head Hit Box


172 replies to this topic

#41 Smeghead87

    Member

  • PipPipPipPipPipPip
  • 303 posts
  • LocationUK

Posted 07 December 2012 - 02:58 PM

If I'm feeling particularly flashy, I might try aim for the face area to try for a lucky headshot, it's still gonna hit centre torso if I miss the cockpit.
Most of the time though I just pound away at the centre of mass and go for the core.

#42 Cerlin

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 922 posts
  • LocationCalifornia or Japan

Posted 07 December 2012 - 03:00 PM

In the closed beta they changed this because basically the ability to easily headshot the atlas made them unusable. I dont drive one much but I understand the change.

#43 Applecrow

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 370 posts

Posted 07 December 2012 - 03:00 PM

Yes, please, lets do more to handicap the Atlas. Increase it's hardpoints and then we can talk about increasing its vulnerability.

You are wanting easy to hit locations to kill a mech? The Atlas already has those in spades.

#44 Kaijin

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,137 posts

Posted 07 December 2012 - 03:05 PM

Or how about this stunning idea...Randomize all hits to the heads of all mechs, with only 10% actually hitting it. If heads were as easy to take out in canon as they are on some mechs in MWO, they'd all be in the CT instead.

Head-shotting some mechs in MWO is the true EZ mode, so let's get rid of it in favor of a higher number of aimed shots.

Edited by Kaijin, 07 December 2012 - 03:07 PM.


#45 Xenophontis

    Member

  • PipPipPipPipPip
  • Big Brother
  • 142 posts

Posted 07 December 2012 - 09:03 PM

I think the hitbox is fine as is. If it was much larger the atlas would be far to easy to kill. Hitting heavies and assaults with ballistics, laser and missiles is balls easy as it is.

#46 Levi Porphyrogenitus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 4,763 posts
  • LocationAurora, Indiana, USA, North America, Earth, Sol, Milky Way

Posted 07 December 2012 - 09:52 PM

View PostSpiralRazor, on 07 December 2012 - 11:53 AM, said:

The left eye is not "vulnerable", please learn to read...or perhaps comprehend.... I did a very careful test of it with 33 ping.


FYI - Ad Hominem attacks aren't strong arguments. Regardless, I will address the relevant part of your reply. I have head shot enemy Atlases many times since the hit box was fixed. It is far from impossible, and indeed if you are careful and have a precise weapon it is definitely a vulnerability. Like all head shots, user error is the most likely reason for failing to decapitate an enemy mech. If the Atlas is the only one that is causing issues, then I suggest finding a friend to drop in an Atlas with you and then doing some experimenting until you figure it out. Or, you could simply drop in an Assault (to try to get the enemy team to spawn an Atlas), watch for the enemy to shut down (a goodly number of Atlas drivers push their mechs way too hot, especially if they are using a recent purchase that is still close to stock), and then try your luck.

Ultimately, if you are shooting at what you think the head is and aren't hitting the head, odds are you aren't shooting at the actual head and must adjust your aim.

#47 Woodpeckr

    Member

  • PipPip
  • 21 posts

Posted 07 December 2012 - 10:07 PM

Earlier in closed beta the head hitbox was the entire skull section. It was laughably easy to headshot espescially with the way damage caused it to brighten ridiculously. It was like one of those clown shooting games at some carnival whose nose would light up on a hit.

Then the fixed it and it now has one of the smaller headshot hitboxes, but it's still very much hittable. I had a gausscat oneshot my nearly intact Atlas just last night with a double shot to the eye. Granted it was an extremely lucky shot since my atlas was moving at nearly full speed and even at an angle to this gausscat. But the point is, it's still very possible to headshot an Atlas. It's just not easy like it is with say a ... catapult.

#48 ODonovan

    Member

  • PipPipPipPipPipPip
  • 377 posts
  • LocationMWO is still incomplete, after YEARS!

Posted 08 December 2012 - 08:51 AM

View PostWoodpeckr, on 07 December 2012 - 10:07 PM, said:

But the point is, it's still very possible to headshot an Atlas. It's just not easy like it is with say a ... catapult.


Exactly the point. For playability purposes, the Catapult should not be any easier to kill with a headshot than an Atlas. Likewise, the Atlas should be a BIT easier to kill, rather than having to basically rely on the occasional lucky shot. The heads of the 'mechs were traditionally their weak spot. The game does need to reflect that vulnerability a bit more on the Atlas and a bit less on other 'mechs which still have relatively huge head hitboxes.

After all, if the argument which got the Atlas' hitbox reduced was that it shouldn't be as large as the entire head area because then they were too easy to kill and useless ingame, why isn't that principle just as valid for other 'mechs with large cockpits like the Catapult?

Standardize the size. Be fair to EVERYONE!



-Irish

#49 Ptom

    Dezgra

  • PipPipPipPipPipPip
  • 238 posts

Posted 08 December 2012 - 09:54 AM

Alright when we are talking about the "left eye" are we talking about the left eye from the point of the view of the atlas, or from the point of the view of the player shooting the atlas?

I don't own an atlas (dont have the patience to grind out that much money) so I can't check this myself.

#50 Sears

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • 973 posts
  • LocationU.K

Posted 08 December 2012 - 09:58 AM

The head hitbox is fine. Rather than shoot them in the back shoot them in the arse instead. Can't torso twist when it's their legs they've got to move.

And the Atlas has a massive arse.

#51 p00k

    Member

  • PipPipPipPipPipPipPipPip
  • 1,661 posts

Posted 08 December 2012 - 09:58 AM

View PostPtom, on 08 December 2012 - 09:54 AM, said:

Alright when we are talking about the "left eye" are we talking about the left eye from the point of the view of the atlas, or from the point of the view of the player shooting the atlas?

I don't own an atlas (dont have the patience to grind out that much money) so I can't check this myself.

the atlas's left

sorta like how, if you look at someone, their left arm is still the same arm no matter if they're facing you or facing away from you

#52 Wrayeth

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 221 posts
  • LocationHesperus II

Posted 08 December 2012 - 10:08 AM

View PostWalk, on 06 December 2012 - 09:15 PM, said:

I've killed a couple with headhots myself, though for the most part its not worth it being on that side of an Atlas


The side that's in front of its guns, you mean? :mellow:

#53 Ptom

    Dezgra

  • PipPipPipPipPipPip
  • 238 posts

Posted 08 December 2012 - 10:10 AM

View Postp00k, on 08 December 2012 - 09:58 AM, said:

the atlas's left

sorta like how, if you look at someone, their left arm is still the same arm no matter if they're facing you or facing away from you


Thanks Mate.

I'll remember that when I'm having fun with that 3ppc trial awesome. :mellow:

Edited by Ptom, 08 December 2012 - 10:10 AM.


#54 Koreanese

    Member

  • PipPipPipPipPipPipPip
  • 518 posts

Posted 08 December 2012 - 10:14 AM

It used to be right in the dead center of left eye but now its "eyebrow" of the left eye. Try it.

Its still hard as hell unless both of you are completely still. If you find a afk atlas, its a great way to getthe feel of it. Facing the atlas, aim for his left eye but bring up the aim to here his eyebrow would be if it was a human head.

Edited by Koreanese, 08 December 2012 - 10:16 AM.


#55 SpiralRazor

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 2,691 posts

Posted 08 December 2012 - 03:26 PM

View PostJeff K Notagoon, on 07 December 2012 - 12:12 PM, said:

Gameplay is more important than realism. Being able to headshot every atlas with little effort isn't good for gameplay.



Youre too new to understand, sorry.

Its still an issue, and theres still be no response from Garth or Paul. Id even take a response from Omid now.

#56 Lonestar1771

    Member

  • PipPipPipPipPipPipPipPip
  • 1,991 posts
  • LocationTexas

Posted 08 December 2012 - 03:48 PM

Posted Image

#57 SkyCake

    Member

  • PipPipPipPipPipPipPip
  • 524 posts

Posted 08 December 2012 - 03:54 PM

balanced.... this isn't counterstrike.... head shots are a rare thing in the battletech universe

#58 SpiralRazor

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 2,691 posts

Posted 08 December 2012 - 04:22 PM

They arent that rare sir. Especially once the Clan Tech comes out. In table top, it was the targeting computer + pulse lasers that made called component shots viable.


Its not balanced..not even close. And Ive put a longg time in on the Atlas chassis. If it were balanced, every Assault class mech would have a nigh invulnerable head...We know thats not the case. Only the Atlas got the special treatment and it was way way overbuffed. The first incarnation was bad, granted, but the buff was too far in the other direction.

Stalker on the 18th, cockpit like the Catapult. Dont see an issue?

Edited by SpiralRazor, 08 December 2012 - 04:22 PM.


#59 Jeff K Notagoon

    Member

  • PipPipPipPipPip
  • 190 posts

Posted 08 December 2012 - 04:30 PM

View PostSpiralRazor, on 08 December 2012 - 03:26 PM, said:



Youre too new to understand, sorry.

Its still an issue, and theres still be no response from Garth or Paul. Id even take a response from Omid now.


You're too new to gaming if you think gameplay isn't the most important thing in games.

#60 SpiralRazor

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 2,691 posts

Posted 08 December 2012 - 04:47 PM

View PostJeff K Notagoon, on 08 December 2012 - 04:30 PM, said:


You're too new to gaming if you think gameplay isn't the most important thing in games.



Balance trumps game play, every time...literally EVERY time. Without balance the gameplay is simply, trash. When gameplay trumps balance, you cater to griefers.


"Man, this game is GREAT!!! Me and my friends are going to camp here and just ROFLSTOMP the nubs who arent using the most meta of builds, RAKE IN THE XP/CASH!".......

Yeah...





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users