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Seeing Alot Of The Recognizable 4 Mans Back Already....
#241
Posted 07 December 2012 - 10:18 AM
#242
Posted 07 December 2012 - 10:48 AM
Please keep going. I want to know how bad it feels to have a taste of your own medicine.
#243
Posted 07 December 2012 - 10:56 AM
#244
Posted 07 December 2012 - 11:01 AM
There has to be a way that the premade comminity can organize weight restricted battles as competition play. A website or just arranging it on the TS server are two suggestions I can make off the top of my head. Point is, you do not have to wait for the devs to fix something that you can arrange yourselves. Yes, its not the best system in the world as it stands. Its not even close, but you can work with what you have? Organization seems to be the key.
I totally get that if Team A decides to run in a weight restricted group and Team B decides "To hell with that! I do what I WANT!".. its going to be very one sided. Turn it into a movement and take the responsibility of true competitive play into your own hands. Those numbers of Team B's should dwindle over time. This isn't any sort of gripe against premades, its just an idea of a possible way to get past this issue the OP brought up.
#245
Posted 07 December 2012 - 11:02 AM
Jace11, on 07 December 2012 - 10:56 AM, said:
Oh look, more bad PUG nonsense about something that isn't actually happening.
If the "bad teams" are so bad, how do they stomp "PUGs"? What's worse than "bad", because we obviously need a term to describe those players.
Honestly, PGI should have removed grouping entirely for a week. I'd love to see the excuses bad PUGs make when they have to face the fact that they really are just often beat by better players and not the pre-made boogyman.
Those of us that have PUGed forever as well as playing on teams have never had this problem, strangely enough.
#246
Posted 07 December 2012 - 11:04 AM
#247
Posted 07 December 2012 - 11:08 AM
Fais, on 07 December 2012 - 07:12 AM, said:
And PUG folks don't have this problem? Add in suicides and afkers to the list of PUG woes. No sympathy for the 8 man whiners from me.
#248
Posted 07 December 2012 - 11:20 AM
Prosperity Park, on 04 December 2012 - 12:33 PM, said:
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I'm not sure how to fix the 8 man game so that it is more attractive but something needs to be done. I will continue to drop in 8V8's as often as I can but you WILL see me both as a solo pug and in a 4-man half pug.
see you in my sights soon . . .
#249
Posted 07 December 2012 - 11:26 AM
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#250
Posted 07 December 2012 - 12:04 PM
DV McKenna, on 07 December 2012 - 09:31 AM, said:
I think you'll find most pre mades, here to compete already do this i don't think i have seen any of the really competitive pre mades that we have played so far, drop mass atlas/cicada builds....except for one game vs ELP where they had 5-6 D-DC's on day 1.
It's simply not going to make anyone better by playing it, and your not going to get the scrubby players that can only pilot atlases to step into anything else.
Hey! I am a dedicated Atlas pilot! And I am not scrubby! That hurts my feelings
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#252
Posted 07 December 2012 - 12:09 PM
Carcass23, on 07 December 2012 - 11:01 AM, said:
There has to be a way that the premade comminity can organize weight restricted battles as competition play. A website or just arranging it on the TS server are two suggestions I can make off the top of my head. Point is, you do not have to wait for the devs to fix something that you can arrange yourselves. Yes, its not the best system in the world as it stands. Its not even close, but you can work with what you have? Organization seems to be the key.
I totally get that if Team A decides to run in a weight restricted group and Team B decides "To hell with that! I do what I WANT!".. its going to be very one sided. Turn it into a movement and take the responsibility of true competitive play into your own hands. Those numbers of Team B's should dwindle over time. This isn't any sort of gripe against premades, its just an idea of a possible way to get past this issue the OP brought up.
The real competitors are already doing that. You will notice a few of us in this thread already.
#253
Posted 07 December 2012 - 12:09 PM
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We need a solo queue, how many different people does it take to say this before the devs listen.
#254
Posted 07 December 2012 - 12:13 PM
Mack1, on 07 December 2012 - 12:09 PM, said:
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We need a solo queue, how many different people does it take to say this before the devs listen.
Sorry to disappoint you but when I am dropping in a PUG match, I am doing it alone. With no other team mates. I am doing it cause I have nothing better to do while I wait for an opening in one of our 8 mans. So i hone my skills as I always have. By trying to kill as many OpFor players as I can.
#255
Posted 07 December 2012 - 12:14 PM
As if people weren't going to use the most broken builds in a "competitive" group queue. Pff.
#256
Posted 07 December 2012 - 12:14 PM
Mack1, on 07 December 2012 - 12:09 PM, said:
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We need a solo queue, how many different people does it take to say this before the devs listen.
That's a very broad generalization. You will find that this may be true of many premade players, but there are those of us out there that are highly skilled players.
Just because we choose to roll with a group of people instead of sitting in the deafening silence of a public game, and face palming as the other players in this public game scatter and die horribly, does not mean we are bad players.
It's statements like this that make me want a solaris 1v1 type game mode SO SO BADLY.
And really if they are SO terrible and public players are so much better, why is it that these premades beat you then? What does that make you?
Edited by Arcadian Xero, 07 December 2012 - 12:16 PM.
#257
Posted 07 December 2012 - 12:15 PM
That said, some teams are definitely stacking ECM Atlases. We tend to completely destroy these teams, because they are big and slow and can't stay out of their own firing lanes, but the cheese is most certainly there.
Personally, I am having more fun with competitive 8v8, even with a heavy cheese element in some opposing team's builds. Of course, we lose some matches here and there, but I do think the 8v8s are a step in the right direction, and help the new player base a bit, even if some teams are still dropping 4-mans.
Our main objective on the Rats is to have fun playing giant robot games with our friends, so the 4-mans sort of blow that out of the water as we end up splitting across our TS server. We had plenty of this over the past few weeks, and were all VERY ready to go to 8-mans. It wasn't all we had hoped, but for my team anyway, we are sticking with it.
#258
Posted 07 December 2012 - 12:15 PM
Mack1, on 07 December 2012 - 12:09 PM, said:
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We need a solo queue, how many different people does it take to say this before the devs listen.
I'll just let yo go ahead and keep believing that.
As for me, I am absolutely loving 8v8 even with it's flaws.
#259
Posted 07 December 2012 - 12:19 PM
#260
Posted 07 December 2012 - 12:26 PM
Carcass23, on 07 December 2012 - 11:01 AM, said:
Haven't come across http://www.runhotord...hp/forum/rules?
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