

Let's Do This By The Numbers, Shall We?
#1
Posted 02 December 2012 - 03:11 PM
I have 4 mech that I rotate through:
Mission 1: Guncat; 1 kill, 2 assists, wound up getting killed by a pack of Jenners, there might have been a Cicada in there, I don't know because I never got a good look at them.
Mission 2: Gaussphract; 2 kills, 2 assists, win
Mission 3: C4 Catapult, LRM-boat, 1xMLAS; 0 kills, 1 assist, killed by Jenners
Mission 4: Streakcat; 3 kills, 1 assists, win
Mission 5: Guncat; 0 kills, swarmed by lights, died early
Mission 6: Gaussphract; 0 kills, 1 assist, killed by 4-man
Mission 7: LRM-boat; 0 kills, 0 assists, swarmed by lights, died early
Mission 8: Streakcat; 1 kill, 3 assists, killed by 2 Jenners working together
Mission 9: Guncat; 0 kills, 1 assist, killed by lights
Mission 10: Gaussphract, 0 kills, 0 assists, killed by lights
Mission 11: LRM-boat; 0 kills, 0 assists, killed by concentrated LRM fire
Mission 12: Streakcat; 3 kills, 3 assists, capture win
Now, looking at the above, and understanding that I only PUG and so cannot rely on my teammates to either coordinate or to loadout weapons that will complement my load, WHY ON EARTH SHOULD I FEEL BAD ABOUT RUNNING MY STREAKCAT?!
I have 4 VERY good mechs, any of which can do quite well in its role, but only 1 of them can fight Jenners, and since half the people out there are running Jenners, it only makes sense to run the mech that can kill the most common (and powerful) enemy I am likely to run into.
My guncat can do more damage than my streakcat, if it isn't killed by lights.
My gaussphract is an awesome sniper, if I don't get swarmed by enemies that don't take damage even in the unlikely event that I appear to have hit them.
My LRM-boat can dish out some serious hurt, if it has support, because it has only very light close-range weaponry.
So, 3 radically different builds, all of which are countered by 1 unit: The Jenner. The counter to the Jenner is a streakcat; you need a heavy to kill a light, and people are complaining that the HEAVY is the overpowered unit?!
#2
Posted 02 December 2012 - 03:14 PM
You have more kills in your streak cat than all of your other variants combined. The fact that they're all heavy mechs is a good indication that one of them is significantly out of whack with the others.
#3
Posted 02 December 2012 - 03:16 PM
Lefty Lucy, on 02 December 2012 - 03:14 PM, said:
You have more kills in your streak cat than all of your other variants combined. The fact that they're all heavy mechs is a good indication that one of them is significantly out of whack with the others.
ALL OF THE OTHERS KEEP GETTING KILLED BY ENEMY MECHS THAT THEY HAVE NO WAY TO KILL!
It's not the streakcat that's out of whack, it's the Jenner.
#4
Posted 02 December 2012 - 03:17 PM
I mean, sure, the Jenner is a very powerful mech... But seriously, that's on you at that point. If you can't kill Jenners with a streak cat then you are doing something very wrong.
The idea that the Jenner counters the streak cat is pretty funny.
#6
Posted 02 December 2012 - 03:23 PM
Codejack, on 02 December 2012 - 03:11 PM, said:
Pitting one mech type against the other for balance in a teamplay based game with various different "classes", builds and roles doesn't make much sense sense imo.
From your battle reports, all that I can see is that you did not receive any support on behalf of your team against the specific threat and that most of the time you died because the enemies cooperated.
#7
Posted 02 December 2012 - 03:23 PM
Roland, on 02 December 2012 - 03:17 PM, said:
I mean, sure, the Jenner is a very powerful mech... But seriously, that's on you at that point. If you can't kill Jenners with a streak cat then you are doing something very wrong.
The idea that the Jenner counters the streak cat is pretty funny.
2 Jenners; I can only target one at a time....
Besides which, it's not as easy as you make it sound; LRMs are easier to lock because far away targets don't move as much, relative to your reticule, and direct-fire weapons you only have to have it on them for a second. Trying to get a lock on a fast, circling Jenner is tough, and against a good pilot in rough terrain, is even worse.
I'm sorry: "Mechwarrior: Live Target Practice for Jenners" is not a fun game to play, unless you're the Jenner.
#9
Posted 02 December 2012 - 03:26 PM
Codejack, on 02 December 2012 - 03:16 PM, said:
ALL OF THE OTHERS KEEP GETTING KILLED BY ENEMY MECHS THAT THEY HAVE NO WAY TO KILL!
It's not the streakcat that's out of whack, it's the Jenner.
You are using the most OP build in the game, "no way to kill" = I can't aim so I need crutches. Yeah, I know the lag shooting sucks, but still... you're basically coming out and saying exactly what all the A1 haters are saying; that A1s are OP and automatically get kills, you just don't have a problem with it because you want kills not skills :-/
#10
Posted 02 December 2012 - 03:28 PM
There are hard counters to them that work and work very well. The best counter (of course) is communication and teamwork. The next is RANGE.
And with ECM being released on the DEC 4th (supposedly) SSRMs will get another hard counter as ECM will jam guided weapon locks.
Also, equip AMS. A single AMS can easily shoot down 50% of a SSRM CPLTs missiles at 200m.
#11
Posted 02 December 2012 - 03:29 PM
#12
Posted 02 December 2012 - 03:29 PM
Codejack, on 02 December 2012 - 03:23 PM, said:
2 Jenners; I can only target one at a time....
Uh.. yeah. And you're able to do 30 points of damage to them, every single time you pull the trigger. Neither one of those mechs should be able to do significant damage to you in the time it takes to kill one of them with a streak cat.
Seriously, if you are killed by light mechs, while you are in a streak cat, then the problem exists between your chair and your keyboard.
Quote
No dude. It really is exactly as easy as I make it sound. And everyone who has used streaks knows it.
Codejack, on 02 December 2012 - 03:23 PM, said:
No dude, it's really not tough to get a lock on a jenner. If you can't hold the reticle over a moving target for the 2 seconds it takes to get a lock, then again, the problem is you.
You are seriously the first person I have ever seen, EVER, that suggested that they were being beaten by Jenners in their streak cat.
#13
Posted 02 December 2012 - 03:29 PM
#14
Posted 02 December 2012 - 03:30 PM
#15
Posted 02 December 2012 - 03:32 PM
#17
Posted 02 December 2012 - 03:33 PM
ebea51, on 02 December 2012 - 03:28 PM, said:
There are hard counters to them that work and work very well. The best counter (of course) is communication and teamwork. The next is RANGE.
And with ECM being released on the DEC 4th (supposedly) SSRMs will get another hard counter as ECM will jam guided weapon locks.
Also, equip AMS. A single AMS can easily shoot down 50% of a SSRM CPLTs missiles at 200m.
"Teamwork" and "Communiction" are the counter for EVERY mech, but for some reason the streak A1 consistently outperforms every other mech in the game AND IT TAKES NO SKILL TO USE, but hey no problems right? Just focus fire! What if the other team is well coordinated as well? And they have A1s and you don't? Sound like a fun match?
Edited by Captain Midnight, 02 December 2012 - 03:34 PM.
#18
Posted 02 December 2012 - 03:43 PM
#19
Posted 02 December 2012 - 03:50 PM

#20
Posted 02 December 2012 - 03:51 PM
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