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Clan analoges of confirmed IS mechs?


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#1 neodym

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Posted 14 May 2012 - 07:30 AM

so when clans come out,I believe there will be strong similiarity between IS and Clan mechs,like 65ton long range support Catapult we have Vulture/Mad Dog dedicated to same thing,they even both have two LRM 15s

I am not big expert I want to hear you opinion about what would be clan analogues

please make posts clear,easily readable,not this block ocean of words maze,thanks :rolleyes:

#2 Adridos

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Posted 14 May 2012 - 07:33 AM

Why would we get 2 of the same mech? Clans would win all the time, because...

I will make an example on your example: The Catapult, while looking similar to Vulture is slower and has less armor. Vulture not only fits attack better, its missiles have a lot longer range and in a direct fight, Catapult doesn't stand a chance. :rolleyes:

#3 Aegis Kleais

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Posted 14 May 2012 - 07:37 AM

View Postneodym, on 14 May 2012 - 07:30 AM, said:

so when clans come out,I believe there will be strong similiarity between IS and Clan mechs,like 65ton long range support Catapult we have Vulture/Mad Dog dedicated to same thing,they even both have two LRM 15s

I am not big expert I want to hear you opinion about what would be clan analogues

please make posts clear,easily readable,not this block ocean of words maze,thanks :rolleyes:

Not sure why there needs to be equivalents. The big difference with Clanners is that their weapons are usually better (more damage, less tonnage/crits/heat/restrictions) and they have Omnimech tech, which basically allows them to better fit their Mechs to a wider array of roles.

Sure, a Mad Dog is known for it's LRM's just like a Catapult is, but as with the Catap's K2 variant (which sports PPCs rather than LRM15s) Variants allow traditional design alterations to the core role the Mech is known for.

#4 Trevnor

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Posted 14 May 2012 - 07:37 AM

Actually, once again, it all comes down to pilot skill level. If a clanner is a greenhorn fresh out sibko, a veteran pilot that's taken part in Operation Bulldog or Serpent will tear him apart.

#5 neodym

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Posted 14 May 2012 - 07:40 AM

View PostAdridos, on 14 May 2012 - 07:33 AM, said:

Why would we get 2 of the same mech? Clans would win all the time, because...

I will make an example on your example: The Catapult, while looking similar to Vulture is slower and has less armor. Vulture not only fits attack better, its missiles have a lot longer range and in a direct fight, Catapult doesn't stand a chance. :rolleyes:


but Catapult dont have XL Engine,Fierro armor or Endo chassis.... also Vulture dont have Jump Jets... all these things make big difference

also Catapult would be just as good as Vulture if it will be loaded with clan tech

#6 CoffiNail

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Posted 14 May 2012 - 07:47 AM

Umm... Mad Dog prime has two LRM20, not 15. Also has two Large Pulse Lasers and two Medium Pulse Lasers. Although those mediums are more for finishing the job.

#7 neodym

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Posted 14 May 2012 - 07:55 AM

View PostCoffiNail, on 14 May 2012 - 07:47 AM, said:

Umm... Mad Dog prime has two LRM20, not 15. Also has two Large Pulse Lasers and two Medium Pulse Lasers. Although those mediums are more for finishing the job.


my bad

OMG this thread isnt me saying "hey IS tech = Clan tech" its obvious clans will be put into this game and obviously we gonna have clan mechs and obviously theirs gonna be counterparts to the IS ones

#8 Adridos

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Posted 14 May 2012 - 07:56 AM

View Postneodym, on 14 May 2012 - 07:55 AM, said:

Its obvious clans will be put into this game and obviously we gonna have clan mechs and obviously theirs gonna be counterparts to the IS ones


I'd like that. They get Mad Cats, we get Marauders in turn... :rolleyes:

#9 neodym

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Posted 14 May 2012 - 07:59 AM

View PostAdridos, on 14 May 2012 - 07:56 AM, said:


I'd like that. They get Mad Cats, we get Marauders in turn... :rolleyes:


thats good analogue/counterpart right here.... but wait,isnt Marauder one of that reseen/unseen/onseen/preseen/halfseen/derpseen thing,meaning we cant haz it?

#10 CoffiNail

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Posted 14 May 2012 - 08:00 AM

View Postneodym, on 14 May 2012 - 07:59 AM, said:


thats good analogue/counterpart right here.... but wait,isnt Marauder one of that reseen/unseen/onseen/preseen/halfseen/derpseen thing,meaning we cant haz it?

Yes it is sadly.

#11 Adridos

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Posted 14 May 2012 - 08:04 AM

View Postneodym, on 14 May 2012 - 07:59 AM, said:


thats good analogue/counterpart right here.... but wait,isnt Marauder one of that reseen/unseen/onseen/preseen/halfseen/derpseen thing,meaning we cant haz it?


Oh, my... Doesn't that mean we can't have a Mad Cat, because it has no counterpart? :rolleyes:

#12 neodym

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Posted 14 May 2012 - 08:04 AM

View PostCoffiNail, on 14 May 2012 - 08:00 AM, said:

Yes it is sadly.


I dont like these people that have these rights on these mechs,like what would happen if we had them? they gonna bankrupt?? universe collapse into singularity?? money money money,things born and die becose money


it would be awesome if we could have it if I gave harmony gold some tomatoes I have in garden,they are delicious if you wonder

#13 Haakon Valravn

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Posted 14 May 2012 - 08:20 AM

View Postneodym, on 14 May 2012 - 07:59 AM, said:


thats good analogue/counterpart right here.... but wait,isnt Marauder one of that reseen/unseen/onseen/preseen/halfseen/derpseen thing,meaning we cant haz it?


Reseen. Meaning we can haz it.

Anyone who says elsewise is comparing rotten tomatoes with fresh potatoes. The reseen Warhammer, which caused the 2009-ish legal almost drama, is a hell of a lot closer to the unseen version than the reseen Marauder is to its unseen kin. The Timber Wolf is closer to the unseen Marauder than the reseen version is.

#14 Dihm

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Posted 14 May 2012 - 08:34 AM

View PostLt Trevnor, on 14 May 2012 - 07:37 AM, said:

Actually, once again, it all comes down to pilot skill level. If a clanner is a greenhorn fresh out sibko, a veteran pilot that's taken part in Operation Bulldog or Serpent will tear him apart.

That's a bit of a strawman in the whole "Clan tech is OP compared to IS tech and it causes horrible balance issues" argument though.

Edited by Dihm, 14 May 2012 - 08:34 AM.


#15 AlanEsh

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Posted 14 May 2012 - 08:40 AM

View PostLt Trevnor, on 14 May 2012 - 07:37 AM, said:

Actually, once again, it all comes down to pilot skill level. If a clanner is a greenhorn fresh out sibko, a veteran pilot that's taken part in Operation Bulldog or Serpent will tear him apart.

no, sometimes it comes down to pilot skill. On the average, your pilots are... average, and the tech will make a huge difference.

#16 JadeTimberwolf

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Posted 14 May 2012 - 08:55 AM

View Postneodym, on 14 May 2012 - 07:59 AM, said:


thats good analogue/counterpart right here.... but wait,isnt Marauder one of that reseen/unseen/onseen/preseen/halfseen/derpseen thing,meaning we cant haz it?


I personally haven't seen the devs say that they will not come up with their own design to introduce the unseens. There is alot of BS regarding the unseens because of HG, but that's a history lesson for another day simply because I am feeling lazy today.

On topic, While there are those that consider certain mechs to be counterparts to other mechs, I don't see it that way, their basic roles may be counterpart roles but the mechs themselves are not counterparts, ex the Vulture Prime is a long range support mech, as it the Catapult but unlike the Catapult the Vulture Prime can be a close range support fighter as well thanks to the lack of a minimum range on Clan LRMs and the increased effectiveness of the Pulse Lasers.

#17 Trevnor

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Posted 14 May 2012 - 09:37 AM

View PostDihm, on 14 May 2012 - 08:34 AM, said:

That's a bit of a strawman in the whole "Clan tech is OP compared to IS tech and it causes horrible balance issues" argument though.

Yeah, that may be, but still holds true. lol

View PostAngelicon, on 14 May 2012 - 08:40 AM, said:

no, sometimes it comes down to pilot skill. On the average, your pilots are... average, and the tech will make a huge difference.

Sorry, I was generalizing.

#18 Dihm

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Posted 14 May 2012 - 10:06 AM

FYI, according to lore, even a Clanner fresh out of training is a better pilot and gunner than a regular IS mech jock. So, historically, they have better tech and better pilots.

#19 Ashla Mason

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Posted 17 May 2012 - 11:09 AM

The interesting thing about clan mech's is that they were designed along a very different train of thought; Individual duallers as opposed to team players.

This is why trying to argue analogues is pretty much a non-starter. The Mad Dog is similair to the catapult, but the way they function is very different; the mad dog will move to either find a nice ridge to camp out on or move to a flanking position and once it runs out of ammo it can unleash hell with it's energy weapons on anything that isn't flat out dead. The catapult meanwhile, pretty much has no choice but to withdraw once it's ammo is gone, since 4 medium lasers won't give it the thump to really end a fight against anything it's size or bigger.

Further, some common mech's flat out defy comparison in the clan arsenal. The Executioner is a peerless dualist with it's incredible speed (it can run 8 and weighs 95 tons) and reach. No other mech can come close to it. Or the Storm Crow, a 55 ton hooligan that is extremely difficult to overheat despite using an all energy weapon loadout of the ER variety.

#20 Codius Dakanius

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Posted 17 May 2012 - 11:19 AM

i think that this is a much better comparison for a Timber Wolf, and one i would buy if it is made for my Davions.

http://www.sarna.net/wiki/Rakshasa

Edited by Codius Dakanius, 17 May 2012 - 11:19 AM.






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