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Seeing Alot Of The Recognizable 4 Mans Back Already....


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#241 Konrad

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Posted 07 December 2012 - 10:18 AM

I am curious how you have all of this inside information regarding premades. Where can I find these number? I am super curious to see the real stats on it.

#242 Death Knell

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Posted 07 December 2012 - 10:48 AM

This thread is a bunch of people who won only because they were going against pubs whining that they can't win against other pubs.

Please keep going. I want to know how bad it feels to have a taste of your own medicine.

#243 Jace11

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Posted 07 December 2012 - 10:56 AM

Honestly, did you believe they wanted a game mode where they might only win half the time? It was always about easy grinding and winning for the vast majority of premades. It is no surprise they are whining about the new mode. They will all go back to pugging and the worst offenders will continue to do timed drops. The fact that combined drops are still happening is just an affirmation of their shocking ineptitude. Half of them can't aim without 7 other guys firing at the same target. You learn far more from pugging than easy wins in premades. The cold harsh reality that half of them are rubbish has dawned on them, but wait, it's not them, lets blame the new game mode instead...

#244 Carcass23

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Posted 07 December 2012 - 11:01 AM

I see a butt-ton of signatures for this group or that group, there is NO reason to be complaining that you cannot find enough players to get onto an 8-man team that was DEMANDED by certain premades. It's time to whittle down some of these smaller units and put them into larger ones.

There has to be a way that the premade comminity can organize weight restricted battles as competition play. A website or just arranging it on the TS server are two suggestions I can make off the top of my head. Point is, you do not have to wait for the devs to fix something that you can arrange yourselves. Yes, its not the best system in the world as it stands. Its not even close, but you can work with what you have? Organization seems to be the key.

I totally get that if Team A decides to run in a weight restricted group and Team B decides "To hell with that! I do what I WANT!".. its going to be very one sided. Turn it into a movement and take the responsibility of true competitive play into your own hands. Those numbers of Team B's should dwindle over time. This isn't any sort of gripe against premades, its just an idea of a possible way to get past this issue the OP brought up.

#245 Lin Shai

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Posted 07 December 2012 - 11:02 AM

View PostJace11, on 07 December 2012 - 10:56 AM, said:

Honestly, did you believe they wanted a game mode where they might only win half the time? It was always about easy grinding and winning for the vast majority of premades. It is no surprise they are whining about the new mode. They will all go back to pugging and the worst offenders will continue to do timed drops. The fact that combined drops are still happening is just an affirmation of their shocking ineptitude. Half of them can't aim without 7 other guys firing at the same target. You learn far more from pugging than easy wins in premades. The cold harsh reality that half of them are rubbish has dawned on them, but wait, it's not them, lets blame the new game mode instead...


Oh look, more bad PUG nonsense about something that isn't actually happening.

If the "bad teams" are so bad, how do they stomp "PUGs"? What's worse than "bad", because we obviously need a term to describe those players.

Honestly, PGI should have removed grouping entirely for a week. I'd love to see the excuses bad PUGs make when they have to face the fact that they really are just often beat by better players and not the pre-made boogyman.

Those of us that have PUGed forever as well as playing on teams have never had this problem, strangely enough.

#246 xRaeder

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Posted 07 December 2012 - 11:04 AM

I told ALL of you this would happen and no one listened. This game needs a fix to netcode, larger maps and play counts, and finally server browsers. Otherwise this game will continue to fail for people.

#247 Sean von Steinike

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Posted 07 December 2012 - 11:08 AM

View PostFais, on 07 December 2012 - 07:12 AM, said:

A much bigger problem with 8v8 is all these fatal bugs that crash people to their desktop, lock them in at 4fps, bug their Hud, the gold screen bug, the black screen bug. Those are the things that hurt 8v8 the most in my humble opinion.

And PUG folks don't have this problem? Add in suicides and afkers to the list of PUG woes. No sympathy for the 8 man whiners from me.

#248 Flying Blind

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Posted 07 December 2012 - 11:20 AM

I love 8v8 drops. it can be hard to put them together though and playing a 4-man semi-pug is better than not playing. that said, in the 8 man queue you do sometimes run into this team:

View PostProsperity Park, on 04 December 2012 - 12:33 PM, said:

Posted Image


I'm not sure how to fix the 8 man game so that it is more attractive but something needs to be done. I will continue to drop in 8V8's as often as I can but you WILL see me both as a solo pug and in a 4-man half pug.

see you in my sights soon . . .

#249 Revorn

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Posted 07 December 2012 - 11:26 AM

Go away Premades, Pugs dont Love you. :)

#250 Arcadian Xero

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Posted 07 December 2012 - 12:04 PM

View PostDV McKenna, on 07 December 2012 - 09:31 AM, said:


I think you'll find most pre mades, here to compete already do this i don't think i have seen any of the really competitive pre mades that we have played so far, drop mass atlas/cicada builds....except for one game vs ELP where they had 5-6 D-DC's on day 1.

It's simply not going to make anyone better by playing it, and your not going to get the scrubby players that can only pilot atlases to step into anything else.


Hey! I am a dedicated Atlas pilot! And I am not scrubby! That hurts my feelings :)

#251 Joseph Mallan

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Posted 07 December 2012 - 12:05 PM

View PostRevorn, on 07 December 2012 - 11:26 AM, said:

Go away Premades, Pugs dont Love you. :)

We'll leave...
...
...
After you poke your head up over that hill. :(

#252 Arcadian Xero

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Posted 07 December 2012 - 12:09 PM

View PostCarcass23, on 07 December 2012 - 11:01 AM, said:

I see a butt-ton of signatures for this group or that group, there is NO reason to be complaining that you cannot find enough players to get onto an 8-man team that was DEMANDED by certain premades. It's time to whittle down some of these smaller units and put them into larger ones.

There has to be a way that the premade comminity can organize weight restricted battles as competition play. A website or just arranging it on the TS server are two suggestions I can make off the top of my head. Point is, you do not have to wait for the devs to fix something that you can arrange yourselves. Yes, its not the best system in the world as it stands. Its not even close, but you can work with what you have? Organization seems to be the key.

I totally get that if Team A decides to run in a weight restricted group and Team B decides "To hell with that! I do what I WANT!".. its going to be very one sided. Turn it into a movement and take the responsibility of true competitive play into your own hands. Those numbers of Team B's should dwindle over time. This isn't any sort of gripe against premades, its just an idea of a possible way to get past this issue the OP brought up.


The real competitors are already doing that. You will notice a few of us in this thread already.

#253 Mack1

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Posted 07 December 2012 - 12:09 PM

I posted about 6 days ago that this would happen and like I said the real truth is the worst players in MWO are the premade players, they can't play solo, they need their arses wiping by their friends. They like facing pugs in their premades as it's ultra easymode, all us puggers knew this was the case, am loving it :)

We need a solo queue, how many different people does it take to say this before the devs listen.

#254 Joseph Mallan

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Posted 07 December 2012 - 12:13 PM

View PostMack1, on 07 December 2012 - 12:09 PM, said:

I posted about 6 days ago that this would happen and like I said the real truth is the worst players in MWO are the premade players, they can't play solo, they need their arses wiping by their friends. They like facing pugs in their premades as it's ultra easymode, all us puggers knew this was the case, am loving it :)

We need a solo queue, how many different people does it take to say this before the devs listen.

Sorry to disappoint you but when I am dropping in a PUG match, I am doing it alone. With no other team mates. I am doing it cause I have nothing better to do while I wait for an opening in one of our 8 mans. So i hone my skills as I always have. By trying to kill as many OpFor players as I can.

#255 Leetskeet

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Posted 07 December 2012 - 12:14 PM

It's almost like you silly people didn't think teams were going to consist of ECM Atlases, Gausscats, Streakcats, and triple UAC5 Pay to w- I mean Muroments

As if people weren't going to use the most broken builds in a "competitive" group queue. Pff.

#256 Arcadian Xero

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Posted 07 December 2012 - 12:14 PM

View PostMack1, on 07 December 2012 - 12:09 PM, said:

I posted about 6 days ago that this would happen and like I said the real truth is the worst players in MWO are the premade players, they can't play solo, they need their arses wiping by their friends. They like facing pugs in their premades as it's ultra easymode, all us puggers knew this was the case, am loving it :)

We need a solo queue, how many different people does it take to say this before the devs listen.


That's a very broad generalization. You will find that this may be true of many premade players, but there are those of us out there that are highly skilled players.

Just because we choose to roll with a group of people instead of sitting in the deafening silence of a public game, and face palming as the other players in this public game scatter and die horribly, does not mean we are bad players.

It's statements like this that make me want a solaris 1v1 type game mode SO SO BADLY.

And really if they are SO terrible and public players are so much better, why is it that these premades beat you then? What does that make you?

Edited by Arcadian Xero, 07 December 2012 - 12:16 PM.


#257 Brynstar

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Posted 07 December 2012 - 12:15 PM

I am really enjoying the 8 man drops, and my team is running 3 ECM mechs max. I am still in my hunchy 4SP running fast flanks for the main assault team. We have to run a couple ECMs to have counter available, but I must say, we rarely see a fast rush work now, as it just took a few days to adjust to it (or one night, really).

That said, some teams are definitely stacking ECM Atlases. We tend to completely destroy these teams, because they are big and slow and can't stay out of their own firing lanes, but the cheese is most certainly there.

Personally, I am having more fun with competitive 8v8, even with a heavy cheese element in some opposing team's builds. Of course, we lose some matches here and there, but I do think the 8v8s are a step in the right direction, and help the new player base a bit, even if some teams are still dropping 4-mans.

Our main objective on the Rats is to have fun playing giant robot games with our friends, so the 4-mans sort of blow that out of the water as we end up splitting across our TS server. We had plenty of this over the past few weeks, and were all VERY ready to go to 8-mans. It wasn't all we had hoped, but for my team anyway, we are sticking with it.

#258 Bilbo

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Posted 07 December 2012 - 12:15 PM

View PostMack1, on 07 December 2012 - 12:09 PM, said:

I posted about 6 days ago that this would happen and like I said the real truth is the worst players in MWO are the premade players, they can't play solo, they need their arses wiping by their friends. They like facing pugs in their premades as it's ultra easymode, all us puggers knew this was the case, am loving it :)

We need a solo queue, how many different people does it take to say this before the devs listen.


I'll just let yo go ahead and keep believing that.
As for me, I am absolutely loving 8v8 even with it's flaws.

#259 TruePoindexter

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Posted 07 December 2012 - 12:19 PM

If you don't have 8 people on you don't run 8 mans - people are surprised by this?

#260 p4r4g0n

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Posted 07 December 2012 - 12:26 PM

View PostCarcass23, on 07 December 2012 - 11:01 AM, said:

There has to be a way that the premade comminity can organize weight restricted battles as competition play. A website or just arranging it on the TS server are two suggestions I can make off the top of my head. Point is, you do not have to wait for the devs to fix something that you can arrange yourselves. Yes, its not the best system in the world as it stands. Its not even close, but you can work with what you have? Organization seems to be the key.


Haven't come across http://www.runhotord...hp/forum/rules?





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